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Kyumi

Kyumi

Member Since 17 Feb 2017
Offline Last Active Today, 05:23 PM
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Kyumi's Inquiry Hour!

17 October 2017 - 12:50 PM

I saw that everyone else has one, so I figured I should make one too.

Generic rules apply, and I have the right to leave a question unanswered if I feel it is too ridiculous.

 

That said, what would you guys like to know? Ask away!


My Speedy Pokemon Team!

12 October 2017 - 12:08 PM

So, I have a Hyper Offence team that revolves around my Scolipede's Speed Boost + Baton Pass. I am essentially giving all of the speed he got to any of my already fast pokemon, making them outspeed anything. Here they are:

 

Scorpio (Scolipede) (M) @ Leftovers  
Ability: Speed Boost  
Shiny: Yes  
EVs: 252 HP / 4 Atk / 252 Spe  
Jolly Nature  
- Megahorn  
- Baton Pass  
- Protect  
- Substitute
 
Amphinobi (Greninja) (F) @ Life Orb  
Ability: Protean  
Shiny: Yes  
EVs: 4 HP / 252 SpA / 252 Spe  
Modest Nature  
- Dark Pulse  
- Grass Knot  
- Ice Beam  
- Hydro Pump
 
Kamiko (Kartana) @ Focus Sash  
Ability: Beast Boost  
EVs: 4 HP / 252 Atk / 252 Spe  
Adamant Nature  
- Leaf Blade  
- Sacred Sword  
- Psycho Cut  
- Smart Strike
 
Lyra (Lopunny) (F) @ Lopunnite  
Ability: Cute Charm  
Shiny: Yes  
EVs: 4 HP / 252 Atk / 252 Spe  
Adamant Nature  
- Fake Out  
- Fire Punch  
- Ice Punch  
- Drain Punch
 
Toga (Togekiss) (F) @ Leftovers  
Ability: Serene Grace  
Shiny: Yes  
EVs: 128 HP / 128 SpA / 252 Spe  
Modest Nature  
- Dazzling Gleam  
- Aura Sphere  
- Fire Blast  
- Air Slash
 
Aradace (Garchomp) (M) @ Rocky Helmet  
Ability: Rough Skin  
Shiny: Yes  
EVs: 4 HP / 252 Atk / 252 Spe  
Adamant Nature  
- Dragon Claw  
- Earthquake  
- Swords Dance  
- Iron Head
 
This is my Speed team. I actually ran other pokemon, but I like these ones for certain strategies that i can pull off thanks to Scorpio.

 


Would anyone be willing to draw card art?

09 October 2017 - 11:49 PM

I made an archetype, but I can't find good pictures for what I'm looking for. They are Canival themed animals, and their design was supposed to be a lot like Performapals. But I can't find anything like that on the internet without finding performapal cards. So, I was wondering, would anyone here like to draw the art for my cards? I know Sakura and BatMed both draw, but wasn't sure how many others did, so I posted this to see if anyone who can draw would like too. I will even pay you in points if you like. Up to 2,000 points. Please assist me, and thank you in advance.

The Fastest Archetype I have ever made. (Carnimal archetype)

09 October 2017 - 10:29 PM

So, I made this archetype for an RP I'm in, but I liked them so much, I wanted them to be posted elsewhere too. Hopefully, this will be accepted into the AGM. Anyway, here they are:

Monsters:

Carnimal Ferris Ferret
Level 4 - EARTH - Beast/Tuner/Effect - ATK/1100 DEF/1200
Once per turn, if the only monsters you control are "Carnimal" monsters, you can Special Summon 1 Level 4 or lower "Carnimal" monster from your hand or GY. You cannot Special Summon monsters from your Extra Deck the turn you activate this effect, except for "Carnimal" monsters.

The first guy I created that really made me want to continue making this, he has a revival or charge effect for "Carnimal" monsters and locks the Extra Deck to the same monsters at the same time. Pretty good combo play potential.

