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Member Since 14 Mar 2017
Member ID: 858,843
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Overlay Destruction

11 May 2018 - 12:13 PM



Overlay Destruction

Continuous Spell

When this card is activated: Detach all Xyz Materials from all Xyz Monsters on the field. When an Xyz Monster(s) is Xyz Summoned: Detach any Xyz Materials that are attached to it. When this card is destroyed: You take damage equal to the number of Xyz Monsters on the field and in either player's GY x 300. If you have an Xyz Monster on your field or in your GY: Destroy this card.

Does Necrobumping apply to Games?

08 May 2018 - 10:48 AM

I looked at the following thread earlier and noticed a red warning about necrobumping. Does necrobumping apply there, or is it an exception because it’s a game? Note that my post would have been a response to the previous card prompt, not just the word “bump” or the like, if there was no necrobump warning.


Contact Without Contact

19 February 2018 - 01:49 PM



Contact Without Contact

Normal Spell

Send monsters from your hand and/or field to the GY: Special Summon 1 Fusion Monster from your Extra Deck that lists those monsters as Material but cannot be Fusion Summoned, ignoring its Summoning conditions. If the Fusion Monster would be a "Neos" monster, you can shuffle the Materials into your deck instead.


A simple way to get your Contact Fusions out on the field without having to Summon all of the Materials for it.

Apep's Night of Demise

16 November 2017 - 11:20 PM



Apep's Night of Demise

Quickplay Spell

Activate while you control at least 1 Level/Rank 7 or higher DARK monster. Target 1 non-DARK monster on the field: Banish it, then your opponent banishes every copy of that card from their deck, hand, Extra Deck, field, and GY, then you take damage equal to that monster's original ATK. If there is a card in either player's banished pile when this card is activated: You lose the Duel.


I tried to balance it with some restrictions, but I'm not sure if it's very balanced right now.

The Ultimate Shaymin

16 November 2017 - 06:42 PM



The Ultimate Shaymin

Level 8

LIGHT Plant / Synchro / Effect

2800 / 2400

1 Tuner + 1+ non-Tuner monsters
1 Tuner + 1+ non-Tuner monsters
Unaffected by your opponent’s monster effects. Once per turn, you can target 1 monster on the field: It loses 1000 ATK and DEF until your opponent’s next End Phase. When either player would flip a coin (except for this card’s effect), you can flip a second coin: If heads, you decide the result of the first coin toss.


The first effect is loosely based on Natural Cure for Land Form Shaymin, the second was inspired by the anime's version of Seed Flare (though it ended up being more like Flash), and the last, Serene Grace for Sky Form Shaymin.