Jump to content

Welcome to Yugioh Card Maker Forum
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. This message will be removed once you have signed in.
Login to Account Create an Account

Spyre of the Wolves

Spyre of the Wolves

Member Since 10 Aug 2017
Member ID: 877,807
Currently Not online
Offline Last Active Jun 20 2018 10:44 PM
-----

Svartfiskur - Based on something I watched (Written)

29 May 2018 - 10:43 AM

Just cause I saw something that made me think.

 

Svartfiskur - Til'i

Lv. 10 DARK Fish

2750/0

 

You can Special Summon this card by Tributing 2 "Svartfiskur Trainer" monsters you control. If this card is Summoned this way; destroy all monsters your opponent controls with less attack than this card.

 

Svartfiskur - Ork'i

Lv. 10 DARK Fish

2500/0

 

You can Special Summon this card by Tributing 2 "Svartfiskur Trainer" monsters you control. If this card is Summoned this way; all Spell/Trap cards your opponent controls cannot be activated this turn.

 

Svartfiskur - Te'Koa

Lv. 8 Fish

2000/0

 

You can pay 1000 Life points; Special Summon this card (from your hand.) Once per turn, you can target 1 "Svartfiskur" monster you control; Special Summon 1  "Svartfiskur" monster from your Deck in Defense Position with a Level equal or higher than the targeted monster.

 

Svartfiskur - Tak'ku

Lv. 8 Fish

2000/0

 

You can pay 1000 Life points; Special Summon this card (from your hand.) Once per turn, you can change this card to Defense position; Special Summon 1 Level 8 or higher "Svartfiskur" monster from your Deck.

 

Svartfiskur Trainer - Dawn

Lv. 4 DARK Warrior

1800/0

 

When this card is Normal Summoned, You can reveal 1 "Svartfiskur" monster in your hand; Special Summon 1 "Svartfiskur Trainer" monster from your Deck. If this card is Tributed for the Summon of a "Svartfiskur" monster, you can pay 500 Life Points; that monster gains 500 ATK.

 

Svartfiskur Trainer - Jon

Lv. 4 DARK Warrior

1700/0

 

When this card is Normal Summoned, You can reveal 1 "Svartfiskur" monster in your hand; Special Summon 1 "Svartfiskur Trainer" monster from your Deck. If this card is sent to the GY; you can add 1 "Svartfiskur" card from your Deck to your hand.

 

Spell:

 

World of Svartfiskur

Field

 

Once per turn, if a Svartfiskur monster is Summoned or activates an effect: you can target 1 monster your opponent controls; take control of it (until the End Phase). If a "Svartfiskur" monster you control leaves the field, you can destroy cards on the field equal to the number of "Svartfiskur" monsters you currently control, and if you do, banish the destroyed cards.

 

Trap:

 

If your opponent declares an attack while you control a "Svartfiskur" monster; target the attacking monster, and if you do, negate the attack, then banish the attacking monster.

 

There's more Spell/Trap Support coming.


Blizzard Warriors (Written)

03 April 2018 - 10:16 AM

Just some cards I came up with.

 

Monsters:

 

Blizzard Warrior Seell

Aqua, Lv. 3

300/2000

 

This card's name is always treated as "Blizzard Warrior Polarr, King of the Artic" while it is on the field. When this card is Normal Summoned, you can add 1 "Blizzard Warrior" monster from your Deck to your hand. Once per turn, you can change this card to Defense Position. If this card leaves the field, Special Summon 1 "Blizzard Warrior Seell" from your Deck. You can only use each effect of "Blizzard Warrior Seell" once per turn.

 

Blizzard Warrior Whalle

Aqua Lv. 3

200/2100

 

This card's name is always treated as "Blizzard Warrior Polarr" while it is on the field. When this card is Normal Summoned; you can add 1 "Artic" Spell/trap from your Deck to your hand. Once per turn, you can change this card to Defense Position. If this card leaves the field, Special Summon 1 "Blizzard Warrior Whalle" from your Deck. You can only use each effect of "Blizzard Warrior Whalle" once per turn.

 

Blizzard Warrior Capelin

Aqua, Lv. 3

800/1500

 

This card's name is always treated as "Blizzard Warrior Wallrus" while it is on the field. If you control another "Blizzard Warrior" monster, this card cannot be targeted for an attack by monsters with 1500 or more ATK. If this card leaves the field,  you can Special Summon 1 "Blizzard Warrior Capelin" From your Deck.

