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Godbrand

Godbrand

Member Since 19 Oct 2017
Member ID: 882,975
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Akiri with Silas Renn OR Bruse Tarl with Ikra Shidiqi?

27 December 2018 - 07:05 PM

Thinking of an akiri, line-slinger and silas renn, seeker adapt for artifact focused EDH deck OR Bruse Tarl, Boorish Herder and Ikra Shidiqi, the Usurper battle focused EDH Deck. Which one?

Akiri, Line-Slinger and Silas Renn, Seeker Adept Artifact focused EDH Deck
Commanders (2)
1 Akiri, Line-Slinger
1 Silas Renn, Seeker Adept
Creatures (22)
1 Baleful Strix
1 Breya, Etherium Shaper
1 Chief Engineer
1 Etherium Sculptor
1 Ethersworn Adjudicator
1 Filigree Angel
1 Foundry Inspector
1 Goblin Welder
1 Hanna, Ship’s Navigator
1 Hellkite Tyrant
1 Jor Kadeen, the Prevailer
1 Master of Etherium
1 Myr Battlesphere
1 Myr Retriever
1 Padeem, Consul of Innovation
1 Scrap Trawler
1 Sharuum the Hegemon
1 Shimmer Myr
1 Solemn Simulacrum
1 Sphinx Summoner
1 Trinket Mage
1 Trophy Mage
Artifacts (25)
1 Azorius Signet
1 Blinkmoth Urn
1 Boros Signet
1 Chromatic Lantern
1 Commander’s Sphere
1 Cranial Plating
1 Darksteel Forge
1 Darksteel Ingot
1 Dimir Signet
1 Dispeller’s Capsule
1 Executioner’s Capsule
1 Fellwar Stone
1 Hammer of Nazahn
1 Izzet Signet
1 Lightning Greaves
1 Loxodon Warhammer
1 Mirage Mirror
1 Nevinyrral’s Disk
1 Orzhov Signet
1 Skullclamp
1 Sol Ring
1 Swiftfoot Boots
1 Sword of Feast and Famine
1 Thopter Foundry
1 Trading Post
Instants (6)
1 Anguished Unmaking
1 Cyclonic Rift
1 Dispatch
1 Enlightened Tutor
1 Swords to Plowshares
1 Whir of Invention
Sorceries (6)
1 Beacon of Unrest
1 Demonic Tutor
1 Fabricate
1 Open the Vaults
1 Scrap Mastery
1 Trash for Treasure
Enchantments (2)
1 The Antiquities War
1 Thopter Spy Network
Planeswalkers (2)
1 Daretti, Scrap Savant
1 Tezzeret the Seeker
Lands (35)
1 Ancient Den
1 Arcane Sanctum
1 Blood Crypt
1 Bloodstained Mire
1 Buried Ruin
1 Command Tower
1 Crumbling Necropolis
1 Darksteel Citadel
1 Evolving Wilds
1 Exotic Orchard
1 Flooded Strand
1 Godless Shrine
1 Great Furnace
1 Hallowed Fountain
1 Inventors’ Fair
4 Island
1 Mountain
1 Mystic Monastery
1 Nomad Outpost
2 Plains
1 Polluted Delta
1 Sacred Foundry
1 Seat of the Synod
1 Spire of Industry
1 Steam Vents
2 Swamp
1 Temple of the False God
1 Terramorphic Expanse
1 Vault of Whispers
1 Watery Grave


