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SK79LinkXyz

SK79LinkXyz

Member Since 19 Oct 2017
Offline Last Active Today, 01:47 AM
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(YCM Suggestion) YCM Houses! Mods can give pts to houses and etc.

Yesterday, 05:02 PM

Can YCM have houses? like Gryffindor and etc.? I think that would be a great addition to YCM! Mods can give pts to houses and etc. After a certain amount of time whatever houses have the most points wins. Alliances can form and etc. We need to pitch ideas for names for houses and how many should there be. Please discuss this.

[Pokemon Theory] Pokemon Trainers are not what they seems

Yesterday, 06:21 AM

Pokemon are not what they seems. They do not belong to planet nay the same universe. 5H17 they don't all come from the same place aka universe. They travel nay jump from one to the other. From their plane of existence to the one they now reside. What are Pokemon? I've already said it yet you may have not caught it all (ha) Pokemon themselves are planeswalkers traveling dimensions. Planeswalkers have 4 moves. Pokemon have 4 moves. Pokemon trainers are actually playing MTG but with only planeswalkers.

(Written) Pendulum to Link) Unwieldy Fervor Archetype!

Yesterday, 04:45 AM

Placing indestructible cards in your opponent spell trap zone (AKA pendulum zone) then oh look I pendulum summon using them cards. Pendulum summoned monsters become link summoning materials to be pendulum summon the turn later thus fueling link plays even more.



Unwieldy Fervor Realm: Field Spell card
You can Pendulum Summon using face-up "Unwieldy Fervor" cards in your opponent's Pendulum Zone. When this card is activated: Add 1 "Unwieldy Fervor" Spell or Trap card from your Deck or GY to your hand. Once per turn during either player's turn, you can tribute 1 "Unwieldy Fervor" Pendulum monster; shuffle 1 card to Deck. You can only activate each effect of "Unwieldy Fervor Realm" once per turn.



Unity of Unwieldy Fervor: Continuous Spell
All "Unwieldy Fervor" monsters you control gains 100 ATK for each face-up "Unwieldy Fervor" cards you control. When this card is activated: Place 1 "Unwieldy Fervor" monster from Deck or GY in your Pendulum Zone. You can send this card to the GY: Set 1 "Unwieldy Fervor" Spell or Trap card directly from your Deck then you can add 1 face-up "Unwieldy Fervor" monster from your Extra Deck to your hand. You can only activate each effect of "Unity of Unwieldy Fervor" once per turn.



Resolve of the Unwieldy Fervor: Normal Trap Card
If your opponent controls a face-up "Unwieldy Fervor" card in their Pendulum Zone, send 1 "Unwieldy Fervor" monster from your Deck to your Extra Deck face-up then you can, Target 1 card on the field and if you do; Destroy the targeted card. You can only activate "Resolve of the Unwieldy Fervor" once per turn.



Unwieldy Fervor Cyber: Level 4 | FIRE | Cyberverse-Type | Pendulum monster | 1500 ATK | 400 DEF Scale 3
Pendulum effect: This card can not be destroyed by card effects. You cannot Pendulum Summon monsters, except “Unwieldy Fervor” Monsters. This effect cannot be negated.
Monster effect: If you control a face-up "Unwieldy Fervor" monster except "Unwieldy Fervor Cyber" you can Special Summon this card from your hand. If this card is Summoned: you can place 1 "Unwieldy Fervor" monster from your Deck in your opponent’s Pendulum Zone, but for the rest of this turn you cannot Special Summon monsters, except “Unwieldy Fervor” monsters. You can only activate each effect of "Unwieldy Fervor Cyber" once per turn.



Unwieldy Fervor Hero: Level 4 | EARTH | Warrior-Type | Pendulum monster | 1900 ATK | 700 DEF Scale 5
Pendulum effect: This card can not be destroyed by card effects. You cannot Pendulum Summon monsters, except “Unwieldy Fervor” Monsters. This effect cannot be negated.
Monster effect: When this card is Normal Summoned: You can Special Summon 1 "Unwieldy Fervor" Pendulum monster from your Deck. but for the rest of this turn you cannot Special Summon monsters, except “Unwieldy Fervor” monsters. You can only activate each effect of "Unwieldy Fervor Hero" once per turn.