 

Blizzard Warrior Chaar

Aqua, Lv. 3

1000/1300

 

This card's name is always treated as "Blizzard Warrior Wallrus" while it is on the field. If you control another "Blizzard Warrior" monster, this card cannot be destroyed by battle. If this card leaves the field,  you can Special Summon 1 "Blizzard Warrior Chaar" From your Deck.

 

Blizzard Warrior Ivgull

Aqua, Lv. 3

900/1400

 

This card's name is always treated as "Blizzard Warrior Foxx, Hunter of the Artic" while it is on the field. Once per turn, you can target 1 monster on the field; banish it until the End Phase of this turn. If you control another "Blizzard Warrior" monster, this card cannot be targeted by card effects. If this card leaves the field, you can Special Summon 1 "Blizzard Warrior Ivgul" from your Deck.

 

Blizzard Warrior Wolv

Aqua Lv. 3

1100/1200

 

This card's name is always treated as "Blizzard Warrior Foxx, Hunter of the Artic" while it is on the field. Once per turn, you can target 1 monster on the field, it gains 500 ATK or loses 200 ATK. If you control another "Blizzard Warrior" monster, this card cannot be destroyed by card effects. If this card leaves the field, you can Special Summon 1 "Blizzard Warrior Wolv" From your Deck.

 

Blizzard Warrior Polarr, King of the Artic

Beast-Warrior, Lv. 9

2600/1000

 

You can Special Summon this card (from your hand) by Tributing 2 Level 3 Aqua-Type monsters from your side of the field. When this card is Summoned, you can destroy 1 "Blizzard Warrior" monster you control; all monsters your opponent controls have their ATK changed to 0 until the end of this turn, but any Battle Damage you do is halved.

 

Blizzard Warrior Wallrus, Guard of the Artic

Beast-Warrior, Lv. 9

2600/1000

 

You can Special Summon this card (from your hand) by Tributing 2 Level 3 Aqua-Type monsters from your side of the field. If Summoned this way, this card cannot be targeted for an attack. When this card is Summoned, you can destroy 1 "Blizzard Warrior" monster you control; destroy cards in your opponent's Main Monster Zones equal to the Level of the destroyed monster -1

 

Blizzard Warrior Foxx, Hunter of the Artic

Beast-Warrior, Lv. 9

2600/1000

 

You can Special Summon this card (from your hand) by Tributing 2 Level 3 Aqua-Type monsters from your side of the field. If Summoned this way, this card cannot be targeted or destroyed by card effects. When this card is Summoned, you can destroy 1 "Blizzard Warrior" monster you control; destroy cards in your opponent's Spell/Trap Zones equal to the Level of the destroyed monster -1

 

Field Spell:

 

The Artic

Field

 

All monsters on the field lose 300 ATK, except Blizzard Warrior" monsters. Once per turn, you can destroy 1 "Polar, King of the Artic," "Foxx, Hunter of the Artic," or "Wallrus, Guard of the Artic"; all "Blizzard Warrior" monsters you control gain ATK equal to their level x200. You can only activate 1 "The Artic" per turn.

 

Trap:

 

The Avalanche

Normal

 

(This card is always treated as na "Artic" card.)

If a Level 9 "Blizzard Warrior" monster you control is destroyed by your opponent's card; destroy all cards in your opponent's Main Monster Zones, and if you do, inflict Damage equal to the total level of the destroyed monsters x200. You can only activate 1 "The Avalanche" per turn.

 

That's all of them for now. I'll make more Back row and the ED soon.


Foret, The New Spirit Monsters

02 March 2018 - 05:59 PM

I wanted to make Spirit monsters better.

Monsters:

Foret Scout Bird
WIND Lv. 2 Psychic
700/200

Cannot be Special Summoned. When this card is Normal Summoned, you can add 1 Level 2 WIND-Attribute monster from your Deck to your hand. Once per turn, during the End Phase, If a Spirit monster (other then this card) returns to the hand, you can destroy 1 card in your opponent’s hand or thier side of the field. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.

Foret Stealth Hawk
WIND Lv. 2 Psychic
900/200

Cannot be Special Summoned. When this card is Normal Summoned, you can send 1 card from your opponent’s hand to the GY. Once per turn, during the End Phase, If a Spirit monster (other then this card) returns to the hand, you can banish 1 card in your opponent’s GY. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.

