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Sebi Evalon

Sebi Evalon

Member Since 17 Feb 2017
Member ID: 854,447
Currently Not online
Offline Last Active Jun 15 2018 12:15 PM
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Gardna Retrains (Gardna Guild archetype)

10 April 2018 - 12:03 PM

My friend came up with the concept, and I loved it so much, I decided to follow through with it. This is my first attempt at a purposefully slow, stall archetype. Designed as Retrains of old Gardna cards(except the Extra Deck Monster) and made to work with those same monsters, here we have the "Gardna Guild" archetype!!

Main Deck Monsters


Spells and Traps


Extra Deck Monsters

[AGM] Carnimals! (Carnival Animals) [Repost/Update]

01 April 2018 - 08:56 AM

So, I made new cards for these guys, and wanted to put all of the members in one thread. So here we are! I'll copy paste the originals in to here, and then add my new support as well. Without further ado, the Carnimals!

Monsters:

Carnimal Ferris Ferret
Level 4 - EARTH - Beast/Tuner/Effect - ATK/1100 DEF/1200
Once per turn, if the only monsters you control are "Carnimal" monsters, you can Special Summon 1 Level 4 or lower "Carnimal" monster from your hand or GY. You cannot Special Summon monsters from your Extra Deck the turn you activate this effect, except for "Carnimal" monsters.

The first guy I created that really made me want to continue making this, he has a revival or charge effect for "Carnimal" monsters and locks the Extra Deck to the same monsters at the same time. Pretty good combo play potential.

Carnimal Fluffy Foal
Level 3 - EARTH - Beast/Effect - ATK/1400 DEF/1000
If this card is Special Summoned by the effect of a "Carnimal" card, you can target 1 "Carnimal" monster in your hand or GY, Special Summon that target. You can only use this effect of "Carnimal Fluffy Foal" once per turn.

Revival or Charging effect if you use an archetypal monster to summon him. Underwhelming, yes, but can still make decent plays.

Carnimal Candy Cardinal
Level 2 - WIND - Winged-Beast/Pendulum/Tuner/Effect - ATK/1000 DEF/1000
Scale: 1/1
Pendulum Effect: Once per turn, if you control no monsters (Quick Effect): You can Special Summon this card from your Pendulum Zone.
Monster Effect: Once per turn, during the End Phase, if this card was destroyed by battle or by card effect and sent to your Extra Deck face-up, you can Special Summon this card.

Someone destroys your other Pendulum? No worries, you can Special Summon this card, as long as you also have no monsters. It kind of is a back up plan. Monster ability provides revival, and this card being a Tuner as well, would be essential.

Carnimal Roller Raptor
Level 4 - DARK - Dinosaur/Pendulum/Effect - ATK/1500 DEF/200
Scale: 5/5
Pendulum Effect: Once per turn, during your Main Phase, you can target 1 "Carnimal" monster in your GY whose original Level is in between your Pendulum Scales (exclusive), you cannot conduct your Pendulum Summon this turn, also Special Summon that monster.
Monster Effect: When a "Carnimal" monster(s) is Special Summoned while this card is face-up on the field, you can Special Summon 1 Level 4 or lower "Carnimal" monster from your Deck, but it cannot attack. You can only use this effect of "Carnimal Roller Raptor" once per turn.

You can Pendulum Summon a monster from the GY essentially. Monster effect allows for an extra monster from your Deck, allowing for higher Synchro plays.

Carnimal Prize Python
Level 3 - WATER - Reptile/Tuner/Effect - ATK/1300 DEF/1200
You can discard this card, or tribute this card on your side of the field, Special Summon 1 Level 4 or lower "Carnimal" monster from your Deck, but it cannot attack. Once per turn, during your Main Phase, if this card is in your GY, you can shuffle this card into your Deck, then Special Summon 1 level 4 or lower "Carnimal" monster from your Deck, but it cannot attack. You can only use 1 effect of "Carnimal Prize Python" per turn, and only once that turn.

A discard effect to Special Summon another archetypal monster, and a banish from GY effect with the same result. Pretty good usage.

