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.Belle

.Belle

Member Since 31 Jan 2017
Offline Last Active Sep 30 2017 10:58 AM
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#7040248 [Leaderboard] - Abdelrahman vs BDS (Cards are uploaded)

Posted by .Belle on 30 September 2017 - 06:40 AM

How about a generic spell that let you draw 2 or more cards? (By generic, I also mean sth like Allure/Trade-in, not only Desire/Demise)


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#7037027 [Leaderboard] BatMed vs .Belle

Posted by .Belle on 17 September 2017 - 12:37 AM

What I meant about the "loop" is that you can get advantage every turn without any consequences. It doesn't really matter that it's OPT and requires a NS. It will keep going until the card is banished, and even then you can just have another one. At the cost of a NS every turn, you get an additional draw, recycle at least 1 Counter Trap, and recycle itself when you activate your next Counter Trap (which isn't a if, it's a when). In a Deck like Counter Fairies where the perpetual advantage is a lot of what the Deck already is, that can be BIG for the long haul.

Hope that clears the situation up.

Sigh, i really don't understand where NS > draw 1 became broken. I played enough games with CFs to know that they really can't maintain their advantage with decks like Spy or Dino, and if you're making a deck (or cards, for this site) without considering what these 2 decks can do, then you are not a good player.

And even with my card in account, CFs just really can't compete with aforementioned decks. Artemis/Minerva still hold NS priority, and the deck still in severely need of Fairy tutor. Not to mention, I gave my card more than enough limitations to not break it. If I want to keep up with good enabler like Barrage or Diagram's standard and really want to make this card a 1 card out Spy/Dino, I could make his PE grab Ariadne instead of another trap and/or make his NS eff go off on PS.

That said, I have no intention of dragging this any longer. It just pissed me of that a card in the deck that I have gameplay experience would lose.


#7034976 [Leaderboard] D'Sceptyr vs. .Belle (Ritual Requisition) (Cards Up!)

Posted by .Belle on 07 September 2017 - 11:10 PM

Yeah, I kinda messed up. Congrats.


#7033134 [Leaderboard] Dragon Sage vs Belle

Posted by .Belle on 30 August 2017 - 09:17 AM

Unless Sage has any objection, it's 1-0 in Card B's favor.


#7028278 [Finished]AGM Archetype Design Contest #2! (Extra Deck Phase)

Posted by .Belle on 08 August 2017 - 10:48 PM

I don't know if that was intentional but Delta Tri can equip Union monsters from the GY to it and it gets the Union effect, can’t it? I think it has to do with the “appropriate” clause, so that’s what I’m using to justify that my cards can get their equips despite not equipping the typical way. Upon further research Union Hanger also does this. Weird that I remembered Delta Tri before Union Hanger.


Exactly. I just wanted to clarify that monster that equip stuff (without appropriate clause) won't get the effects of Union monsters that affect their equipped monsters, which actually matters balance-wise.


#7018592 [Leaderboard] Season 16 Postseason (Match 1-1)

Posted by .Belle on 25 June 2017 - 01:32 AM

(I never noticed that there was no other Thunder Mosters that were XYZ, wowzers...)

To start, bit sad that they are both generic XYZ's in regards to the whole R4 2 N/S Mats, but I won't hold it against the cards. Would have just been a bit more interesting. Anyway, to each individual card:

Card A:
The first part of the effect is really cool, with a cascade-style of play (have X on the field, then drop this guy, then drop another card, then drop ANOTHER card if you haven't played one normally etc. etc.). It would allow some of the slower decks to catch up just by controlling one guy, sort of a nexus if you will, and it would be a great asset to the "hunder" archetype. The second effect is weirdly generic, I didn't realise that you could destroy something and it not go to the GY, but then again some can negate their own "destruction", so it is nice to have the backup. Fluff-wise, I don't see how this fits the archetype it is part of (not a family-related name), but I can let that slide.
ATK/DEF seems to be generically average for R4, if on the lower side in some cases. No protection, but that's not what the card is designed around. Honestly, I could see it being used in play even outside of a "hunder" deck.

