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SK79LinkXyz

SK79LinkXyz

Member Since 19 Oct 2017
Member ID: 882,975
Currently Not online
Offline Last Active Today, 10:45 AM
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Communism runs deep here and so does the censorship.

20 October 2018 - 12:53 AM

Discuss how censorship is used as a tool by communists to silence opposing voices so they are the only party (ONE PARTY agenda) to have full 100% freedom of speech and every one do not. This also allow them to get away with "stuff".

Democrats already crying out for the purge?

19 October 2018 - 05:50 PM

Democrats want anarchy, breakdown of family values, people to commit crimes and etc. Democrats already crying out to pass the purge law which will make the purge legal. Are you ready for the first real purge?

(Written CaC Archetype) - Osho Archetype

17 October 2018 - 05:00 PM

Osho archetype focuses round discarding to make tokens, sacking tokens and other monsters to generate advantage over the opponents via more card draws and popping cards off opponent's field. Sacking followers for the greater good of the leader and crush any fool that tries to get in the way. Followers will gladly die to help out the cause.


Temple of the Osho: Field Spell
All monsters except "Osho" monsters you control loses 100 ATK and DEF for each "Osho" counter on this card. When this card is activated add 1 "Osho" card from your Deck to your hand. If you would Summon a "Osho" Token monster, place 1 Osho counter on this card. During your Main Phase 1, you can Special Summon 1 "Osho Rajneesh Token" (Warrior/EARTH/Level 1/ATK 100/DEF 2000) in Attack Position. You can only activate each effect of "Temple of the Osho" once per turn.You can only activate 1 "Temple of the Osho" once per turn.


Mantra of the Osho: Continuous Trap
When this card is activated add 1 "Osho" card from your Deck to your hand. If you would Summon a "Osho" Token monster, you can shuffle 1 card in your hand into the Deck; Add 1 "Osho" monster from your Deck to your hand. During your Main Phase 1, you can Special Summon 1 "Osho Rajneesh Token" (Warrior/EARTH/Level 1/ATK 100/DEF 2000) in Attack Position.You can only activate each effect of "Mantra of the Osho" once per turn. You can only activate 1 "Mantra of the Osho" once per turn.


Return of the Osho: Normal Spell
Add up to 2 "Osho" monsters in your GY to your hand.


Strike of the Osho: Normal Trap
Destroy 1 "Osho" Monster you control; destroy up to 2 cards your opponent controls.


Assault of the Osho: Quick-Play Spell card
Change the battle position of 1 "Osho monster you control; Special Summon 1 "Osho Rajneesh Token" (Warrior/EARTH/Level 1/ATK 100/DEF 2000) in Attack Position. You can banish 1 other Spell card in your GY, add this card to hand.


Curse of the Osho: Continuous Spell
All "Osho" monsters you control gain 300 DEF. When this card is activated: you can Special Summon 1 "Osho Rajneesh Token" (Warrior/EARTH/Level 1/ATK 100/DEF 2000) in Attack Position. During either player's turn: You can add 1 "Osho" Spell or Trap card from your GY to your hand then send this card the GY. You can only activate each effect of "Curse of the Osho" once per turn.


Osho Shaman: Level 1 | DARK | Thunder-Type | Tuner Effect | 300 ATK | 700 DEF
During either player's turn, you can discard this card: Special Summon 1 "Osho Rajneesh Token" (Warrior/EARTH/Level 1/ATK 100/DEF 2000) in Attack Position. If this card is Summon: Target 1 other monster you control, the targeted monster loses DEF equal to this card's ATK. If the targeted monster's DEF becomes 0 due to this card's effect: destroy the targeted card, then draw 1 card. During your Main Phase 2 you can tribute 1 other monster you control and change this card to Defense Position: Target 1 card your opponent controls and if you do; shuffle the targeted card into the Deck. You can only activate each effect of "Osho Shaman" once per turn.


