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[Archetype] Life (formerly the Life Balancers)


Love of Ghibli

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So the first archetype I ever made was called the Life Balancers. They had a gimmick about gaining lifepoints, having the same number of monsters on the field, and the main deck monsters were constant antonyms of each other. It was cute for my first attempt but their wasn't a lot of synergy (if any). In addition I foolishly had a bunch of fusions, then some syncs, and then even made a couple of xyz...was clearly doing the most. So I decided to retrain them and make them more synergistic and because I have a slight obsession with Arc V and how they've made fusion summoning hilarious I've chosen to make them a fusion archetype.  It also goes best with the whole Anansi inspired thing I was going for.  Anyway here they are:

[spoiler: Main Deck Monsters]

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[spoiler: Lore] Once during either players turn when your opponent summons a monster(s) if you control less monsters than your opponent you can special summon "Life" monsters whose level(s) is equal to the level of the summoned monsters. Monsters summoned by this effect have their effects negated. You can only use this effect of "Anansi of Life's Illustration" once per turn. Once per turn you can send monsters from your side of the field or hand to the graveyard to fusion summon 1 "Life" Fusion monster from your Extra Deck.[/spoiler]

 

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[spoiler: Lore] If your opponent controls more monsters than you, you can send this card from your hand to the graveyard to special summon 1 Non-Fusion "Life" monster from your graveyard. If you do gain lifepoints equal to half of that monsters original ATK. When you would Fusion Summon a "Life" fusion monster you can banish this card from your graveyard to be used as 1 one those materials. [/spoiler]

 

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[spoiler:Lore] If your opponent controls more monsters than you, you can special summon this monster from your graveyard. You may only use the effect of "Life's Spectrum Ndzoo" once per turn. If this card is used as fusion material for the fusion summon of a "Life" Fusion monster you gain lifepoints equal to half of that monsters ATK. This Special Summoned monster cannot be used as tribute for a Tribute summon and can only be used as material for a Fusion Summon. [/spoiler]

 

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[spoiler: Lore] When this monster is used as fusion material for the Fusion Summon of a "Life" Fusion Monster you gain lifepoints equal to half of the DEF of the Fusion summoned monster. If this card is in your graveyard and your opponent controls more monsters than you, banish 1 other "Life" monster in your grave to special summon this monster. You can only use this effect of "Adaba of Fleeting Life" once per turn. This Special Summoned monster can only be used as material for a Fusion Summon.[/spoiler]

 

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[spoiler: Lore] When this monster is used as fusion material for a "Life" fusion monster with another "Life" monster you can banish 2 other "Life" monsters in your graveyard to special summon this monster from your graveyard [/spoiler]

 

[/spoiler]

 

[spoiler: Extra Deck Monster]

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[spoiler: Lore]

Anansi of Life's Illustration + 1 "Life" monster
During the start of your Main Phase 1 if you control less cards than your opponent and if you do not control another fusion monster you can special summon 1 non-Fusion "Life" monster from your graveyard. If you do, gain lifepoints equal to that monsters ATK or DEF (which ever is higher). This monster cannot attack during the turn you use this effect.[/spoiler]
 
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[spoiler:Lore] 
2 "Life" monsters
During the battle phase if your opponent controls more cards than you do, when a fusion monster you control declares an attack your opponent cannot activate Spell and Traps till end of the Damage step. [/spoiler]
 
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[spoiler:Lore] 
2 "Life" monsters
During your battle phase if you control less cards than your opponent this monster gains additional attacks equal to the difference. Each time this monster declares an additional attack you lose 500 lifepoints. [/spoiler]
 
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[spoiler: Lore]
1 Level 4 "Life" monster + 2 or more "Life" monsters
When this monster is Fusion summoned and you control less cards than your opponent, draw cards equal to the difference. You cannot special summon monsters other than fusion summon during the turn you activate this effect. You loose 600 lifepoints for each card drawn by this effect. [/spoiler]
 
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[spoiler:Lore]
3 "Life" monsters
When this monster is fusion summoned and you control less cards than your opponent, your opponent sends cards they control to the graveyard until they control the same number of cards you do. You loose 1000 lifepoints for each card sent to the graveyard this way. [/spoiler]
 
[/spoiler]
 
[spoiler: Spells and Traps]
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[spoiler: Lore] If your opponent controls more monsters than you and you control 1 or more "Life" fusion monsters target 1 Fusion monster you control. Gain lifepoints equal to that ATK of that Fusion monster, then return that Fusion monster to the Extra Deck and special summon as many of the Fusion material monsters used for the fusion summon of that monster from the graveyard as possible. You can only activate one "Breathe of Life" once per turn. [/spoiler]
 
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[spoiler: Lore] 
Once per turn you can send cards from your side of the field to the graveyard to fusion summon 1 "Life" Fusion monster from your Extra Deck. When you Fusion Summon a "Life" Fusion monster and your opponent controls more cards than you, draw 1 card.[/spoiler]
 
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[spoiler: Lore] You can only activate this card when your opponent has 2 more monsters than you do. You may Special Summon 1 Level 4 or lower "Life" monster from your deck and as many "Life" monsters from your graveyard until you and your opponent control the same number of monsters. Monsters summoned by this effect can only be used as material for a Fusion Summon. [/spoiler]
 
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[spoiler: Lore] Until the End Phase of this turn Fusion material monsters are returned to your hand instead of being sent to the graveyard. You can only special summon "Life" monsters during the turn you activate this effect. During the End Phase of the turn you lose 1000 lifepoints per Fusion Summon conducted this turn. [/spoiler]
 
[/spoiler]
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Changes:

After 1 match of testing the lifepoint gain is a tad excessive so the main deck monsters now gain life equal to half of the chosen stats not the entire sum.

 

Keeping the balance no longer negates the effects of the summoned monsters because only one of them has an on field effect and he's pretty vital to the deck.

 

Life Reborn now allows the special summon of non-fusion "Life" monsters.

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