Bruse Tarl, Boorish Herder and Ikra Shidiqi, the Usurper Battle Focused EDH Deck
Commanders
1 Bruse Tarl, Boorish Herder
1 Ikra Shidiqi, the Usurper
Lands
1 Badlands
1 Bayou
1 Bazaar of Baghdad
1 Blood Crypt
1 Bloodstained Mire
1 Bojuka Bog
1 Canopy Vista
1 Cinder Glade
1 Command Tower
1 Diamond Valley
2 Forest
1 Gaea's Cradle
1 Godless Shrine
1 High Market
1 Marsh Flats
1 Maze of Ith
1 Mountain
1 Overgrown Tomb
1 Phyrexian Tower
1 Plains
1 Plateau
1 Reflecting Pool
1 Sacred Foundry
1 Savannah
1 Scrubland
1 Smoldering Marsh
1 Stomping Ground
2 Swamp
1 Taiga
1 Temple Garden
1 Urborg, Tomb of Yawgmoth
1 Verdant Catacombs
1 Volrath's Stronghold
1 Winding Canyons
1 Windswept Heath
1 Wooded Foothills
Instants
1 Constant Mists
1 Corpse Dance
1 Crop Rotation
1 Entomb
1 Momentous Fall
1 Rakdos Charm
1 Vampiric Tutor
Sorceries
1 Merciless Eviction
1 Selvala's Stampede
1 Toxic Deluge
Creatures
1 Academy Rector
1 Agent of Erebos
1 Anger
1 Ashen Rider
1 Avenger of Zendikar
1 Bane of Progress
1 Burnished Hart
1 Chainer, Dementia Master
1 Dawntreader Elk
1 Duplicant
1 Eternal Witness
1 False Prophet
1 Harmonic Sliver
1 Homura, Human Ascendant
1 Karmic Guide
1 Kiki-Jiki, Mirror Breaker
1 Kokusho, the Evening Star
1 Kozilek, Butcher of Truth
1 Magus of the Wheel
1 Massacre Wurm
1 Mikaeus, the Unhallowed
1 Mina and Denn, Wildborn
1 Necrotic Sliver
1 Noxious Gearhulk
1 Oracle of Mul Daya
1 Realm Seekers
1 Reclamation Sage
1 Recruiter of the Guard
1 Rune-Scarred Demon
1 Sakura-Tribe Elder
1 Seedguide Ash
1 Selvala, Heart of the Wilds
1 Sheoldred, Whispering One
1 Sidisi, Undead Vizier
1 Solemn Simulacrum
1 Spike Weaver
1 Temur Sabertooth
1 Ulamog, the Infinite Gyre
1 Urabrask the Hidden
1 Wood Elves
1 World Breaker
Artifacts
1 Birthing Pod
1 Nihil Spellbomb
1 Oblivion Stone
1 Skullclamp
Enchantments
1 Goblin Bombardment
1 Pernicious Deed
1 Phyrexian Reclamation
1 Sneak Attack
1 Survival of the Fittest

(Serious Tag) People watched as a Jewish Teen gets beaten

07 December 2018 - 05:24 PM





slightly unrelated but still a tad related:
Video: 62-year-old Jewish man beaten on Brooklyn street after argument; suspect arrested


"Witnesses say nearly 20 teens took turns punching and kicking the 16-year-old, while 15 to 20 more stood by watching or filming on their cellphones. The victim was taken to Elmhurst Hospital with cuts and blood all over his head." Attack on Jewish teen in Queens prompts emergency meeting with city officials. FOREST HILLS, Queens -- Police have arrested two teens in connection with an attack on a 16-year-old Jewish boy in Forest Hills last week.

Dozens of kids scattered as the police arrived at 64th Road in Forest Hills on November 27. Witnesses say nearly 20 teens took turns punching and kicking the 16-year-old, while 15 to 20 more stood by watching or filming on their cellphones. The victim was taken to Elmhurst Hospital with cuts and blood all over his head.

"It just seemed to me that they came to the neighborhood to look for problems and they found someone who was in the wrong place at the wrong time," Waleska Mendez said.

Mendez was volunteering at the Masbia Soup Kitchen when she heard then saw the mob of kids coming down the block. After she realized what was happening she grabbed a broom and tried to beat back the attackers.

"I'm a citizen of New York for 28 years," she said. "We care about people, I care about people. You don't think about who is the nationality or where they're coming from. When something like that happens we have to do something about it."

The incident and a couple others prompted an emergency meeting with elected officials and representatives from the 112th precinct earlier this week. Several members of the community frustrated by the fact the NYPD was not considering the attack a hate crime.

Yaniv Meirov, CEO of CHAZAQ, a youth leadership organization, said he sent out messages warning members of the community not to walk alone at night following the attack.

