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SK79LinkXyz

SK79LinkXyz

Member Since 19 Oct 2017
Offline Last Active Today, 03:22 AM
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(Written) Migi Parastyte Archetype

Yesterday, 08:51 PM

Migi Parastyte Grabber
EARTH Level 3 Fiend/Effect/1900/1400
(This card is always treated as an "Archfiend" card.) If this card was Special Summoned or Normal Summoned; this card loses 800 ATK and DEF. When this card is discarded, you can target 1 face-down monster you control and if you do; change the targeted monster to face-up Attack Position or face-up Defense Position. During either player's turn while this card is in your hand, you can discard 1 other Fiend-type monster; Special Summon this card from your hand in face-down Defense Position. FLIP: add l "Magi" card except "Migi Parastyte Grabber" from your Deck or GY to your hand, then you can tribute this card to activate 1 "M Vading of the Migi" from your hand, Deck or GY. You can only use each effect of "Migi Parastyte Grabber" once per turn.


Migi Parastyte Enforcer
EARTH Level 3 Fiend/Effect/2000/1500
(This card is always treated as an "Archfiend" card.) If this card was Special Summoned or Normal Summoned; this card loses 500 ATK and DEF. When this card is discarded, you can target 1 face-down monster you control and if you do; change the targeted monster to face-up Attack Position or face-up Defense Position. During either player's turn while this card is in your hand, you can discard 1 other Fiend-type monster; Special Summon this card from your hand in face-down Defense Position. FLIP: add l level 3 or lower Fiend-Type monster from your Deck or GY to your hand, except "Migi Parastyte Enforcer", then you can tribute this card to activate 1 "M Vading of the Migi" from your hand, Deck or GY. You can only use each effect of "Migi Parastyte Enforcer" once per turn.


Migi Parastyte Caller
EARTH Level 3 Fiend/Effect/1700/1200
(This card is always treated as an "Archfiend" card.) If this card was Special Summoned or Normal Summoned; this card loses 800 ATK and DEF. When this card is discarded, you can target 1 face-down monster you control and if you do; change the targeted monster to face-up Attack Position or face-up Defense Position. During either player's turn while this card is in your hand, you can discard 1 other Fiend-type monster; Special Summon this card from your hand in face-down Defense Position. FLIP: Special Summon l level 3 or lower Fiend-Type monster from your Deck or GY to your hand, except "Migi Parastyte Caller", then you can tribute this card to activate 1 "M Vading of the Migi" from your hand, Deck or GY. You can only use each effect of "Migi Parastyte Caller" once per turn.


Migi Parastyte Punisher
EARTH Level 3 Fiend/Effect/1800/1300
(This card is always treated as an "Archfiend" card.) If this card was Special Summoned or Normal Summoned; this card loses 800 ATK and DEF. When this card is discarded, you can target 1 face-down monster you control and if you do; change the targeted monster to face-up Attack Position or face-up Defense Position. During either player's turn while this card is in your hand, you can discard 1 other Fiend-type monster; Special Summon this card from your hand in face-down Defense Position. FLIP: target 1 card your opponent controls and if your do; destroy the targeted card, then you can tribute this card to activate 1 "M Vading of the Migi" from your hand, Deck or GY. You can only use each effect of "Migi Parastyte Punisher" once per turn.


Migi Parastyte Feeding Grounds
Field Spell
(This card is always treated as an "Archfiend" card.) All monsters except "Migi" monsters you control loses 300 ATK and DEF. When this card is activated; you can target 1 face-down monster you control and if you do; change the targeted monster to face-up Attack Position or face-up Defense Position then, you can return this card to your hand. During either player's turn while this card is in your hand, you can reveal this card then, discard 1 Fiend-type monster; activate 1 "M Vading of the Migi" from your hand, Deck or GY. If you activate "M Vasion of the Migi" while this card is in the Gy and you have no cards in your hand, shuffle 1 "Migi" other card in your GY into your Deck and destroy 1 Insect-Type or Fiend-type monster you control then Special Summon this card as Normal Monster (Insect-Type/DARK/Level 8/ATK 3000/DEF 3000).(These cards are also still Spell Cards.) You can only use each effect of "Migi Parastyte Feeding Grounds" once per turn.


