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Member Since 27 Nov 2008
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#7069263 New Staff Member Election

Posted by Sleepy on Yesterday, 08:46 PM

Sadly I have to disagree. Because it causes the risk of people voting for someone who is far behind and their vote basically being wasted.


And the thing is, at least for me, I only nominated who I did because I felt they were the best fit. There are others (You and Fusion for instance) that I think could be good. But I didn't nominate because I wanted to only nominate the absolute top of my list. I didn't say it cause I don't want to skew things but since its brought up I find the "sure I'll nominate X to bump them over the threshold" to be an...odd choice to say the least.


I also am not increasing the votes I originally submitted, but I don't know if everybody was in the same wavelength there with the votes. 

Right now it seems we'll have a sprout of activity on trying to lift up names past the threshold for the next 7 hours. That's basically for those who are online tonight.


The amount of people nominated with 1 vote aren't astronomically big though. I doubt we'd have a 2 page list of nominations or anything either way.

Well.... I guess it's up to waiting and seeing what the list looks like a few hours from now.

#7068650 Le Crayon Corner~

Posted by Sleepy on 14 January 2018 - 04:59 PM


#7067947 Le Crayon Corner~

Posted by Sleepy on 12 January 2018 - 02:17 AM



EDIT: I wasn't sure how many drawings I'd present, but now that I'm on the 4th and last of the night, I'm gonna edit this post instead... Don't wanna spam posts in my own club xD


#7067934 Le Crayon Corner~

Posted by Sleepy on 11 January 2018 - 11:26 PM

Similar to my previous drawing

#7067642 Le Crayon Corner~

Posted by Sleepy on 11 January 2018 - 02:14 AM

A little something after a while of busy-ness


#7065492 Galeglider Javelin

Posted by Sleepy on 01 January 2018 - 01:05 AM

There is no difference as far as I know between "(Quick Effect)" and "During either player's turn".

"(Quick Effect)" is post Link/VRAINS/Master Rule 4 era AKA the newest way.

Cards that use "During either player's turn" Master Rule 3 and earlier.


"(this is a quick effect)" is used in Master Rule 3 and back as a specification for quick effects that broke the pattern by being quick but only during your turn rather than "during either player's turn". I don't think they have a Master Rule 4 equivalent since "(Quick Effect)" already covers that as well, and it was not a very common specification.

#7065347 Galeglider Javelin

Posted by Sleepy on 31 December 2017 - 12:57 PM

Correct. Mechanic-wise only monsters can have Quick Effects, Spell/Traps have a Spell Speed 2. They may behave in a similar way, but technically are different things. Thus, you cannot use a "during either player's turn" clause on a Spell/Trap. Some Traps do have it in their GY effects (e.g. Zoodiac Combo, PSY-Frame Overload), but that's because they are accompanied by a "except the turn this card was sent to the GY" stun clause so in their case it is necessary to add the clause. But it's not needed in Traps that don't have such 1-turn stun (e.g. Trickstar Reincarnation).

The big exception is the +3 effect of the Crystal Beast Field Spell, but generally the effect is not taken as precedence, at least until it's re-printed.


Is there a place where they ruled that at some point? It is a thing to say "we don't have IRL precedent" and another to say "it is not allowed, but we do have a precedent, which is just gonna be an exception". Which Rainbow Ruins has 3 prints post PSCT (albeit all for 2012) so I'd like to believe it counts unless they completely changed how the card works.

In your defense, Necrovalley did get a change later on that affected how it worked, and Rainbow Ruins is notorious for how much they alter their own text for the sake of space to write. No other card used the + symbol instead of "or more" before this card did.


That said, I don't see the problem should more "exceptions" pop up, and I kind of wanna make a search, but I used to do that in Dueling Network, and Dueling Book doesn't work on Chrome.

#7065334 Galeglider Javelin

Posted by Sleepy on 31 December 2017 - 12:23 PM

I remembered that the pseudo-Spell Speed 2/"Quick Effect" actually conflicts with the Spell's type, since mechanic-wise Equip Spells have a Spell Speed 1. Although you can always put some clause to override the rule, doing so would make the card a little less unrealistic. But if you want to remain as realistic a possible, you would have to give the effect a condition that can be met during either players' turn, also make it not start any chain (e.g. see the Mermail Equips and the Magician's Left/Right Hands). You will need a fairly flexible condition to use this effect as intended. For instance, something like "If an activated face-up card or effect resolves, you can send this card to the GY, then destroy 1 card on the field". As you may notice there, you would have to get rid of the targeting part, otherwise it would need to start a chain.


Soooo it can't have a quick effect because it is an Equip Spell? 

"during either player's turn" is the old way of saying "(Quick Effect)", which is a clause only used when a card is not inherently spell speed 2 or higher AKA Quick-Plays, and all Traps, which are quick effects even when they don't say so or restrict themselves to a certain phase at a certain player's turn.

