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SK79LinkXyz

SK79LinkXyz

Member Since 19 Oct 2017
Member ID: 882,975
Currently Not online
Offline Last Active Yesterday, 01:37 PM
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(Written) SK LX Archetype

17 June 2018 - 01:57 AM

A new archetype that focuses around eating hands to remove options for opponent while potentially stalling out via 2 monsters that create great defense. Name of this archetype is based off my name and Megas XLR


Unbinding of SK LX: Normal Spell
Add 1 "SK LX" monster from your Deck or GY to your hand.


Come Forth SK LX: Normal Spell
Special Summon 1 Level 8 or lower "SK LX" monster from your Deck or GY.


All of SK LX Cannons: Normal Trap
Return 2 "SK LX" monsters your control to your hand; Destroy 1 card on the field then draw 1 card.


Pilot of SK LX: Level 4 | EARTH | Warrior-Type | Effect | 1900 ATK | 1400 DEF
While you control a "SK LX" Monster, you can Special Summon this card from your hand. If this card is Summoned; you can Special Summon 1 Level 7 or lower "SK LX" monster except "Pilot of SK LX" from your Deck.


Sidekick of SK LX: Level 4 | WIND | Beast Warrior-Type | Effect | 1300 ATK | 1700 DEF
While you control a Level 4 Monster, you can Special Summon this card from your hand. If this card is Summoned; you can add 1 Level 8 or higher "SK LX" monster from your Deck to your hand.


Brand New Weapon of SK LX: Rank 4 | LIGHT | Machine-Type | Xyz monster | 2300 ATK | 1800 DEF
2 Level 4 "SK LX" monsters
You can detach 1 Xyz Material from this card, declare either Trap Cards or Spell Cards; your opponent reveal their hand, your opponent discard all cards of the declared type then your opponent draw card(s) equal to the number of cards discarded by this card effect minus 1. You can tribute this card; Draw 1 card and discard 1 card.


Future Chick of SK LX: Level 8 | FIRE | Pyro-Type | Effect | 2600 ATK | 2200 DEF
While you control a Xyz Monster, you can Special Summon this card from your hand. If this card is Summoned; you can add 1 "SK LX" monster except "Future Chick of SK LX" from your Deck to your hand then, discard 1 card. You can tribute this card; Special Summon 2 level 7 or lower "SK LX" monsters with different names from your GY.


Archenemy of SK LX: Level 8 | WATER | Fish-Type | Effect | 1500 ATK | 3000 DEF
While you control a Level 8 Monster, you can Special Summon this card from your hand. If this card is Summoned; You can inflict 800 damage to your opponent's Life Points. You can tribute this card; Special Summon 1 "SK LX" monster except "Archenemy of SK LX" from your GY.


Warmachine of SK LX: Rank 8 | DARK | Machine-Type | Xyz monster | 3200 ATK | 2500 DEF
2 Level 8 "SK LX" monsters
You can shuffle 1 "SK LX" card except "Warmachine of SK LX" in your GY into the Deck and detach 1 Xyz Material from this card; Special Summon 1 "SK LX" monster from your Deck. You can tribute this card; banish 1 card in your opponent's hand.


Retro Altered SK LX: Level 8 | WIND | Machine-Type | Effect | 2800 ATK | 1700 DEF
If your opponent declares an attack before the Damage Step; you can return 1 card your opponent controls to their hand then return 1 monster you control to your hand. You can tribute this card; add 1 "SK LX" Spell or Trap card from your Deck or GY to your hand.


Junkgoat of SK LX: Level 4 | FIRE | Beast-Type | Effect | 700 ATK | 1800 DEF
If your opponent targets a "SK LX" monster your control with a card effect (this is a quick-effect); you can return 1 card your opponent controls to their hand then return 1 monster you control to your hand.


NJ SK LX: Link 4: | DARK | Machine-Type | Link monster | 3200 ATK | Link-4 | Link points NW SW S and, E
4 "SK LX" monsters with different names
If a monster declares an attack; the attacked monster loses 100 ATK and DEF for each card on the field, in both player's hand and GY. You can destroy 1 card this card points to then the controller of the destroyed card draws 1 card. You can shuffle 1 "SK LX" card in your GY into the Deck, change the battle position of 1 other monster on the field that do not point to this card.

Name the child of Above user.

15 June 2018 - 11:27 PM

Very simple, you can name the kid what ever you want and you can even give a small description list of likes and dislike also hobbies and etc. The main point is the naming of the child.

EXAMPLE: up next: DAD "Leon"

Great example right? yeah I thought so too.

For real, up next: me

Got any orange juice?

15 June 2018 - 11:05 PM



So orange juice is out and whale cancer is totally in!

(Written) MTG inspired concept: scary Hydras

07 June 2018 - 12:23 AM

Well this guy will make hydra a real thing and threat in yugioh. Why don't we have a Hydra-Type yet? This guy will make piercing damaging tokens. Make hydras temporary invincible and keep utilizing level 8 Dragon-Type monster(s) (was level 7 normal Dragon-Type monster but that wasn't meta enough) by either getting them to re-attach as Xyz Material or getting them to replace things that may leave the field. This fills in the flavor of the lore behind the hydra: "for every head cut off, two shall take its place."