Carnimal Winner Wyvern
Level 2 - FIRE - Wyrm/Effect - ATK/800 DEF/1000
You can Special Summon this card from your hand or GY, if the only monsters you control are "Carnimal" monsters. You can only use this effect once per turn.

A level 2 who Special Summons himself at will to accompany his buddies. GY or hand, doesn't stop him.

Carnimal Lagoon Dragoon
Level 1 - WATER - Sea-Serpent/Tuner/Effect - 500/600
Once per turn, you can add 1 "Carnimal" monster from your deck to your hand with a Level equal to or lower than the amount of "Carnimal" cards you control. Once per turn, during either player's turn, you can banish this card from your GY, Special Summon 1 monster from your Deck or GY with a Level equal to or lower than the amount of "Carnimal" cards you control. You can only use each effect of "Carnimal Lagoon Dragoon" once per turn.

Searching effect when he is on the field. Special Summoning effect when he is in the GY. Level 1 means you can't Pendulum Summon it, unless you use the Synchro Pendulums. But its a Tuner nonetheless.

Carnimal Bumper Beaver
Level 1 - WATER - Beast/Effect - 0/1300
You can place 1 card from your hand to the top of the Deck, Special Summon 1 "Carnimal" monster from your Deck or GY, except "Carnimal Bumper Beaver". You can only use this effect of "Carnimal Bumper Beaver" up to twice per turn.

Special Summoning capabilities at a major rate, but only twice per turn. Sending a card back to the top of the Deck is fine too, considering u draw a lot with this archetype.

Spells:

Carnimal Carnival
Field Spell
All "Carnimal" monsters you control gain 300 ATK and DEF. This effect cannot be negated. Once per turn, if you Special Summon a "Carnimal" monster, you can target 1 card your opponent controls, destroy it.

The field spell for them. While giving an unnegatable boost, it also allows for destruction when you special summon an archetypal monster. Shouldn't be too hard to pull off.

Carnimal Crate
Quick-Play Spell
Once per turn, if the only monsters you control are "Carnimal" monsters (min. 1), you can draw 2 cards. Once, when this card is in your GY (except the turn it was sent there), you can banish this card from your GY (Quick Effect): "Carnimal" monsters you control cannot be destroyed by card effects or by battle until the End Phase. You can only activate 1 "Carnival Crate" per turn.

This was a last minute addition. I realized, I would hardly even have a hand in this archetype, so, I made a card to fix that. Double drawing capacity, yay.

Carnimal Shipment
Continuous Spell
When a "Carnimal" Synchro monster is sent to the GY for the Synchro Summon for a "Carnimal" Synchro monster, this card gains any and all effects it had. When this card leaves the field, you can add "Carnimal" cards from your GY to your hand equal to the number of different effects this card had.

Good for retaining your bonus effects. If you have Accel Synchro'd a monster, giving a bonus effect, and wanna Accel Synchro, but not lose it's bonus effects, pop this card down, and you can keep your effects. Also, drawing capacity when its destroyed, if you play it off right.

Carnimal Festa
Continuous Spell
Once per turn, if you Synchro Summon a "Carnimal" Synchro monster using only "Carnimal" monsters as Material: You can Special Summon 1 "Carnimal" monster from your Graveyard whose Level is less than the Level of that Synchro Summoned monster. Once per turn, during either player's turn, if a card your opponent controls is destroyed by a "Carnimal" monster (by battle or card effect): Draw 1 card

Thx Draconus!! If you Synchro Summon, using pure "Carnimal" materials, you can Special Summon a dead monster who is lower than the Synchro'd monster. You could essentially get back one of the materials using this method. Then, drawing capacity when you destroy cards in any way. This card is golden.

Traps:

Carnimal Control
Continuous Trap
Once per turn, while you control at least 1 "Carnimal" monster, you can change all monsters your opponent controls to face-down Defense Position, then all "Carnimal" monsters you control gain 400 ATK until the End Phase.

Partner this bad boy up with Game Gator and you have a nice combo. While turning your opponent's monsters to Defense (which can be used on both player's turns), it also boosts yours by a little bit setting up for a new play.