Unwieldy Fervor Mech: Level 4 | WIND | Machine-Type | Pendulum monster | 700 ATK | 2000 DEF Scale 3
Pendulum effect: This card can not be destroyed by card effects. You cannot Pendulum Summon monsters, except “Unwieldy Fervor” Monsters. This effect cannot be negated.
Monster effect: When this card is Summoned: You can add 1 "Unwieldy Fervor" Pendulum monster from your Deck to your hand, but for the rest of this turn you cannot Special Summon monsters, except “Unwieldy Fervor” monsters. You can only activate each effect of "Unwieldy Fervor Mech" once per turn.



Unwieldy Fervor Scuba: Level 4 | WATER | Aqua-Type | Pendulum monster | 1600 ATK | 1000 DEF Scale 5
Pendulum effect: This card can not be destroyed by card effects. You cannot Pendulum Summon monsters, except “Unwieldy Fervor” Monsters. This effect cannot be negated.
Monster effect: You can reveal this card in your hand: add 1 "Unwieldy Fervor" Spell or Trap card from your Deck or GY to your hand, then place this card in your opponent’s Pendulum Zone, but for the rest of this turn you cannot Special Summon monsters, except “Unwieldy Fervor” monsters. You can only activate each effect of "Unwieldy Fervor Scuba" once per turn.



Unwieldy Fervor Quick-Strike : Level 4 | LIGHT | Thunder-Type | Pendulum monster | 0 ATK | 0 DEF Scale 3
Pendulum effect: This card can not be destroyed by card effects. You cannot Pendulum Summon monsters, except “Unwieldy Fervor” Monsters. This effect cannot be negated.
Monster effect: If your opponent targets a face-up "Unwieldy Fervor" monster except "Unwieldy Fervor Quick-Strike" you control for an attack before the damage step, you can Special Summon this card from your hand and if you do; target 1 card on the field and if you do; destroy the targeted card. If this card is Summoned: you can Draw 1 card then, shuffle 1 card in your hand into your Deck, but for the rest of this turn you cannot Special Summon monsters, except “Unwieldy Fervor” monsters. You can only activate each effect of "Unwieldy Fervor Quick-Strike" once per turn.



Unwieldy Fervor Necro-Black : Level 4 | DARK | Fiend-Type | Pendulum monster | 0 ATK | 0 DEF Scale 5
Pendulum effect: This card can not be destroyed by card effects. You cannot Pendulum Summon monsters, except “Unwieldy Fervor” Monsters. This effect cannot be negated.
Monster effect: Once per turn, if your opponent targets a face-up "Unwieldy Fervor" monster except "Unwieldy Fervor Necro-Black" you control for a card effect(s), you can reveal this card in your hand and if you do; send 1 "Unwieldy Fervor" monster from your Deck to your GY. If this card is Summoned: you can Special Summon 1 "Unwieldy Fervor" monster from your GY, but for the rest of this turn you cannot Special Summon monsters, except “Unwieldy Fervor” monsters. You can only activate each effect of "Unwieldy Fervor Necro-Black" once per turn.



Unwieldy Fervor Warmage : Link 2 | LIGHT | Spellcaster-Type | Link monster | 2400 ATK | Link-2 | Link points SE and SW
2 "Unwieldy Fervor" monsters
While your opponent controls 2 face-up cards in their Pendulum Zone, you can Pendulum Summon using face-up "Unwieldy Fervor" cards in your opponent's Pendulum Zone. If a face-up monster(s) your opponent control activates a effect while this card points to "Unwieldy Fervor" Pendulum monster(s) you control, you can inflict 800 damage to your opponent's Life Points.



