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o_smily

o_smily

Member Since 23 Oct 2018
Member ID: 908,529
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Offline Last Active Mar 14 2019 07:32 PM
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In Topic: "Mythical Mare" and "Rainbow Power"Archetype. Draw Engine Idea with win condition.

02 March 2019 - 12:54 PM

Remember that when you post a card image you also have to type the card's effect below, because some people will not able to look at images on their device for different reasons. First, I am going to fix the cards' PSCT, and then I will actually review the cards.

 

Mythical Mare - Rainbow Dash

If this card is Normal Summoned: Activate 1 of the following effects.

Special Summon 1 "Mythical Mare" monster from your GY in Defense Position.

Add 1 "Mythical Mare" monster from your Deck to your hand.

You can only use 1 effect of "Mythical Mare - Rainbow Dash" per turn.

 

Mythical Mare - Fluttershy

If this card is attacked, it gains 500 ATK for each "Mythical Mare" monster you control. If this card is sent from the field to the GY*: You can add up to 2 Level 4 "Mythical Mare" monsters with 1500 DEF and different names from your Deck to your hand, and if you do, banish this card from your GY during the End Phase.

 

Mythical Mare - Rarity

If you control "Mythical Mare - Unicorn Twilight" or "Mythical Mare - Rainbow Dash", you can Special Summon this card (from your hand). If this card is Special Summon: You can Tribute this card, then target up to 2 different "Mythical Mare" monsters in your GY with different names, except "Mythical Mare - Rarity"; add them to your hand.

 

Rainbow Power - Rainbow Dash

2 Level 4 Winged Beast monsters

Detach 1 material from this card; destroy 2 face-down Spell/Trap Cards your opponent controls. You can only use this effect of "Rainbow Power - Rainbow Dash" once per turn.

 

Rainbow Power - Alicorn Twilight

2 Level 4 Beast monsters

Detach 1 material from this card; add 3 "Mythical Mare" monsters with different names from your Deck to your hand. Detach 2 materials from this card; Special Summon up to 3 "Mythical Mare" monsters with different names from your GY. You can only use 1 effect of "Rainbow Power - Alicorn Twilight" per turn, and only once that turn.

 

Rainbow Power - Fluttershy

2 Level 4 Winged Beast monsters

You can detach 2 materials from this card; return all monsters your opponent controls to the hand. You can only use this effect of "Rainbow Power - Fluttershy" once per turn.

 

Rainbow Power - Applejack

2 Level 4 Beast monsters

You can detach 1 material from this card; add 1 Spell Card from your opponent's GY to your hand. You can only use this effect of "Rainbow Power - Applejack" once per turn.

 

Rainbow Power - Rarity

3 Level 4 Beast monsters

You can detach 2 materials from this card; discard 1 random card from your opponent's hand, then you can draw 2 cards. You can only use this effect of "Rainbow Power - Rarity" once per turn.

 

Rainbow Power - Pinkie Pie

3 Level 4 Beast monsters

(Quick Effect): You can detach 1 material from this card; banish 3 cards from your opponent's GY, and if you do, this card gains 600 ATK for each monster banished this way, until the end of the turn. You can only use this effect of "Rainbow Power - Pinkie Pie" once per turn.

 

* I am assuming that Fluttershy's effect activates when it is sent from the field to the GY. Correct me if otherwise.


In Topic: Pot of Greed

23 February 2019 - 10:08 AM

Your restriction is not very restrictive you see however. It is actually really easy to have a hand of only 3 cards. Most common method, as I stated before, would to be just Setting Spells/Traps, but you can also discard, Summon from the hand, and even Ritual or Fusion Summon. If you really want a limitation on a Pot of Greed, make sure that the limitation will actually limit it.


In Topic: Fowl Firefight (Crashing The Coop Never Looked So Lethal)

21 February 2019 - 04:26 PM

Well, the best way to balance cards is to test them, and if you were able to test them on DP or DB, you would probably get a better feel for what is good and what is not good for this card then you would discussing it with me. However, if I were to recommend anything, perhaps placing a HOPT on the card itself and a HOPD on each of its effects, which should fit nicely, considering how you can only run 3 max of any cards.


In Topic: (Written) Mill Warrior archetype (9/9)

21 February 2019 - 04:15 PM

Your cards are Lightsworn, but focus on Special Summoning, searching, and milling more than anything. Besides this, your main cards really do not have any effects, which is in turn not very good. The Mill Warrior is the only card that can actually drive you to victory, but this is mostly due to its second effect, which is too goof. In fact, almost all of your cards are too good. Apprentice of the Mill and Pupil of the Mill are okay, and Bus might be as well, but the rest of your monsters and all of your Spells have very powerful effects. I would very much suggest that you tone down on the searching, milling, and Special Summoning, and start adding other effects to your main monster cards, and differentiate your Spells more.


In Topic: (Written) Maiden In Love Archtype!

21 February 2019 - 04:03 PM

So the overall strategy with these cards is to try to put as many Maiden Counters on your opponent's monsters as possible, so you can activate their powerful effects. However, their effects are not very powerful, nor consistent, nor viable. There are only two cards that actually put Maiden Counters on your opponent's monsters, and in addition are very slow. Some of the card effects sharply contrast in power, such as how Puppy in Love is weak, considering how you have no cards that actually utilize levels, and how Happy Marriage is very powerful, considering how it gives a huge permanent ATK boost. I would have had liked to have seen their battle-immunity go a bit further, such as effects that activate during battle, which is quite slow during this meta, but it shouldn't have to be too powerful as a Casual archetype.