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MYWORLD

MYWORLD

Member Since 06 Feb 2018
Member ID: 888,496
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The Superdreadnoughts really needed a Rank 12 Ace monster, and a rank-up magic card.

27 March 2019 - 02:47 PM

Superdreadnought Rail God: Disaster Cannon MAX Acela

Earth

XYZ

Machine

Effect

Rank: 12

5000 ATK 2000 DEF

3 level 12 Machine type EARTH monsters
When this card is summoned, negate the effects of every card in this cards column, and columns that touch it.,then destroy them, and for each one destroyed, deal your opponent 500 damage. Once per turn, you may detach 1 overlay unit from this card, then you may activate one of the following 3 effects:
- You may negate the effects of every monster in this card's column, or column that touches it, then destroy all cards with negated effects, and for each one deal 500 damage to your opponent.
-  You may negate the effects of every Spell or trap in this card's column, or column that touches it, then destroy all cards with negated effects, and for each one deal 500 damage to your opponent.
- you may send the top 5 cards from the top of the opponents deck to the GY
 
Rank-up Magic MAX Force
Quick-Play Spell
Select 1 Machine type EARTH Attribute XYZ monster on your side of the field. Using that monster, and all the material attached to it, along with this card as material, XYZ summon a monster that is 1-2 ranks higher. If the Special summoned monster is a Machine type EARTH Attribute monster, increase it's ATK by 1000, also the special summoning of the XYZ monster by this cards effect, cannot be negated, none of this cards effects can be negated.
 
These 2 cards would be awesome in real life. (In my opinion) Please leave comments below for your opinion! I'll answer any questions you'll have. ;)   
 
 
 
 

 


Bushido Fusion deck

12 March 2019 - 06:56 PM

Monsters:

- Bushido Braveheart

Level 4

Light/Warrior/Effect

1500/1500

When this card is sent to the GY, You may look at your opponents hand. Then draw 1 card.

 

- Bushido Kaiser

Level 4

Light/Warrior/Effect

1500/1500

When this card is sent to the GY, You may search your deck for a spell or trap, add that card to your hand, then shuffle your deck.  Then draw 1 card.

 

- Bushido Soldier

Level 4

Light/Warrior/Effect

1500/1500

When this card is sent to the GY, you may add 1 card with "Bushido" in its name from your deck or GY, to your hand. Then draw 1 card. 

 

- Bushido Trickster

Level 4

Light/Warrior/Effect

1500/1500

When this card is sent to the GY, you may look at the top 5 cards of your deck, discard 1 card from those 5, then rearrange the rest in any order you want. Then draw 1 card.

 

- Bushido Vanguard

Level 4

Light/Warrior/Effect

1500/1500

When this card is sent to the GY, you may lower 1 monsters ATK to 0. Then draw 1 card.

 

- Bushido Warrior

Level 4

Light/Warrior/Effect

1500/1500

When this card is sent to the GY, you can add 1 card with the word "Fusion" in it, from your GY, or deck to your hand, other than "Diffusion Wave-motion". Then draw 1 card

 

- Bushido Yamato

Level 4

Light/Warrior/Effect

1500/1500

When this card is sent to the GY, you can add 1 card with the word "Fusion" in it, from your GY, or deck to your hand, other than "Diffusion Wave-motion". Then draw 1 card

 

- Bushido Samurai

Level 4

Light/Warrior/Effect

1500/1500

When this card is sent to the GY, The opponent draws cards from their deck until they draw a monster, then every card drawn, including the monster, are sent to the GY. Then draw 1 card

 

Next is Extra Deck Monsters:

 

- Bushido Emperor Akihito

Level 9

Light/Warrior/Fusion/Effect

3500/2000

3 "Bushido" Monsters
This card can attack twice every battle phase. This card cannot be destroyed by battle or effect twice per turn, during your opponents turn. Every time a card on the opponents side of the field, or hand is destroyed, deal that opponent 500 damage.   
 
- Bushido Emperor Amekuni
Level 9
Light/Warrior/Fusion/Effect
1000/3500
3 "Bushido" Monsters
This card may attack directly. Once per turn, if this card were to be destroyed you can send one monster in your hand to the GY, then deal your opponent damage equal to that monsters ATK
 
- Bushido Emperor Motohito
Level 9
Light/Warrior/Fusion/Effect
500/2500
3 "Bushido" Monsters
This card cannot be destroyed by battle, all battle damage you receive from battles including this card, is reduced to 0, and your opponent takes the damage you would have taken, and they're monster is destroyed. Once per turn, you may banish 1 card from your GY, then Special summon  as many "Bushido" monsters as you can from your GY. During your End Phase, the monsters summoned by this cards effect are sent back to the GY, and for each one, deal your opponent 300 damage. 
 