M Vading of the Migi
Quick-Play Spell
Special Summon 1 "M Vasion of the Migi" from your hand, Deck or GY as Normal Monster (Insect-Type/DARK/Level 4/ATK 2100/DEF 0). (These cards are also still Spell Cards.) If you activate "M Vasion of the Migi" while this card is in the GY and you have no cards in your hand, shuffle 1 "Migi" other card in your GY into your Deck to target 1 monster your opponent control and if you do; take control of the targeted monster. You can only use each effect of "M Vading of the Migi" once per turn.


M Vapor of the Migi
Quick-Play Spell
only activate if you control a face-up "Migi Parastyte" monster, all face-up monsters your opponent controls loses 800 ATK and DEF. If you activate "M Vasion of the Migi" while this card is in the GY and you have no cards in your hand, shuffle 1 "Migi" other card in your GY into your Deck to activate 1 "M Vading of the Migi" from your hand, Deck or GY. You can only use each effect of "M Vading of the Migi" once per turn.


M Vasion of the Migi
Normal Spell
Add 1 "Migi" card from your Deck or Graveyard to your hand. Once per turn during your Main Phase, while this card is in the GY and you have no cards in your hand, shuffle 1 other "Migi" card in your GY into your Deck to draw 1 card. You can only use each effect of "M Vasion of the Migi" once per turn.


Migi Parastyte Linkbug
EARTH Link 2 Fiend/Effect/2100/Link-2
2 "Archfiend" monsters
East and Southwest
(This card is always treated as an "Archfiend" card.) All "Migi" monsters you control inflict piercing damage. If this card was Special Summoned except Link Summoned; this card loses 800 ATK and DEF. When this card is Summoned, you can target 1 face-down monster you control and if you do; change the targeted monster to face-up Attack Position or face-up Defense Position. During either player's turn while this card is on the field while it is co-link to a monster, you can discard 1 Fiend-type monster; 1 card on the field and if you do; banish the targeted card. If you activate "M Vasion of the Migi" while this card is in the GY and you have no cards in your hand, shuffle 1 "Migi" other card in your GY into your Deck to target 1 set card your opponent controls and if you do; shuffle the targeted card into the Deck. You can only use each effect of "Migi Parastyte Linkbug" once per turn.

(Written) Migi Parastyte Enforcer (single card)

Yesterday, 06:52 PM

Migi Parastyte Enforcer
DARK Level 3 Fiend/Effect/1700/1300
(This card is always treated as an "Archfiend" card.) If this card was Special Summoned or Normal Summoned; this card loses 500 ATK and DEF. During either player's turn while this card is in your hand, you can discard 1 other Fiend-type monster; Special Summon this card from your hand in face-down Defense Position. FLIP: Special Summon l level 3 or lower DARK Fiend-Type monster from your Deck or GY, except "Migi Parastyte Enforcer", then you can tribute this card to activate 1 "Falling Down" from your hand, Deck or GY. You can only use each effect of "Migi Parastyte Enforcer" once per turn.

(Written) Ahntz Archetype

22 November 2017 - 07:45 PM

@luain What about having no cards in hands? @dova but infernities though Make it an archetype that focuses around a single monster (a la SPYRALs), except that monster is a trap monster, or, even better, a Spell monster. @Armoire I second Spell Monster. That sounds cool. you guys told me about mechanic i should use for my next CaC...... while being original. The next one will be an archetype that focuses on a single Spell monster that like no cards in the hand.


This archetype is not really that type (maybe a new boss monster may fix that?)

We shall see!


Picnic of Ahntz
Field Spell
When this card is activated, you can shuffle 1 card in your hand to add 1 "Ahntz" card except "Picnic of Ahtnz" from your Deck or GY to your hand. During either player's turn except the turn this card was activated, if you activate a "Multiplication of Ants" or a "Ahntz" card, you can draw 1 card. "Ahntz" monsters you control inflict piercing damage. If this card leaves the field, return all Spell and Trap cards your opponent controls to their hand.


