PE: If a card(s) is sent to your GY, except after being activated: You can destroy this card, and if you do, add 1 of those cards from your Graveyard to your hand. During the End Phase of the turn this card is activated: You can draw 1 card. You can only use this effect of "Ivory Dancer" once per turn.
ME: Cannot be used as a Synchro Material, except for the Summon of a LIGHT Synchro Monster. When this card is Normal Summoned: You can target 1 card in your GY; add it to your hand. You cannot Special Summon monsters during the turn you activate this effect, except Synchro Monsters. If this card would be used as a Synchro Material, you can also use 1 other monster in your hand as Synchro Materials, but banish this card when it leaves the field.
An improved version of the card I used in my latest 1v1 contest. Ivory Dancer is a Pendulum Tuner that more than one deck can viably tech, much like Eccentric Archfiend or OEPD. As a scale, she can recover anything sent to the GY and provide a slow draw that help maintain card advantage. As a monster, she can recover any single card from your GY at a cost of no SS unless your field or hand is well prepared for the Synchro Summon, through the latter will get her banished and waste her Pendulum Tuner body. When I made the card, I overlooked the facts that her Pendulum effect can grab powerful Normal S/T like Raigeki or ROTA, and that she is essentially a recurring Tuner without any drawbacks, so I added restrictions accordingly.
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