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Nekomata

Nekomata

Member Since 04 Aug 2017
Member ID: 877,193
Currently Not online
Offline Last Active Yesterday, 02:26 PM
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A DARK Thunder Archetype, Striking When Battle Positions Change

07 June 2018 - 01:16 PM

Intro


Monsters


Spells and Traps


Nymph Archetype, a supporting Deck for Tag Duels

28 April 2018 - 10:06 AM

Prompt


Monsters


Spells and Traps


[Fanfiction] Yu-Gi-Oh! Union Cross DPR

26 April 2018 - 05:05 AM

Disclaimer


Chapter 1: The Arrival of a New Army


Chapter 2: Never Ruin Nature


Chapter 3: A Mysterious Voice


Chapter 4: Dueling Together - Part 1


Chapter 5: Dueling Together - Part 2


Chapter 6: Dueling Together - Part 3


[DPR] Twistempo Archetype, trying to not break the skipping Phases mechanic

18 April 2018 - 07:51 AM

An Archetype of slow EARTH Machine monsters that use the "skip Phases" mechanic. It includes Pendulums and Ritual monsters which use DEF to be Summoned.

More info:

I might need your opinion. The mechanic is pretty hard to handle, IMO.
 
EDIT:
Completely changed the Pendulum effects in all monsters. After testing, it was just useless and only created Spell Speed issues.
Simplified the effects of the Level 5 monsters.
 
Monsters


Spells


New Cards

[DPR] Forecast Archetype, Summoning Natural Forces from the Side Deck?

10 February 2018 - 10:17 AM

Prompt

Usually the Side Deck isn't a resource during the Duel. What about using it as a place where a few monsters can stay, appear for a turn, then come back?

(Like always, not sure about the OCG)

Side Deck Monsters


Main Deck Monsters


Spells and Traps

 

Also, if you've noticed: Wind/Water/Fire/Light are represented by the monsters, Dark by the Spells and Earth by the Traps.