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xray1324

xray1324

Member Since 16 Apr 2017
Member ID: 866,155
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Offline Last Active Feb 20 2019 10:27 PM
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(Written) Mill Warrior archetype (9/9)

09 February 2019 - 08:27 PM

Monsters

Apprentice of the Mill Warrior
EARTH/Warrior/Level 3/1200/1400
If this card is sent from your deck to the GY: You can Special Summon this card from your GY, and if you do; add 1 'Mill Warrior' monster from your deck to your hand.
You can only activate this effect of 'Apprentice of the Mill Warrior' once per turn. 
 
Student of the Mill Warrior
EARTH/Warrior/Level 4/1600/1700/Tuner
If this card is added directly from your deck to your hand, you can Special Summon it, and if you do; Special Summon 1 'Mill Warrior' monster from your deck.
You can only activate this effect of 'Student of the Mill Warrior' once per turn.
 
Pet of the Mill Warrior
EARTH/Dragon/Level 3/1100/1000
If this card is in your GY: You can return this card to your hand, and if you do; Special Summon 1 'Mill Warrior' monster from your GY.
If your opponent activates a card or effect while you control a 'Mill Warrior' monster (Quick Effect): You can discard this card; Negate that activation, and if you do, destroy it.
You can only activate each effect of 'Pet of the Mill Warrior' once each per turn.
 
Pupil of the Mill Warrior
EARTH/Warrior/Level 4/1500/1000/Tuner
This card cannot be Special Summoned. 
When this card is Normal Summoned: Send the top 3 cards of your deck to the GY, and if any 'Mill Warrior' monsters are sent to the GY this way; you can add 1 of them to your hand.
You can only activate this effect of 'Pupil of the Mill Warrior' once per turn.
 
The Mill Warrior
EARTH/Warrior/Level 7/2700/2550/Synchro
1 non-tuner 'Mill Warrior' monster + 1 tuner 'Mill Warrior' monster
When this card is Special Summoned: You can send the top card of your deck to the GY, and if you do; you can Special Summon 1 non-Synchro 'Mill Warrior' monster from your GY.
If your opponent activates a card or effect (Quick Effect): You can negate that activation, and if you do; destroy it, and add 1 'Mill Warrior' monster from your deck to your hand, but you cannot Special Summon it until your next turn.
When a 'Mill Warrior' monster is Special Summoned: That monster gains 100 ATK for each 'Mill Warrior' monster in your GY.
You can only activate each effect of 'The Mill Warrior' once per turn.
 
Bus of the Mill Warrior
EARTH/Machine/Link 2/2000/Link/Left-Down,Right-Down
2 'Mill Warrior' monsters
When this card is Link Summoned: You can Special Summon 1 'Mill Warrior' monster from your GY with a level equal to or less than the combined total of all 'Mill Warrior' cards in your GY.
When a 'Mill Warrior' monster is Special Summoned to a zone this card points to, and was not Summoned by this card's effect: You can Special Summon 1 'Mill Warrior' monster from your GY with a level 1 below or above that monster's level, but it has it's effects negated.
You can only activate each effect of 'Bus of the Mill Warrior' once per turn.

Spells
 
Charge of the Mill Warrior
Spell Card
Send the top 3 cards of your deck to the GY: Send 1 'Mill Warrior' monster from your deck to the GY; Special Summon 1 'Mill Warrior' monster from your GY.
You can only activate 1 'Charge of the Mill Warrior' per turn.
 
Run of the Mill
Spell Card
Send the top X cards of your deck to the GY, and immediately after this effect resolves: You can Special Summon 1 'Mill Warrior' monster from your GY with a level equal to or less than the total amount of 'Mill Warrior' monsters sent to your GY by this card's effect. (X = the amount of 'Mill Warrior' monsters in your GY and face-up on your side of the field + 1)
You can banish this card from your GY: Send the top card of your deck to the GY.
You can only activate 1 'Run of the Mill' per turn.
 
Student Register of the Mill Warrior
Spell Card
Pay 1000 LP: Add 1 'Mill Warrior' monster from your deck to your hand; Send the top X cards of your deck to the GY. (X = that monster's level)
You can only activate 1 'Student Register of the Mill Warrior' per turn.

[Written] Gravity Archetype

06 September 2018 - 06:33 PM

Disclaimer: All existing 'Gravity' cards that exist in the real game of Yugioh can be searched and otherwise manipulated by the cards of this custom archetype.

 

Without further ado: 

 

Gravity is a archetype of cards who's main gimmick is gravity. Meaning all of their cards for the most part rely on some form of gravity in some way, or exert it. For example, the majority of the main-deck Gravity monsters all shuffle cards that would be placed in whatever way in their column, i.e. pushing that card away as a result of a pushing force powered by gravity. The spells and traps are themed in name for the most part with aspects or themes/ideas of gravity. 

 

Monsters

 

Gravity Soldier
EARTH/Warrior/1300/1600/Level 3
When a monster is Summoned to a zone in this card's column (Quick Effect); shuffle that monster into the deck.
When this card is Normal or Special Summoned; Send 1 'Gravity' card from your deck to your GY.
You can only activate this effect of 'Gravity Soldier' once per turn.
 