Extra Deck Monsters:

Carnimal Game Gator
Level 8 - WATER - Aqua/Synchro/Effect - ATK/2700 DEF/2000
1 Tuner + 1+ Non-Tuner monsters
If this card is Synchro Summoned using only "Carnimal" monsters, you can send the Materials used for the Synchro Summon of this card back to the Deck. While this card is on the field, if a "Carnimal" monster battles a face-down monster, inflict piercing battle damage to your opponent.

A boss like card, sends material back to the Deck, and piercing battle damage for all monsters in the archetype. Good if you partner it up with the trap card.

Carnimal Mallet Monkey
Level 6 - FIRE - Warrior/Synchro/Effect - ATK/2100 DEF/2000
1 Tuner + 1+ Non-Tuner monsters
Once per turn, if this card is Synchro Summoned, you can Special Summon 1 "Carnimal" monster from your Deck, but it cannot attack. While this card is on the field, "Carnimal" monsters you control cannot be targeted by your opponent's card effects.

A decent stats Synchro with Special Summoning capabilities, and effect protection while he is face-up. Pretty good usage here.

Carnimal Party Piranha
Level 4 - DARK - Fish/Synchro/Tuner/Effect - ATK/1800 DEF/800
1 Tuner + 1+ Non-Tuner monsters
This card can attack your opponent directly. A Synchro monster Summoned using this card as a Material gains this effect:
If this card was Synchro Summoned, it gains 300 ATK and DEF.

The first Synchro Tuner in the archetype, it can attack directly. Although you mainly want it for it's next effect. Giving 300 ATK to the next Synchro monster is a good effect.

Carnimal Tent Tarantula
Level 12 - LIGHT - Insect/Synchro/Effect - ATK/2900 DEF/3400
1 "Carnimal" Tuner + 1+ Non-Tuner monsters
Once per turn, you can draw 1 card. This effect cannot be negated. If a face-up "Carnimal" monster you control would be destroyed by battle, you can discard 1 card, it is not destroyed and you take no battle damage from that battle. You can only use this effect of "Carnimal Tent Tarantula" once per turn.

This is the biggest boss possible in this archetype. A plus 1 in your hand per turn, protection from battle every turn at the cost of a card in your hand, and awesome ATK and DEF. Combine that with one of the Synchro Tuner's bonus effects, and this could be devastating.

Carnimal Dunk Donkey
Level 7 - WATER - Beast/Synchro/Effect - ATK/2500 DEF/1900
When this card is Synchro Summoned, you can target 1 card your opponent controls, destroy it. Once per turn, you can Tribute 1 "Carnimal" monster from anywhere on the field, destroy 1 card your opponent controls.


Destroy a card on summon, and tribute to destroy 1. Also, good ATK.

Carnimal Toy Tiger
Level 5 - EARTH - Beast/Synchro/Tuner/Effect - ATK/2000 DEF/1500
When this card is Synchro Summoned, you can destroy 1 card on your opponent's side of the field. A Synchro monster Summoned using this card as a Material gains this effect:
Once per turn, when this card destroys a monster by battle, it can attack again.

Good Tuner Synchro that can destroy something on summon, and allows for the next to attack twice.

Carnimal Bouncer Bear
Level 10 - WIND - Beast/Synchro/Pendulum/Effect - 3500/2500
Scale: 12
PE: Once per turn, you can target cards on the field equal to the amount of "Carnimal" monsters you control, send those targets back to their owner's hand.
ME:
1 "Carnimal" Tuner + 1+ Non-Tuners
The Synchro Materials used for the Synchro Summon of thus card are sent back to the Deck. Once per turn, you can send 1 random card in your opponent's hand back to their Deck. When this card is destroyed, you can place it in your empty Pendulum Zone.

Another boss monster for the archetype. Pendulum Effect bounces cards from the field, Monster Effect bounces them from the hand. Now you understand the name. Also, has a high Pendulum Scale, making it even more rewarding to Summon.

Carnimal Stage Stego
Level 11 - LIGHT - Dinosaur/Synchro/Pendulum/Effect - 0/4000
Scale: 0/0
PE: Once per turn, you can target 1 "Carnimal" monster you control; "Carnimal" monsters you control cannot attack this turn, except the targeted monster, and the targeted monster can declare multiple attacks this turn, up to the number of "Carnimal" monsters you control.
ME:
1 "Carnimal" Tuner + 1+ Non-Tuners
Once per turn, you can target 1 card on the field, that target has it's effects negated until the End Phase. When this card is destroyed, you can place it in your empty Pendulum Zone.

