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Member Since 27 Nov 2008
Member ID: 88,666
Currently Viewing Profile: Sleepy
Offline Last Active Today, 05:18 AM

#7131231 "Pot Of" and "Jar of" Draw Cards

Posted by Sleepy on Yesterday, 01:17 PM

Pot of Patience sort of one-ups "Ledger of Legerdemain" in the sense that both give you 3 cards in time but Ledger needs waiting every time and no earlier than turn 5 or 6 in a game, while after turn 5, all your pots achieve instant setup even if you didn't have them at your resources earlier. Only point for Ledger is that it dodges Ash Blossom. It'd be run at a deck that strives to not kill or be killed for a number of turns that make up like 80% of what is regularly a duel's length. Stall and alternative win conditions would be the place here. Decks that can use Card of Demise and maybe even Pot of Duality. . . . Ledger is not seeing a ton of play so this would be interesting to see.


Pot of Nightmares has some clever timing there. It's requirement is so generic, yet during the opponent's Standby Phase you won't be able to do neat stuff like banish a Mind Controlled monster for it. I'm sure it's gonna have some place. IIRC there was this Zerato Synchro that came back when banished. Past that dead continuous cards that lost their target or cards that simply combo the banishment (Desertapir, Necroface, D.D. Survivor if anybody remembers back when that card was used). It also encourages waiting like the above card. You just gotta last another turn to use them. I like that sort of design even though it's a bit of an uphill battle to implement it.

Pot of Superiority reminds me of "Ante" but a RotA is a bit more useful than Ante's discard. There's enough control over it depending on the deck it is used in. Skull Servants vs Blue-Eyes will know exactly what extreme they'd want to call for example. There's a bit of a margin of error but not a dealbreaker.

Pot of Postulation sounds a tad weak. It makes me think of Pot of Duality, but even if Duality doesn't let you Special Summon for the turn, it still always gives you a card in exchange for it. Your card is a -1 with a 25% chance you'll have to add the same card you put into the deck. Even if you can excavate something useful out of it, you are still digging from the same cards as Duality (3 when not counting your initial monster) and you don't really get to choose the card anyways so the excavation is almost pointless. Might as well draw 1 card > place the monster from hand on top of the deck > mill 3 and reduce the chance of having a card that just burned you for 1k damage and left you with a -1. Part of me wants to suggest upping the added cards to your hand, but that'd up the possibility of pulling Joker (if you know what I mean).

Maybe place your monster on top, excavate 5, and randomly add 2 of them. That'd be a +0 at least.


Pot of Substitution: I don't think it really has to have the restriction of "different names".  It's not like Monarchs where you can eternally recycle everything and constantly reveal 3 copies of it and proceed to make a power play. Or like Lilith that just grabs any Traps in the game. This card would love to aim for boosting that Jar Turtle strategy a bit, as well as Duality for slower decks that wanna control something. Even then it'll only work the first time if you didn't draw into the intended search members, and after that there's gonna be potential for error anyways. Probably even assuming all these Jar/Pot cards in the thread were to be made. It'd make for a good engine.

Jar of Graceful Charity: Hmm actually, this sounds good to me. It's a +1 with a hard OPT clause that demands you be careful with what's in your hand. Not much more to say.

#7131076 Le Crayon Corner~

Posted by Sleepy on 08 December 2018 - 02:00 AM

Finished my drawing and now using it as my profile header while December lasts xP


#7130923 Le Crayon Corner~

Posted by Sleepy on 06 December 2018 - 10:23 PM

Oh crap, it's been a little too long. 
Was sick around half of November. The other half I was busy with a multitude of things, from visitors from afar, trips I had to do, extra work I had to take care of..... 


Just changed my avatar based on a drawing I've been wanting to get to since the end of November:



At first I was wondering if I should even give it a background (depends on my time and energy) but after I colored them I decided I'll give it a try and also am working on more of my characters in it, which I'm sketching in a separate paper for now: Right now it is mostly a progress report.