Unwieldy Fervor Guardian : Link 2 | EARTH | Rock-Type | Link monster | 800 ATK | Link-2 | Link points SW and E
2 "Unwieldy Fervor" monsters
While your opponent controls 2 face-up cards in their Pendulum Zone, this card gain 800 ATK for each other face-up "Unwieldy Fervor" monsters you control. If this card's ATK is 2400 or more, monsters your opponent controls can only target this card for attacks. Once per turn, if a face-up monster(s) your opponent control activates a effect while this card points to "Unwieldy Fervor" Pendulum monster(s) you control, you can target 1 card on the field and if you do; shuffle the targeted card into the Deck.



Unwieldy Fervor Dragon : Link 3 | DARK | Dragon-Type | Link monster | 2600 ATK | Link-3 | Link points NW SW and, E
3 Pendulum monsters
While your opponent controls 2 face-up cards in their Pendulum Zone, your opponent can not activate Set trap cards and your opponent must Set Spell Cards before activating them, also, cannot activate them until their next turn after Setting them. If this card points to "Unwieldy Fervor" Pendulum monster(s) you control, all face-up monsters your opponent control loses 100 ATK and DEF for each face-up "Unwieldy Fervor" card on the field.



Unwieldy Fervor Fiend : Link 4 | WIND | -Type | Link monster | 3000 ATK | Link-4 | Link points NW SW W and, E
4 "Unwieldy Fervor" monsters
While your opponent controls 2 face-up cards in their Pendulum Zone, your opponent can not Summon monster(s). "Unwieldy Fervor" monsters you control inflict piercing damage. Once per turn, you can Tribute 1 "Unwieldy Fervor" monster; Banish 2 face-up cards your opponent control until the End Phase.

(Written) Dualwallop Archetype

Yesterday, 04:30 AM

Dualwallop is similar to battling boxers but does things differently as well. The main concepts they discard themselves to give their bros on the battle field an unfair advantage during their fights plus the negate attacks to keep pressing onward and getting more stuff out making plays on their plays. after fighting, can go directly to link monster plays as well.



Dualwallop Gladiator Arena : Field Spell
All "Dualwallop" monsters you control can inflict piercing damage. If an attack is negated, you can Draw 1 card. If this card you control is sent to the GY: You can Special Summon 1 "Dualwallop" monster from your hand. You can only activate each effect of "Dualwallop Gladiator Arena" once per turn. You can only activate 1 "Dualwallop Gladiator Arena" per turn.



Dualwallop Battle Ready : Continuous Trap
When this card is activated, add 1 "Dual Wallop" card except a "Dualwallop" Trap card from your Deck to your hand. All monsters your opponent control loses 100 ATK and DEF for each face-up "Dualwallop" card you control. If this card you control is sent to the GY: You can add 1 "Dualwallop" monster from your GY to your hand. You can only activate each effect of "Dualwallop Battle Ready" once per turn. You can only activate 1 "Dualwallop Battle Ready" per turn.



Dualwallop Burst Bubble : Quick-Play Spell
Reveal any number of cards from your hand and shuffle them into the Deck, then add "DualWallop" monster(s) with different names from your GY equal to the number of cards you shuffled into the Deck +1. If this set card you control is sent to the GY: You can add 1 "Dualwallop" monster from your Deck to your hand. You can only activate each effect of "Dualwallop Burst Bubble" once per turn. You can only activate 1 "Dualwallop Burst Bubble" per turn.



Dualwallop Raising Justice : Level 4 | FIRE | Warrior-Type | Effect monster | 1500 ATK | 400 DEF
During either player's Battle Phase while you control a face-up "Dualwallop" monster, you can discard this card: Target 1 face-up monster your opponent controls and if you do; the targeted monster loses 500 ATK/DEF. If an Attack is negated; this card gains 500 ATK. If this card is sent to the GY, you can Special Summon 1 "Dualwallop" monster from your hand. You can only use each effect of "Dualwallop Raising Justice" once per turn.



Dualwallop Fast Step: Level 4 | WATER | Beast Warrior-Type | Effect monster | 1700 ATK | 800 DEF
During either player's Battle Phase while you control a face-up "Dualwallop" monster, you can discard this card: Target 1 face-up monster your opponent controls and if you do; the targeted monster's effects are negated. Once per turn during your Battle Phase, you can negate 1 attack and if you do; You can Special Summon 1 "Dualwallop" monster from your Deck. You can only use each effect of "Dualwallop Fast Step" once per turn.