Gravity Engineer
EARTH/Warrior/1200/1900/Level 3
When a card is set to a zone in this card's column (Quick Effect); shuffle that card into the deck.
When this card is Normal or Special Summoned; Add 1 'Gravity' S/T card from your deck to your hand.
You can only activate this effect of 'Gravity Engineer' once per turn.
 
Gravity Warrior
EARTH/Warrior/600/1400/Level 1/Tuner
When this card is Normal Summoned; Special Summon 1 'Gravity' monster from your hand, except 'Gravity Warrior'.
If this card is sent to the GY; Special Summon 1 'Gravity' monster from your GY, except 'Gravity Warrior.'
You can only activate each effect of 'Gravity Warrior' once per turn.
 
Gravity Magician
EARTH/Spellcaster/500/1500/Level 3
You can discard this card and 1 'Gravity' card; Draw 2 cards.
If this card is added from your deck to your hand, by the effect of a 'Gravity' card; Special Summon it.
If this card is Special Summoned by the effect of a 'Gravity' monster, except 'Gravity Magician': Target 1 card on the field; shuffle it into the deck.
You can only activate each effect of 'Gravity Magician' once per turn.
 
Gravity Dragon
EARTH/Dragon/2600/2900/Level 7/Synchro
1 'Gravity' tuner monster + 1+ 'Gravity' non-tuner monsters
During the Main Phase (Quick Effect): You can discard 1 card; Special Summon 1 'Gravity' monster from your GY.
You can only activate this effect of 'Gravity Dragon' once per turn.
While you control another 'Gravity' card, this card cannot be destroyed by card effects or by battle.
You can activate 'Gravity' Normal Spell Card's during your opponent's turn.
 
Gravity Warlock
EARTH/Magician/2000/L-2/Link/Up-Down
2 'Gravity' Level 3 monsters with different names
If your opponent Summons a monster into the zone this card points to; shuffle that card into the deck.
You can activate 'Gravity' Normal Spell Card's during your opponent's turn.
If you Special Summon a 'Gravity' monster to a zone this card points to; That monster gains 500 ATK, and until the End Phase, is unaffected by card effects.
 
Spell Cards
 
Gravity: Inertia
Normal Spell
Activate 1 of the following effects.
• Special Summon 1 'Gravity' monster from your GY, and if you do, it gains 500 ATK.
• Target 1 card on the field, destroy it, then target 1 monster you control, that monster gains 400 ATK.
You can only activate 1 'Gravity: Inertia' per turn.
 
Gravity: Accelerate
Normal Spell
Banish 1 'Gravity' card from your GY; Draw 2 cards.
You can only activate 1 'Gravity: Accelerate' per turn.
 
Gravity: Collision
Normal Spell
Shuffle 1 card from your hand into your deck; add 1 'Gravity' card from your deck to your hand.
You can only activate 1 'Gravity: Collision' per turn.
 
Gravity: Wormhole
Normal Spell
Target 1 face-down S/T card on the field: that card cannot be activated this turn, until the End Phase, and if the controller of that card doesn't activate it during the End Phase; Banish it face-up, and all copies of it from it's original controller's hand, GY, and deck.
You can only activate 1 'Gravity: Wormhole' per turn.
 
Gravity Well
Field Spell
During your Standby Phase: Pay 1000 LP.
Once per turn (Quick Effect): You can return 1 'Gravity' card from your GY to your deck, shuffle 1 card on the field into the deck.
During your opponent's turn, if you control a 'Gravity Dragon': You can pay 1000 LP; Special Summon 1 'Gravity' monster from your GY.
You can only activate this effect of 'Gravity Well' once per turn.
 
Trap Cards
 
Gravity Boom
Trap Card
Activate only when a 'Gravity' monster is sent to the GY; send all cards in this card's column to the GY.
 
Gravity Wave
Trap Card
Activate only when your opponent declares an attack; The attacking monster loses 500 ATK for each 'Gravity' monster on the field and in the GY.
If that attacking monster leaves the field before the end of the Battle Phase; your opponent takes damage equal to that monster's original ATK.

Heroic Call (Written)

21 May 2018 - 05:41 PM

Heroic Call
Spell Card
Special Summon 1 'Heroic Challenger' monster from your hand in Attack Position, but it has it's effects negated.
You cannot Special Summon other monsters, except Warrior-type monsters during the turn you activated this card.
During your opponent's Battle Phase, if a 'Heroic Challenger' monster leaves the field: You can banish this card from your GY; Special Summon 1 'Heroic Challenger' monster from your deck with a different name from that monster that left the field, then that Special Summoned monster gains 1000 ATK, until the End Phase.

