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Member Since 27 Nov 2008
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Draining Ogre [Written]

14 November 2017 - 06:36 PM

Draining Ogre

FIRE [Beast / Link / Effect] 4000/LINK 6

Down-Left, Down-Right, Down, Left, Right, Up.

3+ Monsters

Cannot be used as a Link Material. Monsters whose effect is negated can be treated as 2 Link Materials for this card's Link Summon. You can only control 1 only control 1 "Draining Ogre". Negate the effect of face-up monsters this card points to.


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^Localized version of Skill Drain. It works at the Main Monster Zone by pointing both sides, and it works at the Extra Monster Zone by pointing to 3 zones down, and an opponent's zone for that time you might be able to negate an opponent's monster's effect.


You cannot ladder out of it via Link Summon after you get your fill though, so be ready to Tribute Summon or something.


You can combo it with "revive X negated" effects like Junk Synchron, with Skill Drain, with Numeron Force, with Lose 1 Turn, or Axe of Fools. That way you  only need 3 monsters to make this.


The idea is to Summon cards like Beast King Barbaros or Fusilier Dragon the Dual Mode Beast, and have them retain their stats.

You can also steal cards with an all encompassing effect (like Jinzo) via Mind Control and turn them off temporarily. Or you can make use of the localized drain via Senet Switch to go in and out.


It is rather casual, but tell me what you think?

Blessed Carp of the Fish Rain [written]

14 November 2017 - 02:06 PM

WATER Level 6 [Fish/Effect] 100/100

If you control no monsters, you can Special Summon this card (from your hand). If Summoned this way: You can Special Summon any number of Level 4 or lower Fish Normal Monsters from your hand, Deck or GY in Defense Position, each with different Levels. If you do, you cannot Special Summon for the rest of the turn, except WATER or Fish monsters.


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^This is inspired by the fish rain phenomenon that has sometimes happened around the world throughout history. It is a Gofu-like card but instead of giving you Tokens, it needs to run Fish vanillas. 7 Colored Fish, Space Mambo, Flying Fish, Crazy Fish, etc.

It also inspired me to see there's more White Aura support coming out.


Cydra for Fishes, Cydra for days. Link 2 for Mistar Boy, and then I guess something else..... IDK because the WATER/Fish restriction does hinder its general abuse (thankfully) to a degree. It is also meant to let you Tribute Summon Coelacanth if needed.


The card was torn between being a Level 5 for Rank 5s like Abyss Splash, or a Level 6 because Transmodify into Coelacanth.

Invocation Spell LV11 [Written]

14 November 2017 - 11:00 AM

[Normal Spell]

Target 1 Normal Monster you control; Special Summon 2 Effect Monsters in Defense Position from your hand, Deck or GY, 1 with equal Type and different Attribute as the target, and 1 with equal Attribute and different Type as the target. The total Level of the target and both monsters Summoned this way must be exactly 11, and all their Levels must be different. You can banish this card from your GY to target 1 "LV" monster you control; send it to the GY and Special Summon 1 "LV" monster from your hand, Deck, or GY, whose's name appears in the target's effect, or that can only be Summoned by using the target. You can only activate each effect of "Invocation Spell LV11" once per turn. 


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The combinations of Levels for the first effect are the following:
1 + 2 + 8

1 + 3 + 7

1 + 4 + 6

2 + 3 + 6

2 + 4 + 5


My other Comments on the card

^That's about the extent of things I've come up with. Feel free to post here if you wanna comment on the card's balance, correct anything, or help me come up with more plays...

Top Clear Nexus! [Written]

07 November 2017 - 04:10 PM

[Continuous Trap]

Target 1 Synchro Monster in an Extra Monster Zone: Move it to an adjacent unoccupied Main Monster Zone, and then Synchro Summon 1 Synchro Monster with a lower Level from your Extra Deck by banishing monsters from your GY as materials. If you do, you can move that monster to an adjacent unoccupied Main Monster Zone and Synchro Summon 1 Synchro Monster with a lower Level by returning banished monsters to the bottom of the Deck as materials. You can send this card to the GY and target the 3 Synchro Monsters; Synchro Summon 1 Synchro Monster from the Extra Deck using the targets as materials, and then, move it to an adjacent Main Monster Zone.






I was kinda bored.... *shrugs*

It rewards Synchro Summoning a monster with a bunch of materials, and with irregular Levels. Empties up your Extra Monster Zone and gives you multiple Synchros but they have to be smaller every time, and when you have 3 you can go ACCEL SYNCHRO!!!!!!!!!!!


That's the concept behind the card. Pretty much anime fun....

Wrecked Summon Attempt [Written]

07 November 2017 - 12:37 PM

Wrecked Summon Attempt

Counter Trap

If a card/effect would Summon a monster(s) to your side of the field: Summon that monster(s) to your opponent's side of the field instead.



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You can give yourself an attack target, a meme Burning Abyss disruption monster, or give them a Chimeratech Overdragon that will blow their field up on Summon. The rest of the Summoning effects are meant to remain the same (you still lose LP by Soul Charge, you still send materials with Poly, etc), the only difference is where the monster(s) is Summoned.