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SK79LinkXyz

SK79LinkXyz

Member Since 19 Oct 2017
Offline Last Active Today, 03:22 AM
*****

In Topic: Luck Magic

Yesterday, 06:23 PM

link not found/page not found. some error on part of konami
why 100? a long range... I only see 5 options which can be done a six sided die. rolling a 20-sided 5 times would get you 100 but the odds of not getting any under 20-30 is extremely high.

my idea would be slightly better
00-09: Re-Roll
10-19: Inflict 1000 damage to both players.
20-29: Special Summon 1 monster from your hand.
30-39: Destroy 1 card on the field.
40-49: Draw 1 card.
50-59: .....
60-69: .....
70-79: Add 1 Quick-Play Spell Card from your Deck to your hand.
80-89: ......
90-99: ......
100: Re-Roll

In Topic: Archfiend Tamer (From Humbling Fiends to Hoarding Them)

Yesterday, 06:08 PM

Lore: FLIP: Special Summon 1 "Archfiend" monster from your Deck or GY, except "Archfiend Tamer", then you can activate 1 "Falling Down" from your hand or Deck.
Quick Effect: You can destroy 1 other Fiend monster in your hand; Special Summon this card from your hand in face-down Defense Position, and if you do, the first time this turn that each DARK Fiend monster you control would be destroyed (by battle or card effect), it is not destroyed. You can only use each effect of "Archfiend Tamer" once per turn.

my version:
Lore: FLIP: Special Summon l level 4 or lower "Archfiend" monster from your Deck or GY, except "Archfiend Tamer", then you can tribute this card to activate 1 "Falling Down" from your hand or Deck. Quick Effect: You can discard 1 other Fiend monster in your hand; Special Summon this card from your hand in face-down Defense Position. You can only use each effect of "Archfiend Tamer" once per turn.

my version tones the concept down since flipping up +2 (while stealing a monster)
there's a level restriction so you can not grab any archfiend
getting falling now is not "free", tributing the flip monster to get the steal card
discard instead of destruction, fire king destroys cards in the hand, archfiends like discard a tad more, right?

In Topic: After that archetype project, tell me a mechanic I should use for my next next CaC......

Yesterday, 03:56 AM

Union Spell Monsters with a side of Counters that can stay on the cards no matter the zone they're in.

The boss monster is a Field Spell Monster.

Good luck sir.


Based off of Skullbriar, the Walking Grave? Sweet.

After that archetype project, tell me a mechanic I should use for my next next CaC......

In Topic: Prehistoric Future [Written]

Yesterday, 01:25 AM

UHHHHMMM where's the cards? it just one card! What the point of the card? turning monsters (with certain names containing certain words) to one specific type vs something like DNA Surgery/etc allowing any combo you want? You need to boost the effect to make it worth while......

In Topic: Post Music and I will it out of /10

22 November 2017 - 10:37 PM



just found this, today....