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Elementling Archetype (11/11)

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Zaziuma

Zaziuma

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Elementling is an Archetype of Level 4 monsters with various Types and Attributes and 0 ATK and DEF. They focus on banishing and Level 4 Special Summon-only monsters. Each monster has two effects, one that activates on Normal Summon and one that activates when banished from the GY, which adds a Level 4 Special Summon-only monster of a different Attribute than them.
 
They are inspired by Elementsaber as being support for Elemental Lords, but rather these are support for old school monsters that banished 1 monster from your GY of a specific Attribute to Special Summon themselves from your hand, here are the ones which I was able to find for each Attribute: The Rock Spirit (EARTH) Geruda the Wind Spirit, Silpheed (WIND) Spirit of Flames, Inferno (FIRE), Aqua Spirit (WATER), Black Dragon Collapserpent (DARK), White Dragon Wyrmling (LIGHT). The last two actually banish the opposite Attribute from themselves, but that's all we have as far as I am aware. EDIT: So a new card called Diana the Light Spirit was just revealed just a few days after I release this that is a LIGHT version that works for this. While there isn't a DARK one yet, just wanted to let you know, because it's crazy how coincidental this is. To view the card, click here.
 
While you can choose others to use in your Deck, these are the ones that are able to make their Deck work the simplest, as you only need one monster to banish to trigger their effects, which adds of the other Attribute monsters, so you can easily spam the field this way. Along with that, their card Kindergarten is able to fill the GY with Elementling quite easily, as it has a Monster Gate-like effect that adds a Special Summon only to your hand and sends all Elementling monsters to the GY when it is activated. Along with that, it also allows you to Tribute an Elementling to Normal Summon another Elementling from your hand, but here's the catch, you can do this as many times as you like per turn, but don't worry, it locks down the Attribute, so it's maxed at 6, and you'll of course also be Tributing a monster, but this is intentional, as this way you can put 6 in your GY, after having used their on Normal Summon effects of course, which allows you to pull out their boss monster, Tall Teacher, which can get 3000 ATK and DEF, plus a bonus protection, can kill cards on the field, and add back your banished Elementling to your hand.
 
The Archetype name is a portmanteau of elemental and youngling, and their names and support reference names related to young kids and kindergardens. While not intentional, some of the monsters have the same Type and Attribute as the Special Summon-only monsters mentioned previously, though that was only because other Types didn't make much sense for their Attribute. This was an Archetype idea that I was excited to come up with, because it would not surprise me if they actually make something similar to support old school Special Summon-only monsters like this, since a few of them have "spirit" in their name, so they were clearly thinking that their similar Summoning method was worth them being related.
 
Monsters:
 
Elementling - Kindle Kid
Pyro/FIRE
Level 4
If this card is Normal Summoned: You can send 1 "Elementling" monster from your Deck to your GY, then you can send 1 monster with a different Attribute from that monster from your Deck to the GY. If this card is banished from your GY: You can add 1 Level 4 non-FIRE monster that cannot be Normal Summoned/Set from your Deck to your hand. You can only use each effect of "Elementling - Kindle Kid" once per turn.
0/0
 
Elementling - Lake Lad
Aqua/WATER
Level 4
If this card is Normal Summoned: You can target 1 "Elementling" card in your GY, except "Elementling - Lake Lad"; add it to your hand. If this card is banished from your GY: You can add 1 Level 4 non-WATER monster that cannot be Normal Summoned/Set from your Deck to your hand. You can only use each effect of "Elementling - Lake Lad" once per turn.
0/0
 
Elementling - Bedrock Baby
Rock/EARTH
Level 4
If this card is Normal Summoned: You can discard 1 card; add 1 Level 4 monster that cannot be Normal Summoned/Set from your Deck to your hand. If this card is banished from your GY: You can add 1 Level 4 non-EARTH monster that cannot be Normal Summoned/Set from your Deck to your hand. You can only use each effect of "Elementling - Bedrock Baby" once per turn.
0/0
 
Elementling - Tornado Tot
Fairy/WIND
Level 4
If this card is Normal Summoned: You can discard 1 "Elementling" monster, then target 1 of your banished monsters with a different Attribute from the discarded monster; add it to your hand. If this card is banished from your GY: You can add 1 Level 4 non-WIND monster that cannot be Normal Summoned/Set from your Deck to your hand. You can only use each effect of "Elementling - Tornado Tot" once per turn.
0/0
 
Elementling - Sun Son
Warrior/LIGHT
Level 4
If this card is Normal Summoned: You can add 1 "Elementling" monster from your Deck to your hand, except "Elementling - Sun Son". If this card is banished from your GY: You can add 1 Level 4 non-LIGHT monster that cannot be Normal Summoned/Set from your Deck to your hand. You can only use each effect of "Elementling - Sun Son" once per turn.
0/0
 
Elementling - Dusk Daughter
Spellcaster/DARK
Level 4
If this card is Normal Summoned: You can add 1 "Elementling" Spell/Trap from your Deck to your hand. If this card is banished from your GY: You can add 1 Level 4 non-DARK monster that cannot be Normal Summoned/Set from your Deck to your hand. You can only use each effect of "Elementling - Dusk Daughter" once per turn.
0/0
 
Elementling - Tall Teacher
Psychic/DARK
Level 12
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing up to 6 monsters from your GY with different Attributes. If Summoned this way, it gains the Attributes of the Attributes of the monsters it banished, its original ATK and DEF become equal to the number of monsters banished x 500, also if it has 6 Attributes, it cannot be targeted by your opponent's effects or Tributed by your opponent. Once per turn: You can discard any number of "Elementling" monsters with different Attributes, then target the same number of cards your opponent controls; destroy those targets. Once, while this card is face-up on the field: You can target up to 3 of your banished "Elementling" monsters with the same Attribute as this card; add them to your hand.
?/?
 
Spells/Traps:
 
Elementling - Kindergarten
Field Spell
When this card is activated: You can excavate cards from the top of your Deck until you excavate a monster that cannot be Normal Summoned/Set, add it to your hand, also send all excavated "Elementling" monsters to the GY, also, after that, shuffle the remaining cards into your Deck. You can Tribute 1 "Elementling" monster; Normal Summon 1 "Elementling" monster with a different Attribute from the Tributed monster, also you cannot Normal Summon monsters with the same Attribute as that Normal Summoned monster for the rest of this turn. If you use either of this card's effects, you cannot Special Summon monsters, except from your hand, for the rest of this turn. You can only activate 1 "Elementling - Kindergarten" per turn.
 
Elementling - Recess
Normal Spell
Shuffle any number of "Elementling" cards in your hand and/or field into your Deck, then add the same number of "Elementling" cards from your Deck to your hand, except "Elementling - Recess". You can only activate 1 "Elementling - Recess" per turn.
 
Elementling - Nap
Quick-Play Spell
Target up to 2 of your banished monsters, including 1 "Elementling" monster; return them to the GY, then if you returned 2 monsters with the same Attribute, you can Set this card instead of sending it to the GY. You can only activate 1 "Elementling - Nap" per turn.
 
Elementling - Playtime
Continuous Trap

When this card is activated: You can target up 3 "Elementling" monsters in your GY; banish them, then draw 1 card and show it, if it is an "Elementling" monster, you can send it to the GY to draw 1 more card. Each time an "Elementling" monster(s) in your GY is banished, place 1 Playtime Counter on this card for each of those monsters. All monsters you control gain 100 ATK and DEF for each Playtime Counter on this card. If a monster(s) that cannot be Normal Summoned/Set would be destroyed by battle or card effect, you can remove 1 Playtime Counter from this card instead for each of those monsters.






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