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Nekomata

Nekomata

Member Since 04 Aug 2017
Member ID: 877,193
Currently Not online
Offline Last Active Oct 07 2018 03:02 PM
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[DPR] Using the Baton Pass mechanic in YGO? Here's the Mystipack Wolf Archetype

23 September 2018 - 08:04 AM

Intro


The 5 Wolves


It's a Match!

29 June 2018 - 10:43 AM

Disclaimer

 

Its_a_Match.jpg

It's a Match!

 

Wait, I didn't understand anything. How does this card work?

First of all, during your turn, you use the first effect, reveal it, declare a type, and this card "becomes" that type, but has to be kept revealed. Giving it to the opponent will make sense if I ever make an Archetype around it. Secondly, during the opponent's turn: find a way to reveal your opponent's hand, then choose a card in their hand which is of the same card type you declared last turn. It's a Match! Both cards get sent to the GY.

Basically, in the proper Deck, it can eradicate a card from the opponent's hand, 1 for 1. Remember this only works during the opponent's turn, so if you draw it at the beginning of the Duel, it's useless until the 2nd turn.

 

Also, it's a Trap because it needs to be slow: you have to lose a turn changing it into something else, since Traps aren't as common as Monsters or Spells.

 

Can the opponent use the Match effect if you give it to them?

Yes, they can. But again, that part isn't as relevant as it could be in the near future.

 

TL, DR: A super weird gimmicky card. Feel free to move it to Experimentals if you think this is just too odd.

 

Reviews and thoughts are appreciated thanks


Speeding Up Accel Synchros, here's XL Accelerator

23 June 2018 - 02:18 AM

XL Accelerator


Design Notes

 

Is that too much on a Fusion monster?

As always, reviews and thoughts are welcome.


A DARK Thunder Archetype, Striking When Battle Positions Change

07 June 2018 - 01:16 PM

Intro


Monsters


Spells and Traps


Nymph Archetype, a supporting Deck for Tag Duels

28 April 2018 - 10:06 AM

Prompt


Monsters


Spells and Traps