Carnimal Fluffy Foal
Level 3 - EARTH - Beast/Effect - ATK/1400 DEF/1000
If this card is Special Summoned by the effect of a "Carnimal" card, you can target 1 "Carnimal" monster in your hand or GY, Special Summon that target. You can only use this effect of "Carnimal Fluffy Foal" once per turn.

Revival or Charging effect if you use an archetypal monster to summon him. Underwhelming, yes, but can still make decent plays.

Carnimal Candy Cardinal
Level 2 - WIND - Winged-Beast/Pendulum/Tuner/Effect - ATK/1000 DEF/1000
Scale: 1/1
Pendulum Effect: Once per turn, if you control no monsters (Quick Effect): You can Special Summon this card from your Pendulum Zone.
Monster Effect: Once per turn, during the End Phase, if this card was destroyed by battle or by card effect and sent to your Extra Deck face-up, you can Special Summon this card.

Someone destroys your other Pendulum? No worries, you can Special Summon this card, as long as you also have no monsters. It kind of is a back up plan. Monster ability provides revival, and this card being a Tuner as well, would be essential.

Carnimal Roller Raptor
Level 4 - DARK - Dinosaur/Pendulum/Effect - ATK/1500 DEF/200
Scale: 5/5
Pendulum Effect: Once per turn, during your Main Phase, you can target 1 "Carnimal" monster in your GY whose original Level is in between your Pendulum Scales (exclusive), you cannot conduct your Pendulum Summon this turn, also Special Summon that monster.
Monster Effect: When a "Carnimal" monster(s) is Special Summoned while this card is face-up on the field, you can Special Summon 1 Level 4 or lower "Carnimal" monster from your Deck, but it cannot attack. You can only use this effect of "Carnimal Roller Raptor" once per turn.

You can Pendulum Summon a monster from the GY essentially. Monster effect allows for an extra monster from your Deck, allowing for higher Synchro plays.

Carnimal Prize Python
Level 3 - WATER - Reptile/Tuner/Effect - ATK/1300 DEF/1200
You can discard this card, or tribute this card on your side of the field, Special Summon 1 Level 4 or lower "Carnimal" monster from your Deck, but it cannot attack. Once per turn, during your Main Phase, if this card is in your GY, you can shuffle this card into your Deck, then Special Summon 1 level 4 or lower "Carnimal" monster from your Deck, but it cannot attack. You can only use 1 effect of "Carnimal Prize Python" per turn, and only once that turn.

A discard effect to Special Summon another archetypal monster, and a banish from GY effect with the same result. Pretty good usage.

Carnimal Winner Wyvern
Level 2 - FIRE - Wyrm/Effect - ATK/800 DEF/1000
You can Special Summon this card from your hand or GY, if the only monsters you control are "Carnimal" monsters. You can only use this effect once per turn.

A level 2 who Special Summons himself at will to accompany his buddies. GY or hand, doesn't stop him.

Spells:

Carnimal Carnival
Field Spell
All "Carnimal" monsters you control gain 300 ATK and DEF. This effect cannot be negated. Once per turn, if you Special Summon a "Carnimal" monster, you can target 1 card your opponent controls, destroy it.

The field spell for them. While giving an unnegatable boost, it also allows for destruction when you special summon an archetypal monster. Shouldn't be too hard to pull off.

Carnimal Crate
Quick-Play Spell
Once per turn, if the only monsters you control are "Carnimal" monsters (min. 1), you can draw 2 cards. Once, when this card is in your GY (except the turn it was sent there), you can banish this card from your GY (Quick Effect): "Carnimal" monsters you control cannot be destroyed by card effects or by battle until the End Phase. You can only activate 1 "Carnival Crate" per turn.

This was a last minute addition. I realized, I would hardly even have a hand in this archetype, so, I made a card to fix that. Double drawing capacity, yay.

Traps:

Carnimal Control
Continuous Trap
Once per turn, while you control at least 1 "Carnimal" monster, you can change all monsters your opponent controls to face-down Defense Position, then all "Carnimal" monsters you control gain 400 ATK until the End Phase.