Foret Bomber Falcon
WIND Lv. 2 Psychic
900/100

Cannot be Special Summoned. When this card is Normal Summoned, you can add 1 Normal Spell/Trap card from your Deck to your hand. Once per turn, during the End Phase, If a Spirit monster (other then this card) returns to the hand, you can inflict 500 Damage you your opponent. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.

Foret Shining Owl
WIND Lv. 2 Psychic
900/100

Cannot be Special Summoned. When this card is Normal Summoned, you can Normal Summon another Spirit Monster, in addition to your Normal Summon/Set. Once per turn, during the End Phase, If a Spirit monster (other then this card) returns to the hand, you can target 1 monster on the field; it has it’s effects negated until the next End Phase of this card’s activation.. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.

Foret Spy Bat
WIND Lv. 2 Psychic
0/1000

Cannot be Special Summoned. When this card is Normal Summoned, you can send 1 card from tour hand to the GY, Special Summon 1 Spirit monster from your Deck, ignoring Summoning conditions. Once per turn, during the End Phase, If another Spirit monster returns to the hand, you can draw cards equal to that monter’s Level; discard 1 card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.

Spells:

Insight of the Foret
Continuous

Once per turn, if a "Foret" monster returns to your hand (except during the Battle Phase) you can make each player send 1 card from their hand to the GY; draw 1 card.

Rage of the Foret
Quick-Play

If a "Foret" monster you control is destroyed by battle, you can return 1 "Foret" card from your side of the field to the hand; add the destroyed monster to your hand, then, immediately after this effect resolves, Normal Summon 1 Spirit monster from your hand. You can only activate 1 "Rage of the Foret" per turn.

Realm of the Foret
Field

All "Foret" monsters gain 500 ATK. Once per turn, you can target 1 "Foret" monster you control; activate it's effect ignoring the cost. When a "Foret" monster returns to the hand, you can Set 1 other "Foret" monster from your hand; it cannot be destroyed by battle. You can only use this effect of "Realm of the Foret" once per turn.

Tell me what you think!

Dracostorm [LEGACY]

06 February 2018 - 10:06 PM

Pendulum Dragons!

 

Monsters

 

Dracostorm Vyle

Lv. 4 LIGHT

1400/1700

Scale: 9

 

Pendulum Effect

You cannot Special Summon monsters, except Dragon-Type monsters. This effect cannot be negated. All non Dragon-Type monsters lose 200 ATK for each non Dragon-Type monster on the field.

 

Monster Effect:

If this card is Pendulum Summoned, you can add 1 Dragon-Type monster from your Deck to your hand. If this card is destroyed by battle or card effect, add 1 "Dracostrom" Spell/Trap card from your Deck to your hand.

 

 

Dracostorm Hyrale

Lv. 4 LIGHT

1500/1600

Scale: 9

 

Pendulum Effect

You cannot Special Summon monsters, except Dragon-Type monsters. This effect cannot be negated. All non Dragon-Type monsters lose 200 ATK for each non Dragon-Type monster on the field.

 

Monster Effect:

If this card is Pendulum Summoned, Special Summon 1 Dragon-Type monster from your Extra Deck whose Level is outside your Pendulum Scale. If this card is destroyed by battle, Special Summon 1 Pendulum monster from your hand.

 

Dracostorm Hyrale

Lv. 4 LIGHT

1800/1300

Scale: 9

 

Pendulum Effect

You cannot Special Summon monsters, except Dragon-Type monsters. This effect cannot be negated. All non Dragon-Type monsters lose 200 ATK for each non Dragon-Type monster on the field.

 

Monster Effect:

If this card is Pendulum Summoned, you can add 1 "Dracostorm" card from your Deck to your hand. If this card is destroyed by battle, Special Summon 1 Pendulum monster from your hand.

 

Dracostorm Slaay

Lv. 8 LIGHT

2800/1500

Scale: 1

 

Pendulum Effect

You cannot Special Summon monsters, except Dragon-Type monsters. This effect cannot be negated. All Dragon-Type monsters gain 200 ATK for each Dragon-Type monster on the field.

 

Monster Effect:

If this card is Pendulum Summoned, you can target 1 monster your opponent controls; destroy it. If this card is destroyed by battle or card effect, you can Special Summon this card, but it is sent to the GY if it leaves the field.