I don't understand why saying that a particular effect saying "during either player's turn" as it already does, is apparently not enough.

Are you saying only monsters are allowed to have quick effect clauses, and that trying to give one to Spells that aren't Quick-Play is screwing with the rules too much and will break the system somehow?

#7065141 [Written] Neutral Saltstone - Link Monster support for non-Effect Links

Posted by Sleepy on 29 December 2017 - 11:05 PM

The biggest balancing trait it has is probably that horrible pointer. You'd need to make Traffic Ghost in order to get 3 of these out so that they can turn into a stacking x1200 xRating beater.

In this situation, Traffic Ghost is the biggest one right now so at max you can create a 5400 ATK vanilla. Then again, at that point one starts questioning why we'd dedicate so much from the Extra Deck to it, but still xD


LANpholinkus becomes decent with x1 of it, if done with 2 then it has beater status now.


That is, if they stack, and I think/hope they do.


I recommend it being something like a right pointer instead. I specifically suggest the right one because people tend to pick their own right Extra Monster Zone, which means you are kinda going against the current here, but it is still possible enough to result in 3x of it after a Gofu/Rescue Cat/Rescue Rabbit/Rescue Hamster/Scapegoat/Grinder Golem play (as suboptimal as some of these are, they still have coolness points).


Also, I'd love to see a Link 4 non-effect monster at some point with Barreload Dragon's pointers. That'd be pretty useful IMO.

#7064954 Bump: The thought of Chess in a Collectible Card Game

Posted by Sleepy on 28 December 2017 - 08:14 PM

I was gonna say this had been done before: The Archfiend chess pieces in Yu-gi-oh.


Chess is really big so it isn't surprising to see references and different takes on it, and odds are you'll keep bumping into others during your lifetime.

That said, Archfiends abide to Yugioh's rules and mechanics, mostly referencing popular traits of Chess translated to Yugioh to the best of their abilities at the time.

This thread's project is actual customized chess with a few other variations (such as bouncing off the board instead of capturing enemies like regular Chess does).

So Chess Archfiends and this thread have pretty much nothing to do with each other.


- - - - -


On another note, I was reading a manual on how to play chess this morning. I know how to play the game but I had never bothered with formally reading it.

I just learned that (according to that paper) you can trade your pawns not just for a Queen, but also for Knights, Bishops, and Towers. I found that very interesting, but I have no idea under what situation one would choose Bishop or Tower instead of Queen since Queen is basically both of those combined. Choosing Knight because of the usual movement pattern and the ability to skip pieces would be more understandable, although very situational compared to a Queen's power. 

#7064869 Galeglider Javelin

Posted by Sleepy on 28 December 2017 - 02:14 PM

Kind of wanna make a Speed Warrior Deck with this.

It is searchable by Reinforce Truth, Limiter Overload, or RotA.

Then get enough Tribute fodder later on for Gilford the Legend for 3x of it. 


Yeah, the card is really good, but it doesn't have a perfect build for it, which is good. It is generically good and never really a detriment, but fair. All combos I could think of for consistency outside of Hidden Armory were jumping through hoops. Fairy Tail Rella while DNA is face-up (lol), and Swords at Dawn, which might or might not be worth playing if this is the only equip you'd be running, and combined with Hidden Armory makes up like 9 slots AKA 1/4 of the deck, and might be too much dedication for it at that point.

It is on its best shape when not supported and just drawn as +0 quick removal generic card you happened to draw. 


Best WIND Deck that comes to mind would probably be Josenju.... but there are decks out there that have enough ways to get their few WINDs out there so this can be amusing.

*cough* free Stratos *cough*


It is actually one of the most fragile ways to make powerful effects, since it gets ruined if the Spell gets lost, and also if the monster is lost. It is not super easy to play around but it has a bigger window than other kinds of cards.

#7064461 Pure Metal Dragon

Posted by Sleepy on 26 December 2017 - 11:14 PM

I was trying to come up with strategies for it on my own, until you mentioned Cyberdarks, then I realized that was the perfect deck to use this at.



My idea of fun is to equip Cyberdark Horn with Leng Ling for a 2500 self-protected double attacking piercer, then use the leftovers to dump this to the GY and steal something from the opponent.


If only Eclipse Wyvern was 1 Level lower, you could also get to search something up. Well, I'm pretty sure it can be used regardless. Maybe some LS build trying to search JDs, and with a Machine or two somewhere. You can never go wrong with Cyber Dragon since Megafleet sounds decent and Core might benefit from the mills.


All in all, very nice. Kinda wish it didn't dodge both Overload Fusion and Dragon's Mirror,  but one can't get everything I suppose.

