Jump to content

Welcome to Yugioh Card Maker Forum
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. This message will be removed once you have signed in.
Login to Account Create an Account



Member Since 27 Nov 2008
Member ID: 88,666
Currently Not online
Offline Last Active Today, 12:53 AM

Rainstorm Rider [Written]

02 October 2018 - 12:56 PM

Rainstorm Rider

WATER [ Spellcaster / Link / Effect ] ATK 1700 

LINK-2 (Bottom-Right), (Left).

2 monsters, including a Defense Position Effect Monster.

If a Spell/Trap or effect is activated (Quick Effect): You can target that card; Link Summon this card by using 2 Defense Position monsters as material, and if you do, negate that card, then gain 1000 LP.

When this card is Link Summoned: You can target 1 face-up Spell/Trap on the field; negate its effect, then gain 1000 LP.

Once per turn: You can target 1 monster in your GY; Special Summon it to a zone this card points to. Immediately after this effect resolves, Xyz Summon a monster to a zone this card points to.


- - - -



-The second effect is "when... you can" so it doesn't stack with the first effect, because the idea of the quick Summon was to be able to negate something on the spot, and didn't work unless I made it part of the same resolving effect.


-The reviving effect needs you to be able to Xyz Summon using the revived monster, anything else in-between is illegal plays. It can be reviving Utopia to use it for Lightning, or reviving something like a Level 4 to use it with another Level 4 you already had, or any other Xyz method.


-The intention is that it doesn't have arrows that aid Extra Linking, but it opens up a zone no matter if it is in the Extra or Main Monster Zones.
There is concept art intended for this but I have been a bit busy xD

Thoughts/comments/suggestions/corrections/etc. all welcomed please~

[Written] Zushin's Temple

20 September 2018 - 10:51 AM

Zushin's Temple

[Field Spell]

Once per turn: You can Special Summon any number of Level 1 Normal Monsters from your hand, and if you do, for each  monster Summoned this way, add 1 "Zushin the Sleeping Giant" from your Deck or GY to your hand and draw 1 card. Monsters Summoned this way cannot be used as materials. When this card is activated OR if this card is sent to the GY: You can target 1 Level 1 Normal Monster; for each Level 1 Normal Monster, "Zushin the Sleeping Giant", and "Zushin's Temple" you show from your hand, field, and GY, the target gains 1 Zushin Counter.



- - - - -


With a little shenanigans, this should be able to put 2 Zushin Sleeping Giants onto the field within a turn and get the other one on your hand with a vanilla on the field for later. Still loses to stuff like Kaijus or Ra Sphere Mode, and it still will never inflict more than 1000 damage at a time, but I think it'd be at least somewhat functional xD


Wanted to add some sort of protection for the vanillas but that'd be a little too many effects for a single card and speeding up the Summon of the boss is probably better anyways.


Time to hear some thoughts on it xP

[DPR] Abystella Archetype

09 July 2018 - 08:06 PM

Abystella Voidescador
Abystella Doomedusa
Abystella Deepolpo
Abystella Benearvalo
Abystella Lambellen
Abystella Subsirena


- - - -

The idea is that your supply is constantly coming back at a slow pace. All cards can do something useful but the deck is constantly trying to decide who does that to make the best of it.

All monsters dump other members when Summoned, and have a bonus if from the hand.
All of them also banish themselves from the GY for a turn to give a bonus.

Art by me xP

- - - -
Comments, suggestions, corrections, etc. all welcome~

Synchlink Keeper

25 June 2018 - 01:40 PM



Synchlink Keeper

DARK LINK - 3 [ Beast / Link / Effect ] ATK/ 0

3 monsters, including 1 Synchro and 1 Tuner.
When Link Summoned: You can target any number of Synchro Monsters in your GY; Special Summon as many as possible to monster Zones this card points to in Defense Position. Monsters cannot be Special Summoned from the Extra Deck to a Zone this card points to, except Tuner or Synchro Monsters. Cannot be used as a Link Material the turn it is Summoned.
- - - - - - -
It requires quite a bit of setup with 3 materials, but if you use something like Formula (or any Synchro Tuner) your other 2 monsters can be whatever.
It can target more than it can revive mostly to dodge GY disruption a la D.D. Crow. You can target 4, get 1 banished by the opponent, and still revive 3 of them.
Synchro support. Preferably Accel Synchro but it allows for regular Synchros made by using Synchros.
You can Special Summon whatever you want into its arrows, just not from the Extra Deck (I felt that needed to be pointed out).
Art from this DA member.

Neo Spacian HERO Neos [Written]

24 June 2018 - 12:48 PM

Neo Spacian HERO Neos

LIGHT Level 7 [ Warrior / Effect ] 2000/2500

This card is always treated as "Elemental HERO Neos".

If you control no face-up cards (Quick Effect): You can shuffle 1 "Neo Spacian" monster from your hand, Deck, GY or banished into the Deck; Special Summon this card from your hand or GY in Defense Position. If returned to the Deck as a Fusion Material: You can send it to the GY, and if you do, you can add 1 Spell or Trap from your Deck or GY to your hand that contains "Neos" or "Neo Spacian" in its text.


- - - - -


The aim is to fix the bulkiness of OG Neos. The condition is live during an opening play and whenever a triple contact Fusion contacts out of the field with its effect.... or when the opponent nukes you, that too.


The other effect is to help you control how many Neos are in your GY and how many are still in your Main Deck for the sake of support, and it searches the Spell/Trap cards of the deck too.