"While you live in America, in New York, in your community and you want to feel safe and sound you have to think twice," Meirov said.

Police have stepped up patrols in the neighborhood, but the attack comes at a time when many community members are out more often visiting family and their synagogue for Hanukkah.

"What's definitely on everyone's mind unfortunately during this holiday is this attack," said Adam Suionov, executive director of the Alliance of Bukharian Americans.

But Mendez says New Yorkers can help every feel safe in the neighborhood just by looking out for one another, regardless of religion.

"If you see a situation that is going on, in this neighborhood that is particularly jewish, so just call the police and lets prevent the problem. We can prevent what happened here."

Simple thread, do you think the U.S. Jewish community has problems, or issues, or are targeted, etc or things are fine? I think they're mostly fine, other than how it's completely broken that the media and etc. has turn their back on them, fighting a bogus argument over land and constantly getting bombed because they are who they are also something about religion.

Given the subject matter and how people normally react to this, I'm leaving this warning for everyone else.

Famous Anti Semite Louis Farrakhan who is the Nation of Islam leader, leads 'Death to America' chant in Iran. Shows his true colors and how he hates America even though he lives in America. Nation of Islam is a well known terrorist group. Louis Farrakhan says he's not anti-Semite but 'anti-Termite'; Alan Dershowtiz and many others reacts to how some simply refuse to condemn Louis Farrakhan. Calling someone from Israel a termite is highly insulting. This man is guilty of treason & needs to be prosecuted. Treason is defined as “Whoever, owing allegiance to the United States, levies war against them or adheres to their enemies, giving them aid and comfort within the United States or elsewhere, is guilty of treason and shall suffer death, or shall be imprisoned not less than five years and fined under this title but not less than $10,000; and shall be incapable of holding any office under the United States.”
(June 25, 1948, ch. 645, 62 Stat. 807; Pub. L. 103–322, title XXXIII, § 330016(2)(J), Sept. 13, 1994, 108 Stat. 2148.)



Anyways TLDR; discus the matter about the young teen getting beaten while others watch.

(Serious Tag) Report your local internet E-Girls to the IRS today

07 December 2018 - 03:24 PM

IRS be like

 

video 01

 

video 02

 

information

Discuss the matter and please note the serious tag.


(Written CaC Archetype) Parahwyrmsites Archetype

07 December 2018 - 06:42 AM

The archetype name is based of wyrms and parasites. These little buggers are also treated as insect-type and zombie-type in addition to being wyrms. They are worms that get into the corpses of dead things and take control of it. the more they kill, the more dead hosts they get to inhabit thus continuing the undying cycle that will plague everything everywhere. They like to normal summon because special summoning is for plussies. NOT ONLY do they like getting normal summoned but especially from the grave. They can discard themselves to get where they want to be and allowing normal summon from the grave. The also have the ability to get additional normal summons outs. The big daddy wyrm also have a means to keep the fun going.


Opening A Can O' Worms: Quick-Play Spell
Add 1 "Parahwyrmsites" monster from your Deck or GY to your hand. During your Main Phase while this card is in the GY except the turn this card was sent to the GY; you can discard 1 card; add this card to your hand. You can only activate each effect of "Opening A Can O' Worms" once per turn.


Infected Corpse, What a Host!: Continuous Spell
When this card is activated: Add 1 "Parahwyrmsites" card from your Deck to your hand. You can Normal Summon "Parahwyrmsites" monster(s) from your GY. During either player's turn, you can shuffle 1 "Parahwyrmsites" card in your GY into the Deck; send 1 "Parahwyrmsite" card from your Deck to the GY. You can only activate each effect of "Infected Corpse, What a Host!" once per turn.


Burial Ground Lands of the Parahwyrmsites: Field Spell
All monsters except "Parahwyrmsites" monsters you control loses 300 ATK and DEF. When this card is activated: Add 1 "Parahwyrmsites" card except "Burial Ground Lands of the Parahwyrmsites" from your Deck to your hand. During the Standby Phase, you can have your opponent randomly banish 1 monster from their GY face-down. During either player's turn, you can discard 1 "Parahwyrmsites" card; draw 1 card. You can only activate each effect of "Burial Ground Lands of the Parahwyrmsites" once per turn.