Dualwallop Quick Block : Level 4 | EARTH | Beast-Type | Effect monster | 100 ATK | 2200 DEF
During either player's Battle Phase while you control a face-up "Dualwallop" monster, you can discard this card: Target 1 face-up monster your opponent controls and if you do; change the battle position of the targeted monster. Once per turn during your Battle Phase, you can negate 1 attack and if you do; You can Special Summon 1 "Dualwallop" monster from your GY. You can only use each effect of "Dualwallop Quick Block" once per turn.



Dualwallop Swelling Courage : Level 4 | WIND | Winged Beast-Type | Effect monster | 1300 ATK | 1800 DEF
During either player's Battle Phase while you control a face-up "Dualwallop" monster, you can discard this card: Target 1 face-up monster your opponent controls and if you do; change the targeted monster to face-down Defense Position. Once per turn during your Battle Phase, you can negate 1 attack and if you do; You can Add 1 "Dualwallop" monster from your Deck to your hand. You can only use each effect of "Dualwallop Swelling Courage" once per turn.



Dualwallop Double Tap : Level 4 | LIGHT | Wurm-Type | Effect monster | 1600 ATK | 1100 DEF
During either player's Battle Phase while you control a face-up "Dualwallop" monster, you can discard this card: Target 1 face-up monster your opponent controls and if you do; if the targeted monster leaves the field, you can draw 1 card. Once per turn during your Battle Phase, you can negate 1 attack and if you do; You can add 1 "Dualwallop" monster from your GY to your hand. You can only use each effect of "Dualwallop Double Tap" once per turn.



Dualwallop Mosh Pit : Level 4 | DARK | Dragon-Type | Effect monster | 1400 ATK | 1900 DEF
During either player's Battle Phase while you control a face-up "Dualwallop" monster, you can discard this card: Target 1 face-up monster on the field and if you do; if the targeted monster attacks, all face-up monsters you control gains 100 ATK and DEF for each card on the field until the End Phase. Once per turn during your Battle Phase, you can negate 1 attack and if you do; You can send 1 "Dualwallop" monster from your Deck to the GY. You can only use each effect of "Dualwallop Mosh Pit" once per turn.



Dualwallop Zap Drop : Link 2 | LIGHT | Spellcaster-Type | Link monster | 2400 ATK | Link-2 | Link points SE and E
2 Level 4 or lower "Dualwallop" monsters
All monsters you control except this card, gains 100 ATK for each face-up "Dualwallop" cards you control. If a "Dualwallop" monster except "Dualwallop Zap Drop" is sent to the GY: you can add 1 "Dualwallop" Spell or Trap card from your Deck or GY to your Hand. If a "Dualwallop" monster you control that this card points to is targeted for an Attack, you can target 1 card on the field and if you do; shuffle the targeted card into the Deck. You can only use each effect of "Dualwallop Zap Drop" once per turn.



Dualwallop Blood Rage : Link 3 | DARK | Fiend-Type | Link monster | 2600 ATK | Link-3 | Link points NW SE and, E
2 or more "Dualwallop" monsters
All monsters your opponent controls loses 100 ATK for each face-up "Dualwallop" cards you control. If a "Dualwallop" monster except "Dualwallop Blood Rage" is sent to the GY: you can inflict 500 damage to your opponent's Life Points and if you do; Shuffle up to 3 "Dualwallop" cards in your GY into the Deck. If a "Dualwallop" monster you control that this card points to is targeted for an Attack, you can target 1 card on the field and if you do; banish the targeted card. You can only use each effect of "Dualwallop Blood Rage" once per turn.



Awaiting reviewers (cough cough @Darkrai cough cough)

BREAKING NEWS: S H I T posts are getting out of hand and less funny

21 February 2018 - 07:49 PM

sited by a scientist who does science stuff. Research shown the overall average IQ everyone in the world goes down by 0.093% for every person who likes S H I T P O S T S.