Partner this bad boy up with Game Gator and you have a nice combo. While turning your opponent's monsters to Defense (which can be used on both player's turns), it also boosts yours by a little bit setting up for a new play.

Extra Deck Monsters:

Carnimal Game Gator
Level 8 - WATER - Aqua/Synchro/Effect - ATK/2700 DEF/2000
1 Tuner + 1+ Non-Tuner monsters
If this card is Synchro Summoned using only "Carnimal" monsters, you can send the Materials used for the Synchro Summon of this card back to the Deck. While this card is on the field, if a "Carnimal" monster battles a face-down monster, inflict piercing battle damage to your opponent.

A boss like card, sends material back to the Deck, and piercing battle damage for all monsters in the archetype. Good if you partner it up with the trap card.

Carnimal Mallet Monkey
Level 6 - FIRE - Warrior/Synchro/Effect - ATK/2100 DEF/2000
1 Tuner + 1+ Non-Tuner monsters
Once per turn, if this card is Synchro Summoned, you can Special Summon 1 "Carnimal" monster from your Deck, but it cannot attack. While this card is on the field, "Carnimal" monsters you control cannot be targeted by your opponent's card effects.

A decent stats Synchro with Special Summoning capabilities, and effect protection while he is face-up. Pretty good usage here.

Carnimal Party Piranha
Level 4 - DARK - Fish/Synchro/Tuner/Effect - ATK/1800 DEF/800
1 Tuner + 1+ Non-Tuner monsters
This card can attack your opponent directly. A Synchro monster Summoned using this card as a Material gains this effect:
If this card was Synchro Summoned, it gains 300 ATK and DEF.

The first Synchro Tuner in the archetype, it can attack directly. Although you mainly want it for it's next effect. Giving 300 ATK to the next Synchro monster is a good effect.

Carnimal Tent Tarantula
Level 12 - LIGHT - Insect/Synchro/Effect - ATK/2900 DEF/3400
1 "Carnimal" Tuner + 1+ Non-Tuner monsters
Once per turn, you can draw 1 card. This effect cannot be negated. If a face-up "Carnimal" monster you control would be destroyed by battle, you can discard 1 card, it is not destroyed and you take no battle damage from that battle. You can only use this effect of "Carnimal Tent Tarantula" once per turn.

This is the biggest boss possible in this archetype. A plus 1 in your hand per turn, protection from battle every turn at the cost of a card in your hand, and awesome ATK and DEF. Combine that with one of the Synchro Tuner's bonus effects, and this could be devastating.

Carnimal Dunk Donkey
Level 7 - WATER - Beast/Synchro/Effect - ATK/2500 DEF/1900
When this card is Synchro Summoned, you can target 1 card your opponent controls, destroy it. Once per turn, you can Tribute 1 "Carnimal" monster from anywhere on the field, destroy 1 card your opponent controls.


Destroy a card on summon, and tribute to destroy 1. Also, good ATK.

Carnimal Toy Tiger
Level 5 - EARTH - Beast/Synchro/Tuner/Effect - ATK/2000 DEF/1500
When this card is Synchro Summoned, you can destroy 1 card on your opponent's side of the field. A Synchro monster Summoned using this card as a Material gains this effect:
Once per turn, when this card destroys a monster by battle, it can attack again.

Good Tuner Synchro that can destroy something on summon, and allows for the next to attack twice.

So there you have it. I might continue to work on these, but they are at a finished place ATM. AGM (especially Draconus and Sakura) plz let me know how well I did with my Synchro archetype. I have never made one before, so this was a new thing for me.

My Arc-V Legacy Extra Deck Summoning Deck

04 October 2017 - 12:23 PM

So Here is a link to my deck. Not sure if it will work. But here it is:

 

https://duelingnexus...149a3ecf0304804

 

If that did not work, here is a decklist:

 

Main Deck

 

Extra Deck

 

So there you have it. Anyone wanna review or make suggestions, plz feel free. I would appreciate feedback. PS. I know this is not meta-game worthy. I would like to make it, so that's why I posted it here.