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Member Since 04 Aug 2017
Member ID: 877,193
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A DARK Thunder Archetype, Striking When Battle Positions Change

07 June 2018 - 01:16 PM



Spells and Traps

Nymph Archetype, a supporting Deck for Tag Duels

28 April 2018 - 10:06 AM



Spells and Traps

[Fanfiction] Yu-Gi-Oh! Union Cross DPR

26 April 2018 - 05:05 AM


Chapter 1: The Arrival of a New Army

Chapter 2: Never Ruin Nature

Chapter 3: A Mysterious Voice

Chapter 4: Dueling Together - Part 1

Chapter 5: Dueling Together - Part 2

Chapter 6: Dueling Together - Part 3

[DPR] Twistempo Archetype, trying to not break the skipping Phases mechanic

18 April 2018 - 07:51 AM

An Archetype of slow EARTH Machine monsters that use the "skip Phases" mechanic. It includes Pendulums and Ritual monsters which use DEF to be Summoned.

More info:

I might need your opinion. The mechanic is pretty hard to handle, IMO.
Completely changed the Pendulum effects in all monsters. After testing, it was just useless and only created Spell Speed issues.
Simplified the effects of the Level 5 monsters.


New Cards

[DPR] Forecast Archetype, Summoning Natural Forces from the Side Deck?

10 February 2018 - 10:17 AM


Usually the Side Deck isn't a resource during the Duel. What about using it as a place where a few monsters can stay, appear for a turn, then come back?

(Like always, not sure about the OCG)

Side Deck Monsters

Main Deck Monsters

Spells and Traps


Also, if you've noticed: Wind/Water/Fire/Light are represented by the monsters, Dark by the Spells and Earth by the Traps.