Osho Devotee: Level 4 | DARK | Wurm-Type | Effect | 1900 ATK | 800 DEF
During either player's turn, you can discard this card: Special Summon 1 "Osho Rajneesh Token" (Warrior/EARTH/Level 1/ATK 100/DEF 2000) in Attack Position. If this card is Summon: Target 1 other monster you control, the targeted monster loses DEF equal to this card's ATK. If the targeted monster's DEF becomes 0 due to this card's effect: destroy the targeted card, then draw 1 card. During your Main Phase 2 you can tribute 1 other monster you control and change this card to Defense Position: Target 1 card your opponent controls and if you do; banish the targeted card. You can only activate each effect of "Osho Devotee" once per turn.


Osho Pagan: Level 2 | DARK | Fairy-Type | Effect | 1200 ATK | 400 DEF
During either player's turn, you can discard this card: Special Summon 1 "Osho Rajneesh Token" (Warrior/EARTH/Level 1/ATK 100/DEF 2000) in Attack Position. If this card is Summon: Target 1 other monster you control, the targeted monster loses DEF equal to this card's ATK. If the targeted monster's DEF becomes 0 due to this card's effect: destroy the targeted card, then draw 1 card. During your Main Phase 2 you can tribute 1 other monster you control and change this card to Defense Position: Target 1 Spell or Trap card your opponent controls and if you do; destroy the targeted card. You can only activate each effect of "Osho Pagan" once per turn.


Osho Rookie: Level 3 | DARK | Beast-Type | Tuner Effect | 1300 ATK | 1700 DEF
During either player's turn, you can discard this card: Special Summon 1 "Osho Rajneesh Token" (Warrior/EARTH/Level 1/ATK 100/DEF 2000) in Attack Position. If this card is Summon: Target 1 other monster you control, the targeted monster loses DEF equal to this card's ATK. If the targeted monster's DEF becomes 0 due to this card's effect: destroy the targeted card, then draw 1 card. During your Main Phase 2 you can tribute 1 other monster you control and change this card to Defense Position: Target 1 monster your opponent controls and if you do; destroy the targeted monster. You can only activate each effect of "Osho Pagan" once per turn.


Osho Strongarm: Level 5 | DARK | Dinosaur-Type | Effect | 2400 ATK | 900 DEF
During either player's turn, you can discard this card: Special Summon 1 "Osho Rajneesh Token" (Warrior/EARTH/Level 1/ATK 100/DEF 2000) in Attack Position. If this card is Summon: Target 1 other monster you control, the targeted monster loses DEF equal to this card's ATK. If the targeted monster's DEF becomes 0 due to this card's effect: destroy the targeted card, then draw 1 card. During your Main Phase 2 you can tribute 1 other monster you control and change this card to Defense Position: your opponent randomly discard 1 card. You can only activate each effect of "Osho Pagan" once per turn.


Osho Martyr: Level 6 | DARK | Dinosaur-Type | Tuner Effect | 300 ATK | 2700 DEF
During either player's turn, you can discard this card: Special Summon 1 "Osho Rajneesh Token" (Warrior/EARTH/Level 1/ATK 100/DEF 2000) in Attack Position. If this card is Summon: Target 1 other monster you control, the targeted monster loses DEF equal to this card's ATK. If the targeted monster's DEF becomes 0 due to this card's effect: destroy the targeted card, then draw 1 card. During your Main Phase 2 you can tribute 1 monster you control and change this card to Defense Position: your opponent randomly banish 1 card from their hand. You can only activate each effect of "Osho Martyr" once per turn.


Osho Dragon: Level 7 | DARK | Dragon-Type | Effect | 3000 ATK | 2500 DEF
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Osho" monsters with different names in your GY. During either player's turn, you can discard this card: Special Summon 1 "Osho Rajneesh Token" (Warrior/EARTH/Level 1/ATK 100/DEF 2000) in Attack Position. If this card is Summon: Target 1 other monster you control, the targeted monster loses DEF equal to this card's ATK. If the targeted monster's DEF becomes 0 due to this card's effect: destroy the targeted card, then draw 1 card. During your Main Phase 2 you can tribute 1 other monster you control and change this card to Defense Position: Your opponent randomly sends 2 cards they control to the GY.