Card B:
First off, the name doesn't link into the Diva side of things (at lease, not that I can find), but that's a nit-pick if I ever made one, so disregard that.
Powerful first effect, giving extra attack to make it match up to the upper-scale of the R4s, even some of the lower R5s, and giving it much more protection from battle and from targeted effects/removal/lock-down. The second effect is quite utility, and can be a bit useless if the effects it is blocking are either Summoning other stuff (since even though you can use it during either player's turns in a Thunder deck, it isn't a Quick Effect as stated), or are cards that also have the target blocking abilities. That said, being able to negate key components of a deck is quite useful, and as it doesn't have a cap-off point as to when it can get its effects back, it becomes rather strong.
This card is one that I can see being used regularly, as it is very strong. I do feel as if it is a bit too strong for the requirements of 2 N/S Lv4 Mats, maybe upping it to 3 to make it fairer, but still a very decent card, and completely different from the first card.


Vote:
This is difficult. Both cards are commendable in their execution, and both card makers should be pleased. They each perform a different role, with the first being an engine, and the second being more of a mini-me boss monster. The question is, which one fits better into a Thunder deck, since I can see both being used outside of it. And, unfortunately for Card B, Card A has it beat here. It is designed around a deck type, and as such isn't a generic mini-boss.


As such, my final vote goes to "Powhunder" (Card A)

(Side note: N/S here is for "Non Specific")

Hmm.. the vote is good for the most part. However, I believe there is a misunderstanding regarding the bolded part. Based on Card B's wording, I believe its creator wanted the effect to be quick effect, similar to SQ Xyzs, and that little difference would affect the card's performance a lot. So I think I'll have to reject the vote for now. Once that specific issue was addressed, the vote will be gladly accepted.


#7014690 Ivory Dancer

Posted by .Belle on 09 June 2017 - 12:45 PM

dZJmNo0.png

PE: If a card(s) is sent to your GY, except after being activated: You can destroy this card, and if you do, add 1 of those cards from your Graveyard to your hand. During the End Phase of the turn this card is activated: You can draw 1 card. You can only use this effect of "Ivory Dancer" once per turn.

ME: Cannot be used as a Synchro Material, except for the Summon of a LIGHT Synchro Monster. When this card is Normal Summoned: You can target 1 card in your GY; add it to your hand. You cannot Special Summon monsters during the turn you activate this effect, except Synchro Monsters. If this card would be used as a Synchro Material, you can also use 1 other monster in your hand as Synchro Materials, but banish this card when it leaves the field.


An improved version of the card I used in my latest 1v1 contest. Ivory Dancer is a Pendulum Tuner that more than one deck can viably tech, much like Eccentric Archfiend or OEPD. As a scale, she can recover anything sent to the GY and provide a slow draw that help maintain card advantage. As a monster, she can recover any single card from your GY at a cost of no SS unless your field or hand is well prepared for the Synchro Summon, through the latter will get her banished and waste her Pendulum Tuner body. When I made the card, I overlooked the facts that her Pendulum effect can grab powerful Normal S/T like Raigeki or ROTA, and that she is essentially a recurring Tuner without any drawbacks, so I added restrictions accordingly.


#7012819 [Leaderboard] Dragon Sage vs Belle

Posted by .Belle on 31 May 2017 - 09:29 PM

I'm up for it.


#6997099 [Finished]Catman's Cardmaker Challenge #2

Posted by .Belle on 05 April 2017 - 02:36 PM

Entry



#6996129 [Finished]Catman's Cardmaker Challenge #2

Posted by .Belle on 02 April 2017 - 06:31 PM

Count me in.


#6989705 [Finished]VCCR_1: Rival Rumble [FINISHED]

Posted by .Belle on 17 March 2017 - 07:20 PM

I'm in!

 

Entry




#6981786 [Finished]Buddy Cards!

Posted by .Belle on 17 February 2017 - 11:03 AM

Entry




#6981775 [Finished][SCS 12] Legend of 8 / CC Monthly Series (Feb 2017) [JUDGING]

Posted by .Belle on 17 February 2017 - 10:31 AM

Entry




#6981295 Reverie Archetype (14/14)

Posted by .Belle on 15 February 2017 - 11:58 PM

Bump. More reviews would be nice _/\_


#6980171 [Finished][SCS 12] Legend of 8 / CC Monthly Series (Feb 2017) [JUDGING]

Posted by .Belle on 12 February 2017 - 06:29 AM

Definitely joining this!