Draconic Hydra
/ LIGHT / Rank 8 / Dragon-Type / Xyz Monster / 2+ Level 8 Dragon-Type monsters /
/ 2900 ATK / 2400 DEF /
This this card and all Dragon-Type token monsters you control can inflict piercing damage. If this card or Dragon-Type token monster(s) leaves the field; you can Special Summon 1 Level 8 Dragon-Type monster banished by this card's effect. If this card declares an attack or is targeted for an attack before the Damage Step you can banish 1 Level 8 Dragon-Type monster from your hand, Deck or GY and detach 1 Xyz Material from this card; Special Summon 1 "Hydra Minion Token" (Dragon/LIGHT/Level 8/ATK 2900/DEF 2400) in Attack Position. Once per turn, during either player's turn: You can detach 2 Xyz Materials from this card, then target 1 face-up Dragon-type "Hydra" monster on the field; this turn, its effects are negated, but it is unaffected by other card effects. During the End Phase if this card has no Xyz Materials, you can attach 1 Level 8 Dragon-Type monster to this card as Xyz Material from your hand, Deck or GY. You can only activate each effect of "Draconic Hydra" once per turn.

(Written) (Pendulum to Link) Unwieldy Fervor Archetype!

07 June 2018 - 12:18 AM

Placing indestructible cards in your opponent spell trap zone (AKA pendulum zone) then oh look I pendulum summon using them cards. Pendulum summoned monsters become link summoning materials to be pendulum summon the turn later thus fueling link plays even more.



Unwieldy Fervor Realm: Field Spell card
You can Pendulum Summon using face-up "Unwieldy Fervor" cards in your opponent's Pendulum Zone. When this card is activated: Add 1 "Unwieldy Fervor" Spell or Trap card from your Deck or GY to your hand. Once per turn during either player's turn, you can tribute 1 "Unwieldy Fervor" Pendulum monster; shuffle 1 card to Deck. You can only activate each effect of "Unwieldy Fervor Realm" once per turn.



Unity of Unwieldy Fervor: Continuous Spell
All "Unwieldy Fervor" monsters you control gains 100 ATK for each face-up "Unwieldy Fervor" cards you control. When this card is activated: Place 1 "Unwieldy Fervor" monster from Deck or GY in your Pendulum Zone. You can send this card to the GY: Set 1 "Unwieldy Fervor" Spell or Trap card directly from your Deck then you can add 1 face-up "Unwieldy Fervor" monster from your Extra Deck to your hand. You can only activate each effect of "Unity of Unwieldy Fervor" once per turn.



Resolve of the Unwieldy Fervor: Normal Trap Card
If your opponent controls a face-up "Unwieldy Fervor" card in their Pendulum Zone, send 1 "Unwieldy Fervor" monster from your Deck to your Extra Deck face-up then you can, Target 1 card on the field and if you do; Destroy the targeted card. You can only activate "Resolve of the Unwieldy Fervor" once per turn.



Unwieldy Fervor Cyber: Level 4 | FIRE | Cyberverse-Type | Pendulum monster | 1500 ATK | 400 DEF Scale 3
Pendulum effect: This card can not be destroyed by card effects. You cannot Pendulum Summon monsters, except “Unwieldy Fervor” Monsters. This effect cannot be negated.
Monster effect: If you control a face-up "Unwieldy Fervor" monster except "Unwieldy Fervor Cyber" you can Special Summon this card from your hand. If this card is Summoned: you can place 1 "Unwieldy Fervor" monster from your Deck in your opponent’s Pendulum Zone, but for the rest of this turn you cannot Special Summon monsters, except “Unwieldy Fervor” monsters. You can only activate each effect of "Unwieldy Fervor Cyber" once per turn.



Unwieldy Fervor Hero: Level 4 | EARTH | Warrior-Type | Pendulum monster | 1900 ATK | 700 DEF Scale 5
Pendulum effect: This card can not be destroyed by card effects. You cannot Pendulum Summon monsters, except “Unwieldy Fervor” Monsters. This effect cannot be negated.
Monster effect: When this card is Normal Summoned: You can Special Summon 1 "Unwieldy Fervor" Pendulum monster from your Deck. but for the rest of this turn you cannot Special Summon monsters, except “Unwieldy Fervor” monsters. You can only activate each effect of "Unwieldy Fervor Hero" once per turn.



Unwieldy Fervor Mech: Level 4 | WIND | Machine-Type | Pendulum monster | 700 ATK | 2000 DEF Scale 3
Pendulum effect: This card can not be destroyed by card effects. You cannot Pendulum Summon monsters, except “Unwieldy Fervor” Monsters. This effect cannot be negated.
Monster effect: When this card is Summoned: You can add 1 "Unwieldy Fervor" Pendulum monster from your Deck to your hand, but for the rest of this turn you cannot Special Summon monsters, except “Unwieldy Fervor” monsters. You can only activate each effect of "Unwieldy Fervor Mech" once per turn.