- Bushido Emperor Otomo
Level 9
Light/Warrior/Fusion/Effect
4500/0
3 "Bushido" Monsters
If this card is sent to the GY, Negate the effects of every card on the opponents side of the field, then destroy every card on the opponents side of the field, and for each card destroyed, deal your opponent 500 damage. 
 
- Bushido Emperor Tojo
Level 9
Light/Warrior/Fusion/Effect
3000/2500
3 "Bushido" Monsters
When this card is on the field, and you or your opponent perform a special summon, you may add 1 of the cards used in that monster summoning from the GY, to your hand. Every time a special summon is successfully performed while this card is on the field, it gains 300 ATK 
 
- Bushido Emperor Sun God Amaterasu

Level 12

Light/Warrior/Fusion/Effect

5000/5000

5"Bushido" Fusion Monsters
This cards special summoning cannot be negated. This card can attack all of the opponents monsters. While this card is on the field, your opponent cannot activate Spells, Traps, or Monster effects. If this card were to be sent to the GY, you win the duel. 
 
- Bushido Hell Security
Rank 4
Dark/Warrior/XYZ/Effect
2500/1700
3 Level 4 Monsters
This card cannot be the target of effects. If an opponents monster were to activate it's effect, you may detach 1 overlay unit and (quick effect) Negate that effect, then destroy that monster and deal damage equal to half of that monsters attack.
 
Now the Spells and Trap
 
- Bushido Code
Spell/Normal
Discard 1 card from your hand, then add 2 monster with "Bushido" in their name from your deck or GY to your hand. If this card is in your GY, you can banish it, then add 1 "Bushido' monster from your GY to your hand. 
 
-  Bushido Dance
Spell/Quick-play
If a "Bushido' Monster were to be destroyed, prevent its destruction, then switch all of the opponents monster into Defense mode. Then during your opponents end phase, inflict 500 damage to your opponent for each Monster on your field. 
 
- Bushido Fusion
Spell/Quick-play
Fusion summon 1 "Bushido" Fusion monster from your Extra Deck, by using monsters in your hand or side of the field as fusion materials. If the Fusion summoned monster used 3 or ore fusion materials, you may banish 1 monster in your GY, then add 1 of the Fusion summoned monster fusion materials, along with this card back into your hand.     
 
- Bushido Law

Spell/Continuous

 When a "Bushido" monster were to be sent to the GY, from your hand, you may deal your opponent 200 damage.

 

- Bushido Shield

Spell/Equip

Can only be equipped to a "Bushido" Fusion monster, the equipped monster gains 300 DEF, cannot be destroyed by battle, and cannot be targeted by effects. 

 

- Bushido Sword

Spell/Equip

Can only be equipped to a "Bushido" fusion monster, the equipped monster gains 300 ATK, can inflict piercing damage, and all damage it does is doubled. 

 

- Bushido Temple

Spell/Field

All "Bushido" monsters you control gain 300 ATK and DEF. Once per turn you can send 1 card from your hand to your GY, then add 1 "Polymerization" or card with "Fusion" in its name from your deck or GY to your hand. If the added card is "Bushido Fusion" you may deal your opponent 800 damage. 

 

- Bushido Training

Spell/Continuous

Up to 3 times per turn, you may send 1 card from your hand to your GY, then Special summon 1 "Bushido" Monster from your GY to your field. It gains 200 ATK x it's level, but it's effects are negated. Also, at the end of the turn, all monster special summoned this way are switched into defense position, and they're defense is halved, but they cannot be destroyed by battle during your opponents next turn.  

 

- Bushido Counter

Trap/Counter

Activate only when a "Bushido" Monster has been destroyed. Destroy every card on your side of the field, and skip your opponents Battle Phase and Main Phase 2, then during your opponents end phase, deal your opponent 500 damage for every card destroyed. 

 

So there's the Archetype. Tell me what you think!


HEY GUYS! I have a boss monster, along with severral other cards for a really cool...

