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Sleepy

Sleepy

Member Since 27 Nov 2008
Member ID: 88,666
Currently Viewing Community Index
Offline Last Active 57 minutes ago
*****

#7110303 Le Crayon Corner~

Posted by Sleepy on Yesterday, 11:15 AM

Looking good. 

 

The skunk reminds me of a YouTube video I watched the other day. This one.

I'll be looking forward to seeing the progress.
 

I think that's the first deer drawing that walks on two legs that you've done so far, unless I forgot something =0
 

 

Here's my own drawing update:

Marlin
Boss attempt for my sea creatures



#7110207 Le Crayon Corner~

Posted by Sleepy on 15 July 2018 - 08:01 PM

Here are the finished drawings:

Nautilus
Sea Dragon
Isopod
Mantaray


@BGM キャノン
Yes they are more Abystella, and thank you =9




#7110010 Le Crayon Corner~

Posted by Sleepy on 14 July 2018 - 01:05 PM

Some drawings in progress



#7109213 [DPR] Abystella Archetype

Posted by Sleepy on 09 July 2018 - 08:06 PM

Abystella Voidescador
Abystella Doomedusa
Abystella Deepolpo
Abystella Benearvalo
Abystella Lambellen
Abystella Subsirena

 

- - - -

The idea is that your supply is constantly coming back at a slow pace. All cards can do something useful but the deck is constantly trying to decide who does that to make the best of it.

All monsters dump other members when Summoned, and have a bonus if from the hand.
All of them also banish themselves from the GY for a turn to give a bonus.

Art by me xP

- - - -
Comments, suggestions, corrections, etc. all welcome~




#7108337 [SOFU] Condemned Witch

Posted by Sleepy on 04 July 2018 - 12:44 PM

Cloudians will love it.

A little bit of research also turns out Fluffal Dog and Penguin although I'm not experienced with that theme.

Madolche Anjelly

Ra's Disciple

Barrier Statue

A bunch of Melodious monsters.

Counter Fairies

Star Seraphs

some Vylons

a couple Trickstars

 

and the most important use of it:
ZYGdeAW.png




#7107386 Le Crayon Corner~

Posted by Sleepy on 28 June 2018 - 07:17 PM

Sketches I've made recently

 

EDIT:

Here's another one




#7106914 Gate Guardian Support

Posted by Sleepy on 25 June 2018 - 11:40 PM

Gate was supposed to be a HOPT, my bad. As for your other suggestions, they kinda go completely against what I was hoping to achieve. The idea is that the "Gate" that the guardian is protecting can temporarily summon him by "paying" one of his materials, and once all 3 materials have been "gathered", ie, in the GY, you can make the summon permanent.

 

Might sending is a way to increase the materials in the GY for the summon, while simultaneously allowing you to drop a mon's ATK to 0.

 

Oh, I misread that bit. I thought it was asking for all 3 of them to be sent. That improves the usability of the card a lot xD
Also, looking at the flavor behind it, I gotta say I like the idea. Gate Guardian overall is a bit outdated as a simple beater, but it'd be functional now, unlike how it currently is IRL.




#7106780 Gate Guardian Support

Posted by Sleepy on 25 June 2018 - 04:29 PM

Field Spell needs more flexibility IMO. Have it send the 3 materials from your hand, field, or Deck, to the GY, to Special Summon the guardian from your hand, Deck, or GY.

Also, that first effect would work better if you did it specifically when the card itself is activated, that way the Trap Card Metaverse will give you a quick Gate Guardian.
Or here's an idea:

When this card is activated: Special Summon 1 "Gate Guardian" from your hand, Deck or GY, and equip 1 "Sanga of the Thunder", "Suijin", and "Kazejin" to it from your hand, Deck or GY to it, and if you do, "Gate Guardian" gains the effects of the monsters equipped to it this way. Also, if "Gate Guardian" would be destroyed by battle or an effect, you can destroy 1 "Sanga of the Thunder", "Suijin", or "Kazejin" equipped to it instead. You can only activate 1 "Gate of the Guardian" per turn.

 

^This way Gate Guardian gets its 3 uses and 3 survives like in the anime. Though on the downside, your version doesn't prevent you from bringing out any number of Gate Guardians in the same turn with the same effect, making it more aggressive than my suggestion. Although it'd require shenanigans and jumping through hoops to really achieve that more than once.

 

About "Guardian Might", I don't think the last effect should require you to send from Deck to GY. You have about enough of that already so maybe return 1 of them from GY to, say, bottom of the Deck. And only 1 of the 3 or Gate, not all. It'd give the deck a way to recycle stuff without dead draws from it.




#7106756 Synchlink Keeper

Posted by Sleepy on 25 June 2018 - 01:40 PM

Mow2PfA.png

 

Synchlink Keeper

DARK LINK - 3 [ Beast / Link / Effect ] ATK/ 0

3 monsters, including 1 Synchro and 1 Tuner.
When Link Summoned: You can target any number of Synchro Monsters in your GY; Special Summon as many as possible to monster Zones this card points to in Defense Position. Monsters cannot be Special Summoned from the Extra Deck to a Zone this card points to, except Tuner or Synchro Monsters. Cannot be used as a Link Material the turn it is Summoned.
 
- - - - - - -
 
It requires quite a bit of setup with 3 materials, but if you use something like Formula (or any Synchro Tuner) your other 2 monsters can be whatever.
It can target more than it can revive mostly to dodge GY disruption a la D.D. Crow. You can target 4, get 1 banished by the opponent, and still revive 3 of them.
 