Sneaky Parahwymsites: Normal Trap
Send 1 "Parahwyrmsites" monster in your hand or 1 "Parahwyrmsites" monster you control to the GY; Take control of 1 face-up monster in your opponent's Main Monster Zone. During your Main Phase while this card is in the GY except the turn this card was sent to the GY; you can banish 1 Spell or Trap card from your GY except this card; set this card directly from your GY. You can only activate each effect of "Sneaky Parahwymsites" once per turn. You can only activate each effect of "Sneaky Parahwymsites" once per turn.


| Parahwyrmsites Popler: Level 4 |
| EARTH | Wyrm-Type | Tuner Effect monster |
| 1900 ATK | 700 DEF |
You can discard this card during either player's turn: Target 1 face-up monster your opponent controls and if you do; destroy the targeted card. While this card is face-up on the field its Type is also treated as Zombie and Insect. During the turn this card was Normal Summoned, you can Normal Summon 1 "Parahwyrmsites" monster in addition to your Normal Summon/Set. During your Main Phase while this card is in the GY except the turn this card was sent to the GY; you can send 1 "Parahwyrmsites" monster you control to the GY: add this card to your hand. You can only activate each effect of "Parahwyrmsites Popler" once per turn.


| Parahwyrmsites Chibi: Level 3 |
| EARTH | Wyrm-Type | Effect monster |
| 1350 ATK | 800 DEF |
You can discard this card during your Main Phase; Add 1 "Parahwyrmsites" monster from your Deck to your hand. While this card is face-up on the field its Type is also treated as Zombie and Insect. During the turn this card was Normal Summoned, you can Normal Summon 1 "Parahwyrmsites" monster in addition to your Normal Summon/Set. You can only activate each effect of "Parahwyrmsites Chibi" once per turn.


| Parahwyrmsites Eggbert: Level 1 |
| EARTH | Wyrm-Type | Tuner Effect monster |
| 0 ATK | 0 DEF |
You can discard this card during your Main Phase; During your Main Phase, you can Normal Summon 1 monster from your GY except this card as your Normal Summon/Set. While this card is face-up on the field its Type is also treated as Zombie and Insect. During the turn this card was Normal Summoned, you can Normal Summon 1 "Parahwyrmsites" monster in addition to your Normal Summon/Set. You can only activate each effect of "Parahwyrmsites Eggbert" once per turn.


| Parahwyrmsites Necrocaller: Level 2 |
| EARTH | Wyrm-Type | Effect monster |
| 100 ATK | 1900 DEF |
You can discard this card during either player's turn; Special Summon 1 "Parahwyrmsites" monster except this card from your GY. (This Special Summon is treated as a Normal Summon.) While this card is face-up on the field its Type is also treated as Zombie and Insect. During the turn this card was Normal Summoned, you can Normal Summon 1 "Parahwyrmsites" monster in addition to your Normal Summon/Set. You can only activate each effect of "Parahwyrmsites Necrocaller" once per turn.


| Parahwyrmsites Quakfer: Level 5 |
| EARTH | Wyrm-Type | Effect monster |
| 2400 ATK | 1300 DEF |
You can discard this card during either player's turn; send 1 "Parahwyrmsites" from your Deck to the GY. While this card is face-up on the field its Type is also treated as Zombie and Insect. During the turn this card was Normal Summoned, you can Normal Summon 1 "Parahwyrmsites" monster in addition to your Normal Summon/Set. When any "Parahwyrmsites" monsters except this card are Normal Summoned: The player who conducted the Summon targets 1 Spell/Trap Card on the field; destroy that target. You can only activate each effect of "Parahwyrmsites Quakfer" once per turn.


| Parahwyrmsites Hivelorde: Level 6 |
| EARTH | Wyrm-Type | Synchro Tuner Effect monster |
| 2600 ATK | 2300 DEF |
1 "Parahwyrmsites" Tuner monster + 1 or more Wyrm-Type non-Tuner monsters
During either player's turn except the turn this card was Synchro Summon; you can Special Summon 1 level 4 or lower "Parahwyrmsites" monster from your GY. (This Special Summon is treated as a Normal Summon.) While this card is face-up on the field its Type is also treated as Zombie and Insect. During the turn this card was Synhro Summoned, you can Normal Summon 1 "Parahwyrmsites" monster in addition to your Normal Summon/Set, you can only Summon Wyrm-Type monsters during the turn you activate this effect. You can only activate each effect of "Parahwyrmsites Hivelorde" once per turn.