01 March 2019 - 10:18 PM

Indestructible Aerofortress Babel  

XYZ

WIND

12

Machine/XYZ/effect

4 level 12 monsters
This card can attack 3 times every battle phase, this card can inflict piercing damage, all damage this cards deals is doubled, this card cannot be targeted by effects. Once per turn, during your Main Phase 2, by detaching 1 overlay unit, you may skip your opponents next turn. However, during the turn following the use of this effect you cannot attack. Also, During your end phase, if this card has no overlay units attached to it, destroy it, and deal damage to your opponent equal to this cards Attack.  
5000 Atk 5000 Def
 
That's the boss monster
 
Here's some more cards
 
Coach Czar Ruthless Enforcer  
XYZ
FIRE
10
Warrior/XYZ/Effect
5 level 10 monsters
This card cannot be targeted by effects. By detaching 1 overlay unit, you may destroy 1 card on the field, if that card is a monster, deal damage to your opponent 500 x it's level/rank. During your end phase, if this card detached an overlay unit, your opponent discards their entire hand, ad for each card sent, 800 damage is dealt. 
4500 Atk 3200 Def
 
Cruel Reality Moral Teacher
XYZ
LIGHT
8
Spellcaster/XYZ/Effect
4 level 8 monsters
By detaching an overlay unit, you can destroy 1 card on the field, and then deal your opponent 1000 damage. This card cannot be targeted for effects. 
3500 Atk 2700 Def
 
Comics Hero Swift Swordsman Arthur
XYZ
EARTH
6
Warrior/XYZ/Effect
4 level 6 monsters
Once per turn, this card cannot be targeted by an attack or effect. When this card destroy's a monster in battle, that monster is banished, and the opponent takes damage equal to it's attack. Once per turn, by detaching 1 overlay unit, you can have every monster on the opponents side of the field lose 1000 Attack and defense, this card can inflict piercing damage. 
3200 Atk 2900 Def
 
Dreadnought Battleship Sakura Cannons
XYZ
EARTH
5
Plant/XYZ/Effect
5 level 5 monsters
Once per turn, you may detach 1 overlay unit from this card, then, deal your opponent damage 500 x the number of monster in your GY. If this card is destroyed, you may destroy 1 card on the field, and deal your opponent 500 damage. 
2600 Atk 2300 Def
 
Machine-Armored Demon: An-admiral 
XYZ
DARK
5
Machine/Xyz/Effect
4 level 5 monsters
By detaching 1 overlay unit, you may increase this monsters Attack by 400 until the end phase, also, if this effect was used during the main phase 1, this card may attack 1 additional time for each overlay unit detached. During your end phase, if this card has no overlay units attached to it, you may deal your opponent 800 damage.
2800 Atk 2500 Def

 


"Vantablack" Archetype

10 February 2019 - 08:43 PM

I have 2 monster in it now, they are both ritual monsters. More cards for the archetype will come out soon. : )

 

 


I still don't know how to put cards into posts, but that doesn't matter. 

 

I can just do this:

 

Vantablack: Absolute Darkness

- Level 11

- DARK

- Fiend

- Ritual

- Effect

- This card can only be summoned by using "Absolute Vantablack Ritual", and having at least 3 monsters as tribute. For each additional monster used as tribute, this card may attack 1 additional time each battle phase and gains 1000 ATK. This card cannot be targeted by effects, While it is on the field Your opponent cannot summon LIGHT attribute monsters, and if this card were to be summoned while your opponent has a LIGHT attribute monster on their field, destroy it, and deal damage to your opponent equal to it's ATK. Once per turn you may banish 1 "Vantablack" monster from your GY, then lower the ATK and DEF of all monster on the opponents side of the field by the amount of ATK the banished "Vantablack" monster had. If a monsters ATK or DEF were to become 0 due to this cards effect, destroy it, and deal 600 damage to your opponent. 

- 4000 ATK

- 4000 DEF

 

The boss monster     


Here's the second Ritual monster for the archetype:

 

Vantablack: Darksword

- level 8 

- DARK

- Fiend

- Ritual 

- Effect

- This card can only be summoned by using "Vantablack Ritual, and having at least 2 monsters as tribute. This card cannot be targeted by effects, While it is on the field your opponent cannot summon LIGHT attribute monsters. When this card is summoned, deal 700 damage to your opponent. Once per turn you may destroy 1 card on the field. This card can inflict piercing damage. If this destroys a monster by battle, it is banished. 

- 3000 ATK

- 2000 DEF

 

The second card


"Vantablack" Archetype deck

10 February 2019 - 08:24 PM

So, I have only 1 card a the moment, and it's the boss monster of the deck, I am working backwards here, but this card should give you the general idea of the deck. Wait how do I post cards. . .? I'm new at this. 


Can someone tell me where to post cards?