Horn of the Ahntz Queen
Continuous Spell
When this card is activated, you can shuffle 1 card in your hand to add 1 "Ahntz" card except "Horn of the Ahntz" from your Deck or GY to your hand. During either player's turn except the turn this card was activated, if you activate a "Multiplication of Ants" or a "Ahntz" card, you can target 1 card on the field and if you do; shuffle the targeted card into the Deck. You take no battle damage involving "Ahntz" monsters you control. If this card leaves the field, return all Spell and Trap cards your opponent controls to their hand. You can only control 1 face-up "Horn of the Ahntz Queen".


Rush of Ahntz
Continuous Trap
When this card is activated, you can shuffle 1 card in your hand to add 1 "Ahntz" card except "Ahntz" from your Deck or GY to your hand. During either player's turn except the turn this card was activated, if you activate a "Multiplication of Ants" or a "Ahntz" card, you can target 1 card on the field and if you do; banish the targeted card. "Ahntz" monsters you control can not be destroyed in battle. If this card leaves the field, return all Spell and Trap cards your opponent controls to their hand. You can only control 1 face-up "Rush of Ahntz".


Ahntz Apprentice Kid
EARTH Level 1 Insect/Tuner/200/1900
While this card is on the field or in the GY, you can play "Multiplication of Ants" from your hand during either player's turn. If this card is Summoned; you can add 1 "Multiplication of Ants" from your Deck or GY to your hand. If you activate "Multiplication of Ants" or "Ahntz" Spell or Trap card while this card is on the field or in the GY; "Multiplication of Ants" or "Ahntz" Spell or Trap card gain this effect in addition to its other effects: you can send 1 "Ahntz" monster from your Hand or Deck to the GY. During your Main Phase, while this card is in your GY except the turn this card was sent to the GY, you can shuffle this card into your Deck to add 1 "Multiplication of Ants" from your Deck or GY to your hand. You can only activate each effect of "Ahntz Apprentice Kid" once per turn.


Ahntz Exchanger Spy
EARTH Level 2 Insect/Effect/700/1400
While this card is on the field or in the GY, you can play "Multiplication of Ants" from your hand during either player's turn. If this card is Summoned; you can add 1 "Multiplication of Ants" from your Deck or GY to your hand. If you activate "Multiplication of Ants" or "Ahntz" Spell or Trap card while this card is on the field or in the GY; "Multiplication of Ants" or "Ahntz" Spell or Trap card gain this effect in addition to its other effects: you can Shuffle 1 card in your hand into your Deck to add 1 "Ahntz" Spell or Trap Card from your Deck or GY to your hand. During your Main Phase, while this card is in your GY except the turn this card was sent to the GY, you can shuffle this card into your Deck to add 1 "Multiplication of Ants" from your Deck or GY to your hand. You can only activate each effect of "Ahntz Exchanger Spy" once per turn.


Ahntz Bringer Demon
EARTH Level 3 Insect/Tuner/1300/800
While this card is on the field or in the GY, you can play "Multiplication of Ants" from your hand during either player's turn. If this card is Summoned; you can add 1 "Multiplication of Ants" from your Deck or GY to your hand. If you activate "Multiplication of Ants" or "Ahntz" Spell or Trap card while this card is on the field or in the GY; "Multiplication of Ants" or "Ahntz" Spell or Trap card gain this effect in addition to its other effects: you can Special Summon 1 level 2 or lower "Ahntz" monster from your Hand, Deck or GY. During your Main Phase, while this card is in your GY except the turn this card was sent to the GY, you can shuffle this card into your Deck to add 1 "Multiplication of Ants" from your Deck or GY to your hand. You can only activate each effect of "Ahntz Bringer Demon" once per turn.