I'll update if I don't get into too much trouble for this necrobump.... *looks down and walks away*

#7130534 Crystalized Mirror Force [Written]

Posted by Sleepy on 03 December 2018 - 12:58 AM

Crystalized Mirror Force 
[Normal Trap]

When an opponent's monster declares an attack: Move as many Attack Position monsters your opponent controls as possible to unoccupied opponent's Spell & Trap Zones in their respective columns, treated as Continuous Spells.


- - - -


It can be countered by having backrow to prevent the monsters getting pushed back, but also means luring your opponent into falling for Malevolent Catastrophe. That's the theory behind the design, now that the Mirror Force cards are not considered the most problematic of cards out there...

#7130532 Ambush Wall [Written]

Posted by Sleepy on 03 December 2018 - 12:50 AM

Ambush Wall
[Normal Trap]
When a monster declares an attack: Immediately after this effect resolves, Tribute Summon a monster using a monster(s) that include the attacking monster as Tribute, and if you do, if the Tribute Summoned monster is a Normal Monster, draw 1 card for each monster Tributed.


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#7129213 Duelingbook is making moves on this website (it has its own Custom Cards tab)

Posted by Sleepy on 20 November 2018 - 12:49 PM

As somebody that likes drawing my own card images (it being the main reason I joined YCM a decade ago) I like this news.
So far I just tested the card maker over there with a couple cards:


#7128388 [YCPC] Potato & Chips

Posted by Sleepy on 14 November 2018 - 08:06 PM

There's Plant Eater, Firegrass, Mushroom Man, and around 3 OCG exclusive EARTH Level 2 Plant Normal Monsters, which include "ATK = DEF" and "ATK > DEF". If they are gonna make a low Level Plant vanilla, I would have liked them to fill a different niche. This doesn't even get Tuner treatment or Fusion Material support like others. 

I would have made it a WIND because potato chip bags are full of air. That would have been enough of a change for me to try to do something with it.


Opening of Souls sounds fun enough. I will probably try a combo with Parallel World Fusion just for lulz.

Or most likely "Fish and Kicks" as a generic "banish any 1 card on the field".

The card has flavor behind it too. The potato opened the bag wrong and wasted most of the chips, maybe grabbing one or two. Just like how the user could only catch 1 of the vanillas.


Delivery from the Farm makes me think of all the bad plays I still can't make:
-It doesn't let you put them at the top/bottom as you wish so no combo with Underdog or anything of the sort.

-It's a Normal Trap so it's not gonna be ready in time for the most part.
-It doesn't look healthy. It doesn't give you gains! In fact it only gets you fatter. How about a single draw of LP gain or something? Are they giving those potatoes for free?

-If "Opening of Souls" wasn't a thing, it could get away with adding the 3 targets to the hand, but Exodia exists and I'm starting to wish it didn't.

#7128384 Necroface

Posted by Sleepy on 14 November 2018 - 07:28 PM

One of the uses I recall with this card was dropping a Grinder Golem or ATK boosting effects to make sure you could trigger "Inferno Tempest", which banishes all monsters from both Main Decks, I believe between 18 and 24 are the usual numbers for a build. Then since Necroface would be included, you'd be banishing 5 cards 3 more times right away, for a total of 15 extra cards.


Then there's the question of how much more of the Main Deck was in the opponent's opening hand and how much they shrank their deck through their turn 1 play, which the most combo-heavy decks can end their turn with 24-ish cards left in the deck.


Now, to be honest, its key card is not the most consistent thing ever and it is a "going second" OTK attempt through deck-out. That isn't a lot worse than what the game can currently do. There's Gold Sarc and hoping more Necrofaces get hit at random, and there's also Allure of Darkness and Card Destruction as potential speed tools here. 

Then something else to take into account is, which counters does the game currently have? Mainly which hand traps can hit it, if any.
Last time I put any attention on Necro Face, it still needed to be restricted, which is why I brought it up, but there's also that it went up to 2 at some point and it doesn't seem to be doing any outrageous things.