 

 

Dracostorm Swaard

Lv. 8 LIGHT

2800/1500

Scale: 1

 

Pendulum Effect

You cannot Special Summon monsters, except Dragon-Type monsters. This effect cannot be negated. All Dragon-Type monsters gain 200 ATK for each Dragon-Type monster on the field.

 

Monster Effect:

If this card is Pendulum Summoned, you can target 1 Spell/Trap card your opponent controls; destroy it. If this card is destroyed by battle or card effect, you can Special Summon this card, but it is sent to the GY if it leaves the field.

 

 

Dracostorm Sheeld

Lv. 8 LIGHT

2800/1500

Scale: 1

 

Pendulum Effect

You cannot Special Summon monsters, except Dragon-Type monsters. This effect cannot be negated. All Dragon-Type monsters gain 200 ATK for each Dragon-Type monster on the field.

 

Monster Effect:

If this card is Pendulum Summoned, you can target 1 monster your opponent controls; return it to the hand. If this card is destroyed by battle or card effect, you can Special Summon this card, but it is sent to the GY if it leaves the field.

 

Spells:

 

Dracostorm Downfire

Field

"Dracostorm" monsters you control gain 100 ATK fro each Pendulum Dragon-Type monster on the field. Once per turn, you can destroy 1 "Dracostorm" monster you control; target 1 monster your opponent controls, and if you do, it loses ATK equal to the number of Dragon-Type monsters on the field x200.

 

Dracostorm Dragon Surge

Quick play

Target 1 "Dracostorm" monster you control; it gains 1000 ATK until the end of this turn.

 

Trap:

Dracostorm Fireforce

If a "Dracostorm" monster you control is destroyed by battle; inflict Damage equal to the destroyed monster's ATK. You can banish this card from your GY; Special Summon 1 "Dracostorm" monster from your Pendulum Zone or your hand.

 

Tell me what you think. I'll add more later.


Warcats, the enemy of the Warrior Wings

18 December 2017 - 09:49 PM

I will post the Warrior Wing archetype within the next few days, but here are the enemies. Kind of going for a World Legacy lore but idk what I'll get. 

 

Monsters:

 

Warcat Pantar

Level 4 Beast

1000/1000

 

When this card is Normal Summoned; you can add 1 Level 4 or lower "Warcat" monster from your Deck to your hand. If this card  leaves the field by card effect; Special Summon 2 Level 4 or lower "Warcat" monsters from your hand or Deck in Defense Position.

 

Warcat Lopard

Level 4 Beast

100/1900

 

When this card is Special Summoned by the effect of a "Warcat" monster; target 1 card your opponent controls; destroy it. If this card leaves the field by card effect; Special Summon 2 Level 4 or lower "Warcat" monsters from your hand or Deck in Defense Position.

 

Warcat Cheetta

Leve 4 Beast

400/1600

 

When this card is Special Summoned by the effect of a "Warcat" monster; return 1 monster your opponent controls to their hand. If this card leaves the field by card effect; Special Summon 2 Level 4 or lower "Warcat" monsters from your hand or Deck in Defense Position.

 

Warcat Leio

Level 6 Beast

0/3000

 

Cannot be Normal Summoned/Set. You can Special Summon this card by banishing 2 "Warcat" monsters you control. You can banish 2 "Warcat" monsters you control; banish all face-up Spell/Trap cards your opponent controls.If this card leaves the field by card effect; Special Summon it in Defense Position. You can only use each effect of "Warcat Leio" once per turn.

 

Spells:

 

Warcat's Calw

Quick-Play

 

Tribute 2 "Warcat" monsters you control; banish 1 monster from your opponent's GY and inflict Damage equal to that monster's Level/Rank x300.

 

Warcat's Plain

Field

 

All "Warcat" monsters on the field gain 500 Defense Points. If a "Warcat" monster is destroyed by battle, you can Special Summon it from the GY, but its effects are negated. You can only use this effect of "Warcat's Plain" once per turn.

 

Traps:

 

Warcat's Hunting

Normal

 

Tribute 2 "Warcat" monster you control; banish 1 card your opponent controls, and if it was a monster, inflict Damage equal to that monster's Level/Rank x300.

 

Warcat's Resurrection

Normal

 

If there are 8 or more "Warcat" monsters in your GY; Shuffle half of those monsters into your Deck, then draw 2 cards. If you draw a "Warcat" monster, Special Summon it in Defense Position.

 

I'll make an ED later, but that's all for now.