Pendulum Effect gives one archetypal monster the spotlight for the turn. Good for obliterating things with a boss monster. Monster Effect gives negation, blocking things like El Shaddoll Winda from limiting my Special Summon amount. Also, low scale, completing your final scale.

Carnimal Ticket Termite
Level 3 - DARK - Insect/Synchro/Tuner/Effect - 1400/800
1 Tuner + 1+ Non-Tuners
A "Carnimal" Synchro monster Summoned using this card as Material gains the following effect:
Once per turn, while this card is face-up on the field, you can Normal Summon 1 "Carnimal" monster from your hand.

Continuing the trend of bonus effect Tuner Synchros, this card allows you to Normal Summon again, bypassing cards that benefit from me Special Summoning.

Carnimal Sharpshooter Swallow
Level 2 - WIND - Winged-Beast/Synchro/Tuner/Effect - 1200/1000
1 Tuner + 1+ Non-Tuners
A "Carnimal" Synchro monster Summoned using this card as Material gains the following effect:
Once per turn, you can target 1 card your opponent controls, destroy it.

Basically, hands the new Synchro his water gun, and lets it destroy a card every turn. Underwhelming, but can be useful.

Carnimal Fun Phoenix
Level 9 - FIRE - Winged-Beast/Synchro/Effect - 2900/0
1 "Carnimal" Tuner + 1 or more Non-Tuners
When this card is destroyed and sent to the GY, return this card to the Extra Deck. Once per turn, you can target up to 3 "Carnimal" monsters with different names in your GY, shuffle those targets into the Deck.

Rebirth, rebirth, REBIRTH! That is essentially what this thing focuses on. Sending itself and other members to their birthplace. Pretty decent.

(This next one is not for the AGM, but Im keeping it with the archetype, since that is where it belongs.)

Carnimal Hostess Hare
Rating 3 - LIGHT - Beast-Warrior/Link/Effect - 2600/3
Link Markers: SW, SE, S
3 "Carnimal" monsters
Once per turn, you can Special Summon 1 "Carnimal" Synchro monster from your GY to a Zone this card points to. Monsters your opponent controls lose 300 ATK for each "Carnimal" monster this card points to. When this card is destroyed, you can Special Summon 1 Level 5 or lower "Carnimal" Synchro monster from your Extra Deck to an empty Main Monster Zone you control.

Special Summoning effects for the Synchro members. Plus ATK reduction for your opponent. The reason this one seems way more overpowered than the others is becuz the others have options to gain bonus effects, this one does not.

Kyumi gives opinions.

19 February 2018 - 11:17 PM

Becuz everyone else seems to be doing it.

Anyway, it's just as the title says. Post, and I'll tell u my opinion of u, or anything u want my opinion on.

DISCLAIMER

{AGM} of Dorado/Merger archetype (Bringing Union monsters back)

14 February 2018 - 02:45 PM

OK. Well, I got these guys from the archetype game. Here's the prompt:

Prompt


Anywho, now that u know how they r supposed to work, here they are!!

of Dorado monsters


of Dorado Spells


Merger monsters


So there you have it. Also, these guys r going in my first ever card pack, once I figure out the name and get @ Flash Flyer - Sakura to make the pack art. But Anywho, review is much appreciated!! First time I've ever messed with a Union archetype, I hope I did well!!

Kyumi's First Archetype Challenge

12 February 2018 - 11:52 PM

OK. Never done this before, but I have always wanted to. So, before we get started, I just wanna say that this is not associated with the AGM, so u can use Links and other MR4 terms. I'm purposely making this a very loose, free range challenge, so newbies and pros alike can join in and enjoy it.

Prompt


Rules


Prize


Rubric


Judges


Participants


And now for the notifications of people.

@Draconus297
@Eshai
@The Nyx Avatar
@ Flash Flyer - Sakura
@Sleepy
@Mr. Melon
@Octosquid
@Black D'Sceptyr
@Dova
@ChampionZero