My stance is that it'd still not be a good idea to put it at 3 and give the game yet another tool to try to break something, but if people were to argue the contrary, I can probably imagine why.

#7122656 Le Crayon Corner~

Posted by Sleepy on 11 October 2018 - 12:05 PM

Here's the colored versions of the sketches I posted earlier, for the Inktober challenge.

Day 1 - Poisonous

Day 2 - Tranquil

Day 3 - Roasted

Day 4 - Spell

Day 5 - Chicken


#7121759 [SAST] Sunburn the Flaming Calamity

Posted by Sleepy on 05 October 2018 - 11:41 AM

It seems a bit outdated. It would have been fun and powerful back in another time.

Right now I just remember again how Gorz and the Token could never stay on the field for the full turn whenever they dropped, and that's a 2700 beater and a Token that often could be 3k+


I like how this is a Trade-In and Rekindling target I could bring out with Firedog, but it we are not in 2011-2012 levels of gameplay anymore. I'd like to have an Extra Rekindling... other than Soul Charge (which Red Resonator helps with the LP cost and fits in all around). I remember the complaint was that Lavals could make Quasars and such too easily, and when they searched it out with Gold Sarcophagus, players were in a 2 turn clock.... Oh god, that somehow sounds a bit underwhelming right now.



Also, am I the only one that thinks of Calamity Ganon? xD

#7121756 Le Crayon Corner~

Posted by Sleepy on 05 October 2018 - 11:27 AM

OMG that crab design is great. I like how 3D it is, and it does nail the appearance of a PS controller.
I remember the written left/right moving crabs too. It's been a while.


- - - -


I've had a bit of a hectic week to say the least, but here's catching up on drawings:

I ended up doing this request from a member of the Duel Portal Discord server.

Mermaid Request

Then there's this concept sketch for a casual Link Monsters archetype I made
Storm riding girl


Then there's sketch ideas that use characters of a mine from a little comic that I'm still working on, and tries to cover the Inktober challenge keywords. I just have the up-to-date pencil though. I'll only think on inking and uploading them on my other social media if/when I finish the 31 arts for them. Last year I could only cover 9 out of 31.





#7120445 [SAST] Hiita the Blazing Fire Charmer

Posted by Sleepy on 26 September 2018 - 11:25 AM

I like how this is Attribute support meant to be viable with mixed Attributes. Charmers themselves being able to use it in case down the line they become usable enough through support.

Guess Attribute searchers were next after the recycle ones, though too bad it is "opponent's effect" there.



Looking forward to the series if they end up doing all 6. Hiita and Aussa have been pretty forlorn.


Also, what's up with that new familiar I wonder.

  • Yui likes this

#7119455 Le Crayon Corner~

Posted by Sleepy on 20 September 2018 - 04:50 PM

It has been awhile indeed.


Thank you for your opinions... I'll prioritize on the donkey one sometime later then. XD Currently working on the Heraldic Beast guy digitally.


The paper has dots for guidelines for measurements of area or volume for those who choose to use them. I use them sometimes for more mechanical, boxy, or geometric looking characters... But, otherwise I just ignore them.



I've actually seen Wordgirl on Netflix... But, I never bothered to watch the show. Regardless, never seizes to amaze me how you make these traditional mediums so well. Especially love the detail and patterning on the foliage. How do you apply the extra bit of detail on the grass and bushes? Do you color them a flat color and let them dry first? (Yes, I've no experience with an actual brush pen... So the question maybe a bit on the dull side. XD )


As for the LWA sketch. I love the dynamic angle and gesture. It captures the clumsy nature of the character quite well. My only concern is that the foot in the foreground looks like it is in an angle almost as if she fractured her ankle upwards. I mean I know the intent is the dynamic angles and foreshortening it just looks a tad off is all. Maybe a little more a tilt downward of the foot would remedy that.


For the bushes, yes. I colored them solid with the lighter green (Copic Marker's color code is YG17). The darker green was improvised. Wasn't fully sure what to use.


