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Member Since 27 Nov 2008
Member ID: 88,666
Currently Viewing Profile: Sleepy
Online Last Active 14 minutes ago

Crystalized Mirror Force [Written]

03 December 2018 - 12:58 AM

Crystalized Mirror Force 
[Normal Trap]

When an opponent's monster declares an attack: Move as many Attack Position monsters your opponent controls as possible to unoccupied opponent's Spell & Trap Zones in their respective columns, treated as Continuous Spells.


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It can be countered by having backrow to prevent the monsters getting pushed back, but also means luring your opponent into falling for Malevolent Catastrophe. That's the theory behind the design, now that the Mirror Force cards are not considered the most problematic of cards out there...

Ambush Wall [Written]

03 December 2018 - 12:50 AM

Ambush Wall
[Normal Trap]
When a monster declares an attack: Immediately after this effect resolves, Tribute Summon a monster using a monster(s) that include the attacking monster as Tribute, and if you do, if the Tribute Summoned monster is a Normal Monster, draw 1 card for each monster Tributed.


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Rainstorm Rider [Written]

02 October 2018 - 12:56 PM

Rainstorm Rider

WATER [ Spellcaster / Link / Effect ] ATK 1700 

LINK-2 (Bottom-Right), (Left).

2 monsters, including a Defense Position Effect Monster.

If a Spell/Trap or effect is activated (Quick Effect): You can target that card; Link Summon this card by using 2 Defense Position monsters as material, and if you do, negate that card, then gain 1000 LP.

When this card is Link Summoned: You can target 1 face-up Spell/Trap on the field; negate its effect, then gain 1000 LP.

Once per turn: You can target 1 monster in your GY; Special Summon it to a zone this card points to. Immediately after this effect resolves, Xyz Summon a monster to a zone this card points to.


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-The second effect is "when... you can" so it doesn't stack with the first effect, because the idea of the quick Summon was to be able to negate something on the spot, and didn't work unless I made it part of the same resolving effect.


-The reviving effect needs you to be able to Xyz Summon using the revived monster, anything else in-between is illegal plays. It can be reviving Utopia to use it for Lightning, or reviving something like a Level 4 to use it with another Level 4 you already had, or any other Xyz method.


-The intention is that it doesn't have arrows that aid Extra Linking, but it opens up a zone no matter if it is in the Extra or Main Monster Zones.
There is concept art intended for this but I have been a bit busy xD

Thoughts/comments/suggestions/corrections/etc. all welcomed please~

[Written] Zushin's Temple

20 September 2018 - 10:51 AM

Zushin's Temple

[Field Spell]

Once per turn: You can Special Summon any number of Level 1 Normal Monsters from your hand, and if you do, for each  monster Summoned this way, add 1 "Zushin the Sleeping Giant" from your Deck or GY to your hand and draw 1 card. Monsters Summoned this way cannot be used as materials. When this card is activated OR if this card is sent to the GY: You can target 1 Level 1 Normal Monster; for each Level 1 Normal Monster, "Zushin the Sleeping Giant", and "Zushin's Temple" you show from your hand, field, and GY, the target gains 1 Zushin Counter.



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With a little shenanigans, this should be able to put 2 Zushin Sleeping Giants onto the field within a turn and get the other one on your hand with a vanilla on the field for later. Still loses to stuff like Kaijus or Ra Sphere Mode, and it still will never inflict more than 1000 damage at a time, but I think it'd be at least somewhat functional xD


Wanted to add some sort of protection for the vanillas but that'd be a little too many effects for a single card and speeding up the Summon of the boss is probably better anyways.


Time to hear some thoughts on it xP

[DPR] Abystella Archetype

09 July 2018 - 08:06 PM

Abystella Voidescador
Abystella Doomedusa
Abystella Deepolpo
Abystella Benearvalo
Abystella Lambellen
Abystella Subsirena


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The idea is that your supply is constantly coming back at a slow pace. All cards can do something useful but the deck is constantly trying to decide who does that to make the best of it.

All monsters dump other members when Summoned, and have a bonus if from the hand.
All of them also banish themselves from the GY for a turn to give a bonus.

Art by me xP

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Comments, suggestions, corrections, etc. all welcome~