Osho Grand Master: Level 8 | DARK | Warrior-Type | Synchro Effect | 3200 ATK | 2700 DEF
1 "Osho" Tuner monster + 1 or more "Osho" non-Tuner monster
During either player's turn, you can discard 1 card: Special Summon 1 "Osho Rajneesh Token" (Warrior/EARTH/Level 1/ATK 100/DEF 2000) in Attack Position. If this card is Summon: Target 1 other monster you control, the targeted monster gains DEF equal to this card's ATK then, draw 1 card. During your Main Phase 2 you can tribute 1 other monster you control and change this card to Defense Position: Special Summon 1 Level 6 or lower "Osho" monster from your GY.

(CaC Archetype) "Flicker Off" Archetype

14 October 2018 - 01:00 AM

Trying to put "blink"/"flicker" from MTG into Yu-Gi-Oh. In MTG, etb triggers but it works differently in yugioh. things have to be "CASTED" to get their summon effect when you are talking about Yu-Gi-Oh. I have found a fun and interesting way to flick some people off.



Flick Off Manor: Field Spell
All "Flick" monsters you control gain 300 ATK and DEF. When this card is activated: Special Summon 1 "Flick" monster from your Deck or GY. If you would Summon a "Flick" monster: you can randomly discard 1 card from your opponent's hand then you can discard 1 "Flick" card and draw 1 card. During your Main Phase while this card is in the GY except the turn this card was sent to the GY; you can discard 1 card; add this card to your hand. You can only activate each effect of "Flick Off Manor" once per turn.



What the Flick Ever!: Quick-Play Spell
add 1 "Flick" card except "What the Flick Ever" from your Deck or GY to your hand. During your Main Phase while this card is in the GY except the turn this card was sent to the GY; you can discard 1 card; add this card to your hand.



Blink Flicker: Quick-Play Spell
Banish 1 "Flick" monster your control; Special Summon 1 "Blink Flicker" monster from your Deck or GY then, Shuffle 1 "Flick" card except "Blink Flicker" in your GY into your Deck: Add this card to your hand. During your Main Phase while this card is in the GY except the turn this card was sent to the GY; you can discard 1 card; add this card to your hand.



Flickerwisp: Normal Spell
Return face-up 1 "Flick" monster you control to your hand: Special Summon 1 "Flick" monster from your hand then shuffle 1 "Flick" card in your GY into your Deck. During your Main Phase while this card is in the GY except the turn this card was sent to the GY; you can discard 1 card; add this card to your hand.



Flicker On!: Continuous Spell
When this card is activated: you can add 1 "Flick" card except "Flicker On!" from your Deck or GY to your hand. If you would Summon a "Flick" monster: inflict 800 Damage to your opponent's Life Points and send 1 "Flick" card from your Deck to your GY. During your Main Phase while this card is in the GY except the turn this card was sent to the GY; you can discard 1 card; add this card to your hand. You can only control 1 face-up "Flicker On!". You can only activate each effect of "Flicker On!" once per turn. you can only activate 1 "Flicker On!" once per turn.



| Flicker Dude: Level 1 |
| LIGHT | Aqua-Type | Effect monster |
| 0 ATK | 0 DEF |
Once per turn, during either player's turn you can discard 1 card: activate 1 "Flickerwisp" Spell from your hand or GY. If this card would be banished: shuffle this card into your Deck then, add 1 "Flick" monster with a different name from your Deck or GY to your hand. If this card is Summoned: You can target 1 monster your opponent controls and if you do; destroy the targeted card. You can only activate each effect of "Flicker Dude" once per turn.



| Flicker Gurl: Level 3 |
| LIGHT | Aqua-Type | Effect monster |
| 1300 ATK | 900 DEF |
Once per turn, during either player's turn you can discard 1 card: activate 1 "Flickerwisp" Spell from your hand or GY. If this card would be banished: shuffle this card into your Deck then, add 1 "Flick" monster with a different name from your Deck or GY to your hand. If this card is Summoned: You can target 1 Spell or Trap card your opponent controls and if you do; destroy the targeted card. You can only activate each effect of "Flicker Gurl" once per turn.



| Flicker T Thang: Level 2 |
| LIGHT | Aqua-Type | Effect monster |
| 300 ATK | 2100 DEF |
Once per turn, during either player's turn you can discard 1 card: activate 1 "Flickerwisp" Spell from your hand or GY. If this card would be banished: shuffle this card into your Deck then, add 1 "Flick" monster with a different name from your Deck or GY to your hand. If this card is Summoned: You can target 1 Spell or Trap card your opponent controls and if you do; banish the targeted card. You can only activate each effect of "Flicker T Thang" once per turn.



| Flicker Fiend: Level 4 |
| LIGHT | Aqua-Type | Effect monster |
| 1900 ATK | 100 DEF |
Once per turn, during either player's turn you can discard 1 card: activate 1 "Flickerwisp" Spell from your hand or GY. If this card would be banished: shuffle this card into your Deck then, add 1 "Flick" monster with a different name from your Deck or GY to your hand. If this card is Summoned: You can target 1 monster your opponent controls and if you do; banish the targeted card. You can only activate each effect of "Flicker Fiend" once per turn.



| Flicker Dragon: Level 7 |
| LIGHT | Dragon-Type | Effect monster |
| 3000 ATK | 2500 DEF |
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Flicker" monsters with different names in your GY. Once per turn, during either player's turn you can discard 1 card: activate 1 "Flicker" Spell from your hand or GY. If this card would be banished: shuffle this card into your Deck then, add 1 "Flick" monster with a different name from your Deck or GY to your hand. If this card is Summoned: you can draw 1 card. During your Main Phase 2 you can banish 1 "Flick" monster except "Flicker Dragon" from your GY: Your opponent randomly sends 1 card they control to the GY.



There will be "upgraded" version of "Flickerwisp" later on!

(MTG) Dimir Devastator Deck (DDD) (EDH/Commander Deck)

10 October 2018 - 06:36 AM

Hello, and welcome to Dimir Devastator another edition of Ultra Budget Brews, this article that builds entire EDH decks on the cheap. Wrong cheep, Tommy. By cheap, we’re talking $1 or less. If you’ve been playing Magic for any time at all, you know it doesn’t get much cheaper than that. So I hope you guys are really excited to see Taigam, you all really didn’t want to see the others members make threads like this, or you all just like seeing unpopular members building MTG EDH decks on a yugioh centered forum. I’ll admit that I’m very glad I am not building Edric on account of someone in my EDH playgroup built him. I’ve played against that deck a lot recently, and getting your teeth kicked in by a bunch of evasive 1/1’s is way worse than it sounds. Picture an army of mana dorks and counterspells teaching you the true meaning of misery. Enough about Edric. We’re here to talk about Taigam.


Our Win Con?: Lethal battle damage for starts, tapping and uptapping our commander to control the board, go into Infinite mana to do stuff and etc.


Our Commander
Taigam, Sidisi’s Hand
Converted mana cost: 5
(3)(B)(U)
Type: Legendary Creature — Human Wizard
Sets: Commander 2017
Colors: Black mana, Blue mana
Illustrators: Simon Dominic
Game: Magic: The Gathering
Effect of card: Skip your draw step.
At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
{B}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.


Pros:
•Repeatable removal
•The removal is flexible (particularly good at knocking off small creatures) and gets around indestructible
•Great card selection
•Fills the graveyard


Cons:
•5 mana is quite a bit
•Bojuka Bog, Rest in Peace, and friends make you a sad panda.
•The Scarab God exists, does a similar thing, and, if were being completely objective, is probably just better
•If Game of Thrones has taught us anything, being The Hand can lead to an early and unfortunate death


As alluded to earlier, Taigam is pretty unpopular, leading a mere 71 decks. I think that there are a few reasons for this. Our Taigam kind of pales in comparison to Taigam, Ojutai Master. While the our Taigam may not be as generically powerful, I do think he’s a ton more interesting. I mean, we’ve all either played with or against a deck that does nothing but take extra turns, and I’m not sure exciting, original, or interesting are words that would be used to describe them.


I also think part of his unpopularity can be attributed to the very first line of text. “Skip your draw step” is not a phrase that typically makes you get excited about building a commander. In fact the very first thing it makes me do is brainstorm ways to donate it to my opponents. Drawing cards just so happens to be a pretty important of playing Magic. If we skip an entire phase, the tradeoff better be pretty powerful! Thankfully, it is.


The ability to look at the top 3 cards of our library and choose which we want is very powerful and is something I’m more than happy tradeoff for my draw step. Thankfully, it gets even better. You throw the other cards in to your graveyard. I’m sure you don’t need to be reminded, but were playing black. Black loves a stocked graveyard and has innumerable ways to get things back to your hand from the graveyard or to get creatures directly on to the battlefield.


Taigam also gives us a powerful way remove opponents’ creatures. For a single black mana, you exile X cards from your graveyard and you give target critter -X/-X. There will be cards that get dumped in to your graveyard that you want nothing to do with, such as lands and some instants and sorceries. This allows you to turn these into a resource. Targeted removal is something that every deck needs. This happens to be repeatable and even gets around indestructible creatures. It’s also perfect for picking off small important utility creatures like Oracle of Mul Daya and Baral, Chief of Compliance. With all of this in mind, lets check out our deck.


Commander (1)
1 Taigam, Sidisi’s Hand

Lands (37)
1 Dimir Aqueduct
1 Dimir Guildgate
1 Dismal Backwater
1 Dreadship Reef
1 Drownyard Temple
1 Evolving Wilds
1 Grixis Panorama
12 Island
1 Jwar Isle Refuge
1 Myriad Landscape
1 Nephalia Drownyard
1 Submerged Boneyard
13 Swamp
1 Terramorphic Expanse

Creatures (22)
1 Archaeomancer
1 Archfiend of Depravity
1 Artisan of Kozilek
1 Body Double
1 Demon of Dark Schemes
1 Deranged Assistant
1 Diluvian Primordial
1 Fleshbag Marauder
1 Inkwell Leviathan
1 Kothophed, Soul Hoarder
1 Krovikan Sorcerer
1 Kuro, Pitlord
1 Merciless Executioner
1 Mindleech Mass
1 Pestilence Demon
1 Phyrexian Delver
1 Ravenous Chupacabra
1 Shadowborn Demon
1 Tomb Robber
1 Ulamog’s Crusher
1 Vizier of Many Faces
1 Xathrid Demon

Artifacts (11)
1 Charcoal Diamond
1 Commander’s Sphere
1 Dimir Cluestone
1 Fellwar Stone
1 Hedron Archive
1 Key to the City
1 Mind Stone
1 Omen Machine
1 Uba Mask
1 Wayfarer’s Bauble
1 Worn Powerstone

Sorceries (13)
1 Compulsive Research
1 Dread Return
1 Ever After
1 Extract from Darkness
1 Infernal Offering
1 Necromantic Selection
1 Night’s Whisper
1 Pilfered Plans
1 Profane Command
1 Read the Bones
1 Stitch Together
1 Victimize
1 Windfall

Instants (12)
1 Ancient Excavation
1 Disdainful Stroke
1 Fact or Fiction
1 Forbidden Alchemy
1 Insidious Will
1 Memory Plunder
1 Moonlight Bargain
1 Murderous Cut
1 Mystical Teachings
1 Reality Shift
1 Silumgar’s Command
1 Thought Scour

Enchantments (3)
1 Diabolic Servitude
1 Psychic Possession
1 Soul Ransom


I want to put in some infinite mana and untapping (Have the mana to pay for commander's ability and the un-tapping ability to keep un-tapping him so we can wipe board clean. Having access to instant speed field wipe at all given times is handy when need to go for lethal battle damage or buying time until we get a second win con.


For infinite mana (things like Drake and/or Dead-Eye Nav) and for uptapping (Things like Dramatic Reversal Dream's Grip and/or Reality Spasm)