Ahntz Illusion Clone
EARTH Level 1 Insect/Effect/500/1600
While this card is on the field or in the GY, you can play "Multiplication of Ants" from your hand during either player's turn. If this card is Summoned; you can add 1 "Multiplication of Ants" from your Deck or GY to your hand. If you activate "Multiplication of Ants" or "Ahntz" Spell or Trap card while this card is on the field or in the GY; "Multiplication of Ants" or "Ahntz" Spell or Trap card gain this effect in addition to its other effects: you can add 1 Level 3 or lower "Ahntz" monster from Deck or GY to your hand. During your Main Phase, while this card is in your GY except the turn this card was sent to the GY, you can shuffle this card into your Deck to add 1 "Multiplication of Ants" from your Deck or GY to your hand. You can only activate each effect of "Ahntz Illusion Clone" once per turn.


Ahntz Medicine Lady
EARTH Level 2 Insect/Tuner/0/2100
While this card is on the field or in the GY, you can play "Multiplication of Ants" from your hand during either player's turn. If this card is Summoned; you can add 1 "Multiplication of Ants" from your Deck or GY to your hand. If you activate "Multiplication of Ants" or "Ahntz" Spell or Trap card while this card is on the field or in the GY; "Multiplication of Ants" or "Ahntz" Spell or Trap card gain this effect in addition to its other effects: you can gain 800 Life Points. During your Main Phase, while this card is in your GY except the turn this card was sent to the GY, you can shuffle this card into your Deck to add 1 "Multiplication of Ants" from your Deck or GY to your hand. You can only activate each effect of "Ahntz Medicine Lady" once per turn.


Ahntz Zaba Enforcer
EARTH Level 3 Insect/Tuner/1200/900
While this card is on the field or in the GY, you can play "Multiplication of Ants" from your hand during either player's turn. If this card is Summoned; you can add 1 "Multiplication of Ants" from your Deck or GY to your hand. If you activate "Multiplication of Ants" or "Ahntz" Spell or Trap card while this card is on the field or in the GY; "Multiplication of Ants" or "Ahntz" Spell or Trap card gain this effect in addition to its other effects: you can have all "Ahntz" monsters you currently control can not be targeted by your opponent's cards or effects until the End Phase of this turn. During your Main Phase, while this card is in your GY except the turn this card was sent to the GY, you can shuffle this card into your Deck to add 1 "Multiplication of Ants" from your Deck or GY to your hand. You can only activate each effect of "Ahntz Zaba Enforcer" once per turn.


One of the Bosses: A link monster too.
Ahntz Link Queen
DARK Link 1 Cybrevse/Link/1500/Link-1
link points south
1 Insect-Type monster
While this card is on the field or in the GY, you can play "Multiplication of Ants" from your hand during either player's turn. If this card is Summoned; you can add 1 "Multiplication of Ants" from your Deck or GY to your hand. If you activate "Multiplication of Ants" or "Ahntz" Spell or Trap card while this card is on the field or in the GY; "Multiplication of Ants" or "Ahntz" Spell or Trap card gain this effect in addition to its other effects: you can have all "Ahntz" monsters you currently control gain 300 ATK and DEF and all face-up monsters your opponents currently control loses 300 ATK and DEF until the End Phase of this turn. While a monster is co-linked to this card, this card can not be targeted for attacks. During the End Phase send this Banished card to the GY. During either player's turn, while this card is in your GY except the turn this card was sent to the GY, you can banish this card then, shuffle 1 "Ahntz" card in your GY into your Deck to Special Summon up to 2 "Ahntz Pupil Token" (Insect-Type/EARTH/Level 1/ATK 800/DEF 800) in Defense Position. You can only activate each effect of "Ahntz Link Queen" once per turn.