This is an on-going project with a few more cards on the way (including more bosses and a level 4 monster) maybe some more SPELLS/TRAPS as well?


Tell me what you think about it so far?

(Written CaC Archetype) Apochorse Archetype

07 December 2018 - 06:40 AM

Apoc Horse Men: Apocalypse Horse Men, a new dangerous archetype focusing around the 4 horsemen, with their unstoppable summoning and wrecking and pillaging effects. Simple entering the battlefield and switching for atk pos and def pos effect plus gaining counters.


Apochorse Wasteland: Field Spell
Once per turn during either player's turn, place 1 Apochorse Counter on this card then, you can Special Summon 1 "Apochorse" monster from your hand. All "Apochorse" monster(s) you control can not be destroyed in battle. All "Apochorse" monster(s) you control gain 1000 ATK and DEF for each "Apochorse Counter" on the field. If this card would be targeted or destroyed by your opponent's card(s) or effect(s), you can banish 1 Spell card from your GY and/or opponent's GY until the End Phase.


Heart of the Apochorse Men!: Continuous Spell Spell
When this card is activated: add 1 "Apochorse" card except "Heart of the Apochorse Men!" from your Deck to your hand. When Once per turn during either player's turn, place 1 Apochorse Counter on this card then, you can Normal Summon 1 "Apochorse" monster from your hand in addition to your Normal Summon/Set. All "Apochorse" monster(s) you control can not be destroyed in your opponent's card effects. All monsters except "Apochorse" monster(s) you control loses 300 ATK and DEF for each "Apochorse Counter" on the field. If this card would be targeted or destroyed by your opponent's card(s) or effect(s), you can banish 1 Spell card from your GY and/or opponent's GY until the End Phase. You can only control 1 face-up "Heart of the Apochorse Men!".


Cometh of the Apochorse Men!: Normal Spell
Activate one of these effects:
* Add 1 "Apochorse" monster from your Deck or GY to your hand.
* Add 1 "Apochorse" card except "Cometh of the Apochorse Men!" from your Deck or GY to your hand.
* Send 1 "Apochorse" card except "Cometh of the Apochorse Men!" from your Deck to your GY.
If this card is in your Graveyard: You can shuffle this card into your Deck; send 1 "Apochorse" Spell card except "Cometh of the Apochorse Men!" from your Deck to the GY then, Draw 1 card, you can only use this effect of "Cometh of the Apochorse Men!" Once per turn.


Wrath of the Apochorse Men!: Quick-Play Spell
Activate one of these effects:
* Shuffle 1 "Apochorse" monster you control into Deck then Destroy up to 2 Spell & Trap cards on the field.
* Immediately after this effect resolves: Normal Summon 1 "Apochorse" monster from your hand.
* Reveal all cards in your hand; reduce the levels off all level 5 or higher "Apochorse" monsters in hand by 4 until the End Phase.
If this card is in your Graveyard: You can shuffle this card into your Deck; send 1 "Apochorse" Spell card except "Wrath of the Apochorse Men!" from your Deck to the GY then, Draw 1 card, you can only use this effect of "Wrath of the Apochorse Men!" Once per turn.


| Apochorse Man of Death: Level 10 |
| EARTH | Warrior-Type | Tuner Effect monster |
| 0 ATK | 0 DEF |
During either Player's turn: you can reveal this card in your hand and banish up to 7 Spell cards from your GY and/or your Opponent's GY until the End Phase, this card's level is reduced by the number of cards banished by this card's effect until the End Phase. This card cannot be Special Summon from the GY or Normal Set. This card's Summon cannot be negated. When Summoned, cards and effects cannot be activated. If Summoned; Cannot be targeted by your opponent's Spells, Traps, or card effects until the End Phase. If this card is Summoned: add any number of "Apochorse" monsters except "Apochorse Man of Death" from your GY to your hand.