Unwieldy Fervor Scuba: Level 4 | WATER | Aqua-Type | Pendulum monster | 1600 ATK | 1000 DEF Scale 5
Pendulum effect: This card can not be destroyed by card effects. You cannot Pendulum Summon monsters, except “Unwieldy Fervor” Monsters. This effect cannot be negated.
Monster effect: You can reveal this card in your hand: add 1 "Unwieldy Fervor" Spell or Trap card from your Deck or GY to your hand, then place this card in your opponent’s Pendulum Zone, but for the rest of this turn you cannot Special Summon monsters, except “Unwieldy Fervor” monsters. You can only activate each effect of "Unwieldy Fervor Scuba" once per turn.



Unwieldy Fervor Quick-Strike : Level 4 | LIGHT | Thunder-Type | Pendulum monster | 0 ATK | 0 DEF Scale 3
Pendulum effect: This card can not be destroyed by card effects. You cannot Pendulum Summon monsters, except “Unwieldy Fervor” Monsters. This effect cannot be negated.
Monster effect: If your opponent targets a face-up "Unwieldy Fervor" monster except "Unwieldy Fervor Quick-Strike" you control for an attack before the damage step, you can Special Summon this card from your hand and if you do; target 1 card on the field and if you do; destroy the targeted card. If this card is Summoned: you can Draw 1 card then, shuffle 1 card in your hand into your Deck, but for the rest of this turn you cannot Special Summon monsters, except “Unwieldy Fervor” monsters. You can only activate each effect of "Unwieldy Fervor Quick-Strike" once per turn.



Unwieldy Fervor Necro-Black : Level 4 | DARK | Fiend-Type | Pendulum monster | 0 ATK | 0 DEF Scale 5
Pendulum effect: This card can not be destroyed by card effects. You cannot Pendulum Summon monsters, except “Unwieldy Fervor” Monsters. This effect cannot be negated.
Monster effect: Once per turn, if your opponent targets a face-up "Unwieldy Fervor" monster except "Unwieldy Fervor Necro-Black" you control for a card effect(s), you can reveal this card in your hand and if you do; send 1 "Unwieldy Fervor" monster from your Deck to your GY. If this card is Summoned: you can Special Summon 1 "Unwieldy Fervor" monster from your GY, but for the rest of this turn you cannot Special Summon monsters, except “Unwieldy Fervor” monsters. You can only activate each effect of "Unwieldy Fervor Necro-Black" once per turn.



Unwieldy Fervor Warmage : Link 2 | LIGHT | Spellcaster-Type | Link monster | 2400 ATK | Link-2 | Link points SE and SW
2 "Unwieldy Fervor" monsters
While your opponent controls 2 face-up cards in their Pendulum Zone, you can Pendulum Summon using face-up "Unwieldy Fervor" cards in your opponent's Pendulum Zone. If a face-up monster(s) your opponent control activates a effect while this card points to "Unwieldy Fervor" Pendulum monster(s) you control, you can inflict 800 damage to your opponent's Life Points.



Unwieldy Fervor Guardian : Link 2 | EARTH | Rock-Type | Link monster | 800 ATK | Link-2 | Link points SW and E
2 "Unwieldy Fervor" monsters
While your opponent controls 2 face-up cards in their Pendulum Zone, this card gain 800 ATK for each other face-up "Unwieldy Fervor" monsters you control. If this card's ATK is 2400 or more, monsters your opponent controls can only target this card for attacks. Once per turn, if a face-up monster(s) your opponent control activates a effect while this card points to "Unwieldy Fervor" Pendulum monster(s) you control, you can target 1 card on the field and if you do; shuffle the targeted card into the Deck.



Unwieldy Fervor Dragon : Link 3 | DARK | Dragon-Type | Link monster | 2600 ATK | Link-3 | Link points NW SW and, E
3 Pendulum monsters
While your opponent controls 2 face-up cards in their Pendulum Zone, your opponent can not activate Set trap cards and your opponent must Set Spell Cards before activating them, also, cannot activate them until their next turn after Setting them. If this card points to "Unwieldy Fervor" Pendulum monster(s) you control, all face-up monsters your opponent control loses 100 ATK and DEF for each face-up "Unwieldy Fervor" card on the field.



Unwieldy Fervor Fiend : Link 4 | WIND | -Type | Link monster | 3000 ATK | Link-4 | Link points NW SW W and, E
4 "Unwieldy Fervor" monsters
While your opponent controls 2 face-up cards in their Pendulum Zone, your opponent can not Summon monster(s). "Unwieldy Fervor" monsters you control inflict piercing damage. Once per turn, you can Tribute 1 "Unwieldy Fervor" monster; Banish 2 face-up cards your opponent control until the End Phase.