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Member Since 23 Oct 2018
Member ID: 908,529
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Offline Last Active Today, 12:03 PM

Duelingbook is making moves on this website (it has its own Custom Cards tab)

Yesterday, 05:31 PM

Look at this beautiful card I've made.

[Written] Trap Monster Reborn

16 November 2018 - 06:55 AM

Trap Monster Reborn

Continuous Trap Card


Target 1 Continuous Trap Card in your Graveyard that can be Special Summoned as a monster; Special Summon it, and if you do, while this card is face-up on the field, it is unaffected by your opponent's Spell/Trap Card effects. If the targeted monster leaves the field, destroy this card. If this card is destroyed and sent to the Graveyard, you can target 1 Continuous Trap Card in your Graveyard: add it to your hand.

[Written] Chiseled

12 November 2018 - 09:12 AM




Level 8 - 2500 / 2000


Cannot be Normal Summoned/Set. Apply these effects, based on the number of times you have Summoned "Chiseled" this Duel.

● 1 or more: When this card is Summoned, you can target one card on the field and destroy it.

● 2 or more: This card gains 1000 ATK and DEF.

● 3 or more: Is unaffected by your opponent's monster effects.

● 4 or more: Once per turn, you can draw 1 card.

● 5 or more: When this card is Summoned, you can shuffle one card on the field into the Deck.

[Written] Where the Fairies Are

07 November 2018 - 10:20 PM

Where the Fairies Are

Field Spell


When a Fairy-Type monster(s) is sent from either player's hand to the GY, place 1 Fairy Counter on this card for each monster sent to the GY. Once per turn, during either player's turn, you can remove any number of Fairy Counters from this card: Add 1 Fairy-Type monster from the GY to your hand whose Level is equal to the amount of Fairy Counters removed from this card. If this card is targeted by a Spell/Trap Card or monster effect, or if a card effect is activated that would destroy this face-up card on the field: You can discard one Fairy-Type monster; negate the activation, and if you do, destroy it.

[Written] Prime Hunter Archetype [20 Cards]

31 October 2018 - 09:37 PM

Archetype strategy: Focuses on changing the Type of enemy monsters, so that the Monster and Spell cards can take a greater advantage over the altered monsters through effects.


Reason for being in Experimental: Introduces a new Type (Prey); can only be gained through effects.




Please, tell me what you make out of my Archetype. I know it is not perfect, and it doesn't cover all of the weaknesses that may be present. I rely on feedback so I can see what is lacking.