The straight-forward formal way is to use a marker in the same color family (in this case a YG marker) but at least 2 numbers lower (like 15 or 13 instead of 17). That results in a darker version of the same.... but I often disrespect this rule. I add different kinds of greens or even add red or purple for the shading. It depends. The actual shadow of the bushes I used was G99, which is very unrelated... Just added dots irregularly, more concentrated down and putting less of them as I went up until it looked alright.  It dries pretty quickly so by the time I finished the lighter solid green, some of it had already dried and I started there. No blending for those in particular.

- - - -

For the other one, yeah... That sort of perspective is kind of tricky and one of my weak points. I don't think I've ever tried it before... I mean, I've tried in the past but during the sketching stage it usually ends up changing into a position that doesn't use those foreshortening tricks before the inking takes place xD



I know about WordGirl because PBS Kids still plays the show three years after it ended and I did watch it for a while (not that I cared for it much after a while). But the art is good for what it is.


(Really wish they'd get a Math boy spinoff or something because math is something people lack ability to perform nowadays, but that's irrelevant to drawing. IDK, maybe potential sketch later.)



As for the LWA art, similar critique about the left leg, but perspective probably does that a bit. 



To be fair, only stuff I'm drawing nowadays is free body diagrams, but that isn't artwork.



I used to bump into it, but over here in Mexico it aired on Discovery Kids. The cuteness of the art caught my eye but the channel it was at and the choppiness of the flash animation, combined to always being accompanied when I bumped into it, always made me a little bit ashamed to sit down and see what it was about xD
I found this DeviantArt page the other day that had a ton of cute fanart of the show and I remembered it existed so I just recently checked it out.

It's clearly for little kids with the word defining segments and how 99% of even the villains aren't really bad. Though I found it entertaining and kind of charming. IDK how to feel about me having liked it haha....

I also recognized the voice of the Ice King and Mabel Pines (Gravity Falls) in the show. It is a little surreal to hear them argue. 

- - - - -


When you two said LWA, I got a bit confused because I'm so used to that being an abbreviation of "Little Witch Academia". Eventually it dawned on me that you were probably saying "Little Witch's Apprentice" xD

- - - -
- - - -

Here's an update. I now need to figure out the background and it'll be set:

Wee Witch's Apprentice




#7119430 Pivot Civet

Posted by Sleepy on 20 September 2018 - 11:32 AM

It is quite the potent hand trap. You could bounce their Union Hanger when they are Normal Summoning on their turn 1.

Or bounce reviving Traps. I very much like the idea that Call of the Haunted could give another revive and make some work out of floating monsters attached like Heraldic Beast Leo... Of course it's all on the casual end.

If you really wanted to, you could also bounce your Scales. I mean, if you established your board and wanna end things right there, that's a cue for Knightmare discard fodder... though not that they usually need it.


2 things are holding it back a little: It having to target exactly 2 cards, and it not having 300 ATK instead of those 1600 (It'd be searchable by Emerging Emergency Rescute Rescue).
Other than that, it's a pretty solid generic card to test.

#7119427 Pot of Integrity

Posted by Sleepy on 20 September 2018 - 11:24 AM

Ideas I have for the card if there would be any potential problems with it, and it WOULD be the best Mulligan in the game, Deck thinning 1, choosing what you put back without fear of re-drawing them (outside copies), and no restrictions other than the hard OPT clause.


Maybe instead of the hard OPT clause, have it so that you cannot activate "Pot of Integrity" while any of the cards returned this way are still face-up on your Deck. That means that regular decks offset their free mulligan with the fact they now gotta keep drawing those cards. While decks dedicated to excavations can pull them out of the way faster via Sylvans, LS milling, Archfiend Oath, Gishiki effects returning Assault Modes, deck floaters (Tengu, Malicious, etc.), etc.


Maybe even give it a clause like "face-up cards placed on the deck this way cannot be drawn by card effects" so your Desires, and etc. cannot speed them up. You gotta search, excavate, or mill to get rid of them.


I was thinking of something else but I forgot what I was gonna say xD