Ahntz Link King
DARK Link 2 Cybrevse/Link/2100/Link-2
link points south and southeast
2 "Ahntz" monsters
While this card is on the field or in the GY, you can play "Multiplication of Ants" from your hand during either player's turn. If this card is Summoned; you can add 1 "Ahntz" Spell or Trap card from your Deck or GY to your hand. If you activate "Multiplication of Ants" or "Ahntz" Spell or Trap card while this card is on the field or in the GY; "Multiplication of Ants" or "Ahntz" Spell or Trap card gain this effect in addition to its other effects: If you have no cards in your hand, Special Summon 1 "Multiplication of Ants" from your hand, Deck or GY as Normal Monster (Insect-Type/DARK/Level 4/ATK 1900/DEF 300). (These cards are also still Spell Cards.) While a monster is co-linked to this card, this card can not be targeted for card effects. During the End Phase send this Banished card to the GY. During either player's turn, while this card is in your GY except the turn this card was sent to the GY, you can banish this card then, shuffle 1 "Ahntz" card in your GY into your Deck to Special Summon 1 "Ahntz Prince Token" (Insect-Type/EARTH/Level 4/ATK 1900/DEF 500) in Attack Position. You can only activate each effect of "Ahntz Link King" once per turn.

After that archetype project, tell me a mechanic I should use for my next next CaC......

22 November 2017 - 06:04 PM

@luain What about having no cards in hands? @dova but infernities though Make it an archetype that focuses around a single monster (a la SPYRALs), except that monster is a trap monster, or, even better, a Spell monster. @Armoire I second Spell Monster. That sounds cool. you guys told me about mechanic i should use for my next CaC...... while being original. The next one will be an archetype that focuses on a single Spell monster that like no cards in the hand.

After that archetype project, tell me a mechanic I should use for my next next CaC......

(Written) Backlash Archetype

20 November 2017 - 12:31 PM

Backlash is all about to counter and give out some back lashes. They do not have a lot offense but can throw back pain to opponent via flips. During the opponent's standby phase, they flip themselves down then waits for opponent to hit em. getting flip over will cause a backlash .... see why the archetype name kicks in?


The are beast warriors with low attack but high defense which works well since they flip themselves face-down during the opponent standby phase. They return cards to the hand to remove threats after being flip while shuffling cards in the hand to get the right combos out so when they do get flip down during the opponent's turn to get the right removal effect.


Its a punishing, grinding and, durdle archetype concept. You do not munch while you whittles down the opponent's resources with flipping 2-3 monsters each turn and removing threats, leaving the opponent only using top of the deck and etc.


Archetype is designed for great recovery and reducing bricking while giving the player great options through most scenarios they may encounter. Getting 1-2 monster flipping each turn creates a big if not huge disadvantage for the opponent.


Realm of Backlash
Field Spell
All "Backlash" monster(s) you control gains 200 DEF for each Defense monster you control. face-down monsters you control can not be targeted by your opponent's card and effects. All monsters your opponent control must attack during your opponent's Battle Phase. If your opponent would destroy this card while you control a face-down monster(s), you can return 1 other face-up "Backlash" card to your hand instead. If this card would leave this field, you can inflict 800 to your opponent's Life Points.


Taunting Scarecrow of Backlash
Continuous Spell
All "Backlash" monster(s) you control gains 100 DEF for each Defense monster you control. All face-down monsters you control can not be destroyed by your opponent's card and effects. All monsters your opponent control must attack during your opponent's Battle Phase. If your opponent would destroy card(s) you control while you control a face-up "Backlash" monster, you can shuffle 1 other card you control into your Deck instead. If this card would leave this field, you can gain 800 Life Points.


Arrival of the Backlash
Normal Spell
Add 1 "Backlash" monster from your Deck or GY to your hand. Once per turn while this card is in your GY except the turn this card was sent to the GY you can banish this card from your GY to change 1 monster's battle position to face-up Attack Position or face-down Defense Position.


Wave of Backlash
Normal Trap
Shuffle 1 face-up "Backlash" monster you control into your Deck then, randomly shuffle 1 card in your opponent's hand into the Deck or you can return all set Spell and Trap cards your opponent control to their hand. Once per turn while this card is in your GY except the turn this card was sent to the GY you can banish this card from your GY to change 1 monster's battle position to face-up Attack Position or face-down Defense Position.


