The fact that this archetype synergizes well with itself but could also synergize pretty well with others is pretty crazy. Gotta say I love Vehicroid, best generic boss in the game. Overall, damn good job there. :3
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Posted by Kazuchika Okada on 15 May 2019 - 07:44 AM
If a monster you control battles an opponent's monster, during damage calculation: The ATK of each monster in that battle becomes equal to their current DEF, until the end of the Damage Step.
Spring of Joy
Continuous Spell Card
If a "bloom" monster you control battles: Once per turn, you can make its DEF become 3000 and reduce the DEF of your opponent's monster it is currently battling by 1000. "bloom" monsters attacking directly inflict effect damage to your opponent equal to their original DEF.
EARTH - Wyrm / Effect - Level 4 - 0 ATK / 1500 DEF
Once per turn, you can target one monster your opponent controls: reduce its DEF by 1000. If a monster targeted by this effect has its DEF reduced to 0: Destroy it.
EARTH - XYZ / Wyrm / Effect - Rank 4 - 0 ATK / 2500 DEF
2 Level 4 EARTH Monsters
When this card is XYZ Summoned: Destroy all monsters your opponent controls with a DEF lower than this card's DEF. Once per turn, you can detach 1 Xyz Material from this card: This card cannot be targeted by an attack or effect from monsters with an ATK that is higher than its DEF during this turn.
EARTH - XYZ / Wyrm / Effect - Rank 5 - 0 ATK / 3000 DEF
2 Level 5 EARTH Monsters
You can also XYZ Summon this card by overlaying one "Gorgbloom" you control with no Xyz Materials. When this card is summoned, you can target any number of "bloom" cards on your side of the field or that have been used as Xyz Materials by "Gorgbloom", including "Spring of Joy", and attach them to this card. If "Lindbloom" and/or "Ugbloom" are attached to this card: You can gain their effects.
Next: Divine Serpent Geh (I know it is actually an Orichalcos card in the anime, but in the actual game it is not related to any archetype)
Posted by Kazuchika Okada on 13 May 2019 - 06:34 PM
Thanks for the look! I just wanted to point out that the 0 effect only works if you have no face-down banished cards period (it's not a 0+), so you have to choose whether to have the targeting protection -OR- the other three effects.
Oh, that does change how the card works entirely. Though it kinda becomes a really strong generic field spell that could be used in any situation, since you could just activate it and any monster in any deck you would build could have monster effect targeting protection for pretty much free, since the banishing cost is not going to be that harsh in the long run for such an effect. But considering it only warrants monster effect protection... idk, I'm actually unsure now lol
still like the card tho
Posted by Kazuchika Okada on 06 May 2019 - 10:02 PM
Looking back I now realize a bunch of mistakes within these cards but oh welp. If you guys see potential in them I could try doing extra deck and ace monsters because the effects actually seem fun to base an archetype around
Type: Spellcaster / Tuner / Effect
Effect: When this card is summoned: Add 1 "Cosmo" card from your deck to your hand, and if that card is still in your hand during the End Phase, banish it. If this card is banished from your hand, deck, or GY: You can target 2 (With at least 1 of them being a "Cosmo" monster) of your banished cards and send them to the GY.
Name: Cosmo King
Type: Spellcaster / Effect
Effect: You can Special Summon this card from your hand or GY by banishing 2 "Cosmo" monster from your hand or GY. If "Cosmo Queen" is in your hand when this card is summoned: You can Special Summon it. You can only activate each of these effects once per turn.
Type: Spell Card
Effect: Banish 1 "Cosmo" card from your GY, then destroy 1 card on your opponent's side of the field.
Name: Cosmo World
Type: Field Spell Card
Effect: "Cosmo" monsters you control cannot be targeted by card effects. Once per turn, you can activate one of these effects:
● If this card would be destroyed, you can banish 1 "Cosmo" monster from your GY instead.
● Banish 1 "Cosmo" card from your deck.
● Send 1 of your banished "Cosmo" cards to the GY
Name: Cosmo Mirror Force
Type: Trap Card
Effect: If you have at least 3 banished "Cosmo" cards when your opponent declares an attack: You can activate this card, then banish all of your opponent's monsters, end the Battle Phase, and send 1 of your banished "Cosmo" cards to the GY. If you have 6 or more banished "Cosmo" cards, you can activate this card from your hand.
Type: Spellcaster / Synchro / Effect
Effect: 1 "Cosmo" Tuner monster + 1 non-Tuner monster
This card's Synchro Summon can only be conducted by targeting the required monsters in your Banished Zone and sending them to the GY. Once per turn, if you have not attacked, you can choose one of these effects and activate it:
● Banish 5 cards from your GY, then banish all cards in your opponent's Monster Zone OR Spell/Trap Zone.
● Send 5 cards from your Banished Zone to the GY, then banish the top 5 cards of your opponent's Deck.
Name: Cosmo Queen, Creator of the Universe
Type: Spellcaster / Synchro / Effect
Effect: 1 "Cosmo" Tuner monster + 1 non-Tuner "Cosmo" monster
This card's Synchro Summon can only be conducted by targeting the required monsters in your Banished Zone and sending them to the GY. Field Spells you control cannot be destroyed by card effects. If "Cosmo World" is face-up on your side of the field, this card cannot be destroyed by battle or card effects. When this card is Synchro Summoned you can either banish all cards in your GY or send all cards in your Banished Zone to the GY (At least 10 cards are required to activate this effect): Send all cards your opponent controls to their Deck, then banish the top 5 cards. For every Spell Card banished by this effect, this card can attack an additional time this turn. During the End Phase of the turn this card was Synchro Summoned: Banish this card face-down.