| Apochorse Man of Famine: Level 10 |
| EARTH | Warrior-Type | Effect monster |
| 0 ATK | 0 DEF |
During either Player's turn: you can reveal this card in your hand and banish up to 7 Spell cards from your GY and/or your Opponent's GY until the End Phase, this card's level is reduced by the number of cards banished by this card's effect until the End Phase. This card cannot be Special Summon from the GY or Normal Set. This card's Summon cannot be negated. When Summoned, cards and effects cannot be activated. If Summoned; Cannot be targeted by your opponent's Spells, Traps, or card effects until the End Phase. If this card is Summoned: destroy 1 face-up monster on the field with the lowest ATK. If this Attack Position monster is switched to Defense Position; destroy 1 face-up monster on the field with the lowest ATK. You can place 1 "Apochorse Counter" on this Defense Position monster; destroy 1 face-up monster on the field with the lowest ATK. When this monster.


| Apochorse Man of Pestilence: Level 10 |
| EARTH | Warrior-Type | Effect monster |
| 0 ATK | 0 DEF |
During either Player's turn: you can reveal this card in your hand and banish up to 7 Spell cards from your GY and/or your Opponent's GY until the End Phase, this card's level is reduced by the number of cards banished by this card's effect until the End Phase. This card cannot be Special Summon from the GY or Normal Set. This card's Summon cannot be negated. When Summoned, cards and effects cannot be activated. If Summoned; Cannot be targeted by your opponent's Spells, Traps, or card effects until the End Phase. If this card is Summoned: All face-up monsters except "Apochorse" monsters currently on the field loses 500 ATK and DEF until the End Phase then, draw 1 card. If this Attack Position monster is switched to Defense Position; All face-up monsters except "Apochorse" monsters currently on the field loses 500 ATK and DEF until the End Phase then, draw 1 card. You can place 1 "Apochorse Counter" on this Defense Position monster; All face-up monsters except "Apochorse" monsters currently on the field loses 500 ATK and DEF until the End Phase then, draw 1 card.


| Apochorse Man of War: Level 10 |
| EARTH | Warrior-Type | Tuner Effect monster |
| 0 ATK | 0 DEF |
During either Player's turn: you can reveal this card in your hand and banish up to 7 Spell cards from your GY and/or your Opponent's GY until the End Phase, this card's level is reduced by the number of cards banished by this card's effect until the End Phase. This card cannot be Special Summon from the GY or Normal Set. This card's Summon cannot be negated. When Summoned, cards and effects cannot be activated. If Summoned; Cannot be targeted by your opponent's Spells, Traps, or card effects until the End Phase. If this card is Summoned: You can Target any number of face-up "Apohorse" monster except "Apochorse Man of War" you control and if you do, change the Battle Position of the targeted monster(s) then, Special Summon 1 "Apochorse" monster except "Apocorse Man of War" from your Deck or hand.


| Apochorse Man of Ruin: Link 2 |
| EARTH | Warrior-Type | Link monster |
| 0 ATK | Link 2 |
2 "Apochorse Man" monsters
During either Player's turn: you can reveal 1 "Appochorse" monster in your hand and banish up to 7 Spell cards from your GY and/or your Opponent's GY until the End Phase, this card's gain ATK equal to the number of cards banished by this card's effect x 300 until the End Phase. This card cannot be Special Summon from the GY. This card's Summon cannot be negated. When Summoned, cards and effects cannot be activated. If Summoned; Cannot be targeted by your opponent's Spells, Traps, or card effects until the End Phase. If this card is Summoned: You can Target any number of face-up "Apohorse" monster except "Apochorse Man of Ruin" you control and if you do, if the targeted monsters attack a Defense Position monster your opponent controls, the targeted monsters inflicting piercing damage.