Backlash Basher
EARTH Level 1 Beast-Warrior/Tuner/1400/0
During your Opponent's Standby Phase change this face-up card to face-down Defense Position. You can discard this card then, add 1 "Backlash" card except "Backlash Basher" from you Deck to your hand. During your Main Phase, you can Draw 1 card. FLIP: Return 1 other card you control to your hand to Shuffle up to 3 "Backlash" card(s) except "Backlash Basher" from your GY into your Deck. You can only use each effect of "Backlash Basher" per turn.


Backlash Fouler
EARTH Level 1 Beast-Warrior/Effect/0/1400
During your Opponent's Standby Phase change this face-up card to face-down Defense Position. You can reveal this card in your hand to shuffle other 1 card in your hand into the Deck then, add 1 level 4 or lower "Backlash" monster except "Backlash Fouler" from your GY to your hand. During your Main Phase, you can add 1 "Backlash" Spell or Trap card from your Deck to your hand. FLIP: Return 1 other card you control to your hand to target 1 card your opponent your control and if you do; return the targeted card to the hand. You can only use each effect of "Backlash Fouler" once per turn."



Backlash Howler
EARTH Level 2 Beast-Warrior/Effect/200/1600
During your Opponent's Standby Phase change this face-up card to face-down Defense Position. You can reveal this card in your hand to shuffle other 1 card in your hand into the Deck then, add 1 "Backlash" Spell or Trap card from your GY to your hand. During your Main Phase, you can add 1 level 4 or lower "Backlash" monster except "Backlash Howler" from your Deck to your hand. FLIP: Return 1 other card you control to your hand to target 1 card your opponent controls and if you destroy the targeted card. You can only use each effect of "Backlash Howler" once per turn.


Backlash Grabber
EARTH Level 3 Beast-Warrior/Effect/400/1800
During your Opponent's Standby Phase change this face-up card to face-down Defense Position. You can reveal this card in your hand to shuffle other 1 card in your hand into the Deck then, Special Summon 1 level 4 or lower "Backlash" monster except "Backlash Grabber" from your Deck. During your Main Phase, you can add 1 "Backlash" Spell or Trap card from your GY to your hand. FLIP: Return 1 other card you control to your hand to target 1 card your opponent your control and if you do; banish the targeted card. You can only use each effect of this "Backlash Grabber" once per turn.


Backlash Releaser
EARTH Level 4 Beast-Warrior/Effect/600/2000
During your Opponent's Standby Phase change this face-up card to face-down Defense Position. You can reveal this card in your hand to shuffle other 1 card in your hand into the Deck then, add 1 "Backlash" Spell or Trap card from your Deck to your hand. During your Main Phase, you can Special Summon 1 level 4 or lower "Backlash" monster except "Backlash Howler" from your GY. FLIP: Return 1 other card you control to your hand to target 1 card your opponent controls and if you shuffle the targeted card into the Deck. You can only use each effect of "Backlash Releaser" once per turn.


Backlash Exiler
EARTH Level 4 Beast-Warrior/Tuner/2000/600
During your Opponent's Standby Phase change this face-up card to face-down Defense Position. You can discard this card to add 1 "Backlash" card except "Backlash Exiler" from you GY to your hand. During your Main Phase, you can target 1 monster and if you do; change the targeted monster's battle position to face-up Attack Position or face-down Defense Position. FLIP: Return 1 other card you control to your hand to target up to 3 card(s) in your opponent's GY and if you do; banish the targeted card(s). You can only use each effect of "Backlash Exiler" once per turn.


Backlash Fiend
EARTH Level 5 Fiend/Synchro/2200/800
1 "Backlash" tuner monster + 1 or more non-tuner "Backlash" monster(s)
During your Opponent's Standby Phase change this face-up card to face-down Defense Position. When this card is Synchro Summoned, you can draw 1 card. All "Backlash" monster(s) except "Backlash Fiend" you control gains 100 ATK and DEF for each card on the field. During either player's turn, you can target 1 monster and if you do; change the targeted monster's battle position to face-up Attack Position or face-down Defense Position. FLIP: Return all set cards your opponent controls to your opponent's hand. You can only use each effect of "Backlash Fiend" once per turn.