(Written) Infernity Dealer

21 May 2018 - 08:44 AM

Infernity Dealer
DARK/Fiend/Link 1/1000/?
1 'Infernity' non-Link Monster
When this card is Link Summoned: If you have no cards in your hand; draw 1 card and reveal it. Depending on what type of card it is, activate one of the following effects.
• A Monster: This card's Link Marker now points Down.
• A Spell Card: This card's Link Marker now points Left.
• A Trap Card: This card's Link Marker now points Right.
 

[Written] [Legacy] (11/11) Artizan Archers

16 May 2018 - 04:17 AM

Artizan Archer North
Water/Fairy/1400/1100/Level 4
If you control no monsters, you can Special Summon this card from your hand, and if you do; Special Summon 1 'Artizan Archer' monster from your deck, except 'Artizan Archer North'.
If this is the only monster you control, you can tribute this card; add 1 'Miracle of the Artizans' from your deck to your hand.
 
Artizan Archer West
WATER/Fairy/100/1500/Level 1/Tuner
If this card is Special Summoned; add 1 'Artizan Archer' monster from your deck to your hand, except 'Artizan Archer West'.
If this card is used for the Synchro Summon of a WATER monster; draw 1 card.
You can only activate each effect of 'Artizan Archer West' once per turn.
 
Artizan Archer East
WATER/Fairy/250/1700/Level 2
If this card is added from your deck to your hand; Special Summon this card. If Summoned this way; You can Special Summon 1 'Artizan Archer' monster from your hand.
If this card is used for the Synchro Summon of a WATER monster: Target 1 card on the field; destroy that target.
You can only activate each effect of 'Artizan Archer East' once per turn.
 
Artizan Archer South
WATER/Fairy/2000/1200/Level 5
If you control 2 or more WATER monsters, you can Special Summon this card from your hand.
If this card is used for the Synchro Summon of a WATER monster; You can Special Summon 1 other 'Artizan Archer' monster from your GY.
You can only activate each effect of 'Artizan Archer South' once per turn.
 
Artizan Archer North-West
Level 3/WATER/Fairy/1150/1450/Tuner
If a 'Artizan Archer' monster is Special Summoned; You can Special Summon this card from your hand. When Summoned this way; Special Summon 1 'Artizan Archer' monster from your deck, except 'Artizan Archer North-West'.
If this card is used for the Synchro Summon of a WATER monster; You can Special Summon 1 'Artizan Archer North' and 1 'Artizan Archer West' from your deck.
You can only activate each effect of 'Artizan Archer North-West' once per turn.
 
Artizan Archer North-East
Level 4/WATER/Fairy/1200/1900
If you control only 'Artizan Archer' monsters, you can Special Summon this card from your hand. When Summoned this way; Add 1 'Artizan Archer' monster from your deck to your hand.
If this card is used for the Synchro Summon of a WATER monster; You can add 1 'Miracle of the Artizans' from your deck to your hand.
You can only activate each effect of 'Artizan Archer North-East' once per turn.
 
Artizan Archer South-West
Level 1/WATER/Fairy/0/500/Tuner
If you Special Summon a WATER monster; You can Special Summon this card from your GY.
If this card is used for a Synchro Summon of a WATER monster; You can add 1 'Artizan Archer South' from your deck to your hand.
You can only activate each effect of 'Artizan Archer South-West' once per turn.
 
Artizan Archer South-East
Level 4/WATER/Fairy/1700/1200
If this card is Normal Summoned: You can tribute this card; Send 1 'Artizan Archer' monster from your deck to your GY, then add 1 'Artizan Archer' monster from your deck to your hand.
If this card is used for a Synchro Summon of a WATER monster; You can Special Summon 1 other 'Artizan Archer' monster from your GY.
You can only activate each effect of 'Artizan Archer South-East' once per turn.
 
Miracle of the Artizans
Spell Card
Activate only if you control no monsters.
When this card is activated; add 2 'Artizan Archer' monsters with different names from your deck to your hand.
You can only activate 1 'Miracle of the Artizans' per turn.
 
Compass of the Artizan Archers
Field Spell
Once per turn: You can pay 1000 LP; add 1 'Artizan Archer' monster with a different name from the 'Artizan Archer' monster(s) on your side of the field from your deck to your hand.
If a 'Artizan Archer' monster is destroyed by a opponent's card effect; You can Special Summon 1 'Artizan Archer' monster with a different name from that card from your GY.
 
Artizan Archer - Neverending World Eating Succubus
WATER/Fairy/2500/2250/Level 12/Synchro
1 'Artizan Archer' Tuner + 3 non-tuner monsters
If this card is Special Summoned; Gain 1000 LP for each 'Artizan' monster in your GY.
If this card destroys a monster by battle: you can tribute 1 other 'Artizan Archer' monster you control; This card can attack again.
This card gains 500 ATK for each 'Artizan Archer' monster in your GY.
 
Compass of the Artizan Archers
Field Spell
Once per turn: You can pay 1000 LP; add 1 'Artizan Archer' monster with a different name from the 'Artizan Archer' monster(s) on your side of the field from your deck to your hand.
If a 'Artizan Archer' monster is destroyed by a opponent's card effect; You can Special Summon 1 'Artizan Archer' monster with a different name from that card from your GY.