#7064262 Insectation

Posted by Sleepy on 26 December 2017 - 03:19 AM

I like that Type-changing effect, although I don't quite thing it big enough to run Insect Barrier, and I wanna use Insect Barrier xD
The character creature in the card's image is one of my brother's favorite MTG cards so, gotta love that trivia. Or at least it does look a lot like a certain red 3/3 creature from a starter deck.


The "if you control no monsters" helps it a ton in terms of balance IMO, though I'm not a big fan of Inzektors and think them pretty degenerate even if they are technically power-creeped, but I guess that's a matter of taste, and this does help Krawlers too.


I would probably aim for a fun goal of seeing how much I can boost an Insect Queen with this.... as weird as that might be.

#7064258 [COMPARISON] Blue-Eyes Shining Dragon

Posted by Sleepy on 26 December 2017 - 02:58 AM

The movie's virus needs Fiends and Kaiba Tributed a Spellcaster, so I can say they didn't even think about the consequences of the anime effects in-universe when designing these.

Shining Dragon would make more sense as a semi-nomi because Monster Reborn worked on it. Not to mention Yugi had 2 Defense Position monsters (Obnoxious Celtic and Watapon) which didn't get popped on the first Shining pop that tried to destroy the Pyramid, so I'm also not sure the official anime effect is accurate there.


By all means the anime effect is better though. Even if you never wanted to pop a card(s) with it, you get the same ATK boost and a better immunity effect, which actually lets you nuke the board in other ways without affecting it.


That said, I still will never get over the fact Dark Paladin will always beat it by battle on either version (granted, this card can pop Dark Paladin in the worst case, but still). 

I want something along the lines of:

Cannot be Normal Summoned/Set. Must first be Special Summoned by Tributing 1 "Blue-Eyes Ultimate Dragon". Gains 500 ATK and DEF for each Dragon monster on the field and in the GYs. (Quick Effect): You can Tribute this card; banish 1 card on the field. During your next Standby Phase, if it was Tributed this way; you can banish 1 "Blue-Eyes" card in your GY; Special Summon this card. If a card/effect would affect this card, you can choose if it is affected.


^quick non-target quick banish removal, because it is supposed to be able to kill the gods, and it can't do so if it allows them to touch the GY, anime Ra's favorite place.

It gets unfairly good immunity, an insane ATK boost easily doubled by Red-Eyes B. Dragon Sword, and it gets a self-revival effect for good measure even though that'd be the drop that spills the glass in terms of it staying balanced xD

#7063641 Attribute Backrow~

Posted by Sleepy on 23 December 2017 - 03:52 PM

Just like the name implies. What do you people think about the idea of Spell/Trap Cards with Attributes?

I mean, look at monsters. In order to support monsters in separate ways we've got 6 different Attributes to go for, 24 Types (and counting), and different incompatible measuring systems like 12 Levels, 12 Ranks, 14 Scales, and 8 Link Ratings. We have ATK and DEF stats if that's not enough, different mechanics to go by (Ritual, Fusion, Normal, Token, Synchro, Xyz, Link, Pendulum), and different subtypes to boot (Flip, Toon, Union, Gemini, Tuner, Spirit, OCG has Special Summon, and we'll probably get more). All of these can even mix up to create even greater divisions to control how things are affected, even before resorting to archetypes.


Yet, Spells/Traps only have icons and other than that resort to archetypes.

Traps: Normal, Continuous, Counter.

Spells: Normal, Continuous, Quick-Play, Ritual, Equip, Field


I've always been an advocate for archetype support to be more of a last resort kind of deal. It can exist, but I'd much rather have other factors that keep it generic enough for new/future card creation to always give people the thought of "Look! It works with A and B! I need to try this out!". Archetype name slapping is like the easier way out.


The game has a ton of potential to spread out like a knitted net in fun ways. To be honest, I'd personally see if I could give them some sort of Level system as well, but I'm gonna forget about that in this thread and just focus on attributes.


There were 2 periods in Yugioh that had some issues that would have been sorted out had this been a thing.

-The GX era AKA archetype hell in its second half. People at some point mostly dropped buying packs altogether because if they didn't run the 2 or so archetypes of the moment supported there, they just couldn't even so much as use the pulls (and I mean all 9 pulls, not 1 or 2 out of the pack). Couple that with the filler cards that not even their archetypes wanted to use, but that's just a bonus layer.

-The Goat Control days had a tiny bit of issue, in the form of most cards that were "the best of their kind". You had no reason to run something other than Magician of Faith unless it plainly outclassed or got something like archetype restrictions going, rather than making more room for incompatible stats to keep on spreading.


Just another concept option to think of.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


This topic is a bit too theoretical for Custom Cards, but too Custom-like for Theories, and I thought it ultimately could only be here... So what do you people think of the idea/concept?



Spirit Bonfire

[Normal Spell] FIRE

Banish any number of FIRE Spell Cards from your GY to target FIRE monsters in your GY whose total Level is equal to the number of Spells banished this way; Special Summon them.