Pot of Patience sort of one-ups "Ledger of Legerdemain" in the sense that both give you 3 cards in time but Ledger needs waiting every time and no earlier than turn 5 or 6 in a game, while after turn 5, all your pots achieve instant setup even if you didn't have them at your resources earlier. Only point for Ledger is that it dodges Ash Blossom. It'd be run at a deck that strives to not kill or be killed for a number of turns that make up like 80% of what is regularly a duel's length. Stall and alternative win conditions would be the place here. Decks that can use Card of Demise and maybe even Pot of Duality. . . . Ledger is not seeing a ton of play so this would be interesting to see.
Pot of Nightmares has some clever timing there. It's requirement is so generic, yet during the opponent's Standby Phase you won't be able to do neat stuff like banish a Mind Controlled monster for it. I'm sure it's gonna have some place. IIRC there was this Zerato Synchro that came back when banished. Past that dead continuous cards that lost their target or cards that simply combo the banishment (Desertapir, Necroface, D.D. Survivor if anybody remembers back when that card was used). It also encourages waiting like the above card. You just gotta last another turn to use them. I like that sort of design even though it's a bit of an uphill battle to implement it.
Pot of Superiority reminds me of "Ante" but a RotA is a bit more useful than Ante's discard. There's enough control over it depending on the deck it is used in. Skull Servants vs Blue-Eyes will know exactly what extreme they'd want to call for example. There's a bit of a margin of error but not a dealbreaker.
Pot of Postulation sounds a tad weak. It makes me think of Pot of Duality, but even if Duality doesn't let you Special Summon for the turn, it still always gives you a card in exchange for it. Your card is a -1 with a 25% chance you'll have to add the same card you put into the deck. Even if you can excavate something useful out of it, you are still digging from the same cards as Duality (3 when not counting your initial monster) and you don't really get to choose the card anyways so the excavation is almost pointless. Might as well draw 1 card > place the monster from hand on top of the deck > mill 3 and reduce the chance of having a card that just burned you for 1k damage and left you with a -1. Part of me wants to suggest upping the added cards to your hand, but that'd up the possibility of pulling Joker (if you know what I mean).
Maybe place your monster on top, excavate 5, and randomly add 2 of them. That'd be a +0 at least.
Pot of Substitution: I don't think it really has to have the restriction of "different names". It's not like Monarchs where you can eternally recycle everything and constantly reveal 3 copies of it and proceed to make a power play. Or like Lilith that just grabs any Traps in the game. This card would love to aim for boosting that Jar Turtle strategy a bit, as well as Duality for slower decks that wanna control something. Even then it'll only work the first time if you didn't draw into the intended search members, and after that there's gonna be potential for error anyways. Probably even assuming all these Jar/Pot cards in the thread were to be made. It'd make for a good engine.
Jar of Graceful Charity: Hmm actually, this sounds good to me. It's a +1 with a hard OPT clause that demands you be careful with what's in your hand. Not much more to say.
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