Synchro support. Preferably Accel Synchro but it allows for regular Synchros made by using Synchros.
You can Special Summon whatever you want into its arrows, just not from the Extra Deck (I felt that needed to be pointed out).
 
Art from this DA member.
 



#7102262 Vagabond Cabin

Posted by Sleepy on 29 May 2018 - 06:46 PM

bRgSWfO.png

 

 

Vagabond Cabin

[Continuous Trap]

Target 1 other continuous Trap Card you control; shuffle them and place them face-down on any unnocupied Spell & Trap Zones on the field.

 

- - -

 

Recycle: Fiendish Chain, Call of the Haunted.

Reuse: DNA Transplant, DNA Surgery, Aegis of Gaia

In a controlled manner turn off: Lose 1 Turn, Imperial Order.
Or just clog your opponent's Pendulum Zones, that also works.




#7102214 Ascension Carp

Posted by Sleepy on 29 May 2018 - 01:18 PM

lMcb4oi.png

 

Ascension Carp

WATER Level 3 [ Fish / Tuner / Effect ] 200/1800

(Quick Effect): You can discard this card to Tribute 1 monster with a Level; Special Summon 1 Fish monster from your hand, Deck, or GY in Defense Position with a Level equal to or lower than the total Level of this card and the Tribute on the field. If you Summon a Fish Normal Monster: You can add this card from your GY to your hand revealed, but if you do, banish it when sent to the GY.

 

- - -

 

Coelacanth consistency is the main purpose of this card. Any Level 4 Fish + this in hand = Coelacanth. Then if Coelacanth's effect brings out something like a Seven Colored Fish or Space Mambo, this adds itself back to the hand, and you can make a second Coelacanth with it.

 

Without this card Coelacanth will leave you with itself + a Mistar Boy + Bahamut + Toadally Awesome, so it's not like it needs much help there.
Though with this card, it can extend a little further and it offers extra options for recovery. 

 

Another extra potential tech for whatever that's worth: Cranium Fish pops face-down cards and triggers Atlantean effects.




#7101439 Soothing Flame Bird

Posted by Sleepy on 24 May 2018 - 01:25 PM

rx3CEOG.png

 

Soothing Flame Bird

LIGHT Level 3 [ Winged Beast / Synchro / Tuner / Effect ] 1700/1200

1 Tuner + 1+Tuner monsters

If a player(s) take effect damage (quick effect): You can Tribute this card and choose a player; gain LP equal to double the amount inflicted to that player. During the End Phase, if this card was Tributed to activate a card/effect: You can Special Summon this card from the GY. 

 

- - - - 

 

-Moves around post-errata Ring of Destruction's (you burn first) clause, and Blazing Mirror Force becomes a bonus so long as you don't die from the burn itself first.

-Its own Tributing effect as well as Icarus Attack, Enemy Controller, all can help it temporarily escape.

-It's a Synchro Tuner that gets out of the Extra Monster Zone so Accel Synchro maybe.... 

 

It gains the burn x2 because x1 would just replenish what you just lost at no gains.

Wanted to add the quick Synchro Summoning effect of Synchro Tuners but it'd probably push it.

Anyways, thoughts, comments and suggestions welcomed = )




#7101375 Le Crayon Corner~

Posted by Sleepy on 23 May 2018 - 11:50 PM

It's been a while~

Here's something was working on.
For all the stuff I've ever posted, something that's always been strangely hard for me to draw is a character standing doing nothing.... I've never done it before xD

This is a character sheet for my little witch girl. Or rather, half of it. I am gonna sketch out more but trying to showcase the character's personality more... Not sure if I'll get around to post those tonight or even this week, but yeah....

Drawing

 

Sorry I don't have a more complete drawing. Not yet at least xD




#7100241 Watch Cat

Posted by Sleepy on 16 May 2018 - 12:32 AM

Watch Cat

The Card

This seems like a pretty decent card. I've been testing it out in a number of decks.

It might be deemed too slow for top tier decks but I find it that there's a ton of underdog decks that can benefit from this card.
Starting up, it being a Special Summon means it doesn't tend to bother the rest of the plays of whatever deck it gets dumped in and sets up stuff.

 

I've tried setting up:

Super Solar Nutrient for Lonefires
Convulsion of Nature/Archfiend in their own theme.

Ancient Gear Fortress so that Wyvern can focus on other stuff.

Supply Units
Messenger of Peace
Fire Formation Tenki
Return of the Monarchs

Etc....

It tends to be harmless Deck-thinning that's fun to experiment with. One of my favorite cards printed recently.
What do you people think about it?




#7099738 [Written] Moby Disc | Taking Senet-Link Strategy to new heights

Posted by Sleepy on 13 May 2018 - 08:55 AM

So this can point to a Trap on the left, a Spell on the right, and a monster upward, and be unaffected by everything, and is a Coelacanth discard away, which in turn can get out of the Monster Zones to fit more swarms. 

 

Best case scenario, you have 3 of this in the S/T zones pointing up, so you can drop 4 Extra Deck monsters without having to Link. You could go back to the Toadally Bahamut plays. It only takes using Call of the Haunted to revive Moby Disc to its very side in the S/T Zone with its effect.

 

It even can escape the Extra Monster Zone by itself. It also has a pretty efficient pop-effect, although its protection effect can lock it into place so there's a give and take.

 

I'd rather say, Moby Dicc am